反转 JFrame 边界

Reversing JFrame Bounds

我正在尝试做一个弹跳球。设置的边界允许球在超出框架边界后从起点开始。我无法让球反弹。一旦击中边界(框架的外侧边缘),我如何让球反弹?我认为问题出在 moveBall() 方法中。

主要Class 导入 javax.swing.JFrame;

public class MainForm {

    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        MainFrame mainFrame = new MainFrame();
        mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        mainFrame.setSize(220, 270);
        mainFrame.setVisible(true);
    }

}

第 2 class

import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class MainFrame extends JFrame {

    private CustomPanel _panel;

    public MainFrame()
    {
        super("Bouncing Ball");

        _panel = new CustomPanel();
        add(_panel, BorderLayout.CENTER);
    }
}

第 3 class

import java.awt.Graphics;
import javax.swing.JPanel;


public class CustomPanel extends JPanel{

    private final BouncingBall _ball1;
    private final BouncingBall _ball2;
    private final BouncingBall _ball3;

    public CustomPanel ()
    {
        _ball1 = new BouncingBall(this, 20, 3);
        Thread thread1 = new Thread(_ball1);
        _ball2 = new BouncingBall(this, 40, 6);
        Thread thread2 = new Thread(_ball2);
        _ball3 = new BouncingBall(this, 60, 9);
        Thread thread3 = new Thread(_ball3);

        thread1.start();
        thread2.start();
        thread3.start();
    }

    @Override
    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);

        _ball1.draw(g);
        _ball2.draw(g);
        _ball3.draw(g);
    }
}

第 4 class

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;

import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JPanel;


public class BouncingBall implements Runnable {

    private JPanel _panel;
    private int _xComponent;
    private int _yComponent;
    private int _sleepDelay;

    public BouncingBall(JPanel panel, int startingYPosition, int sleepDelay)
    {
        _panel = panel;
        _xComponent = 0;
        _yComponent = startingYPosition;
        _sleepDelay = sleepDelay;
    }

    @Override
    public void run()
    {
        while(true)
        {
            try
            {
                Thread.sleep(_sleepDelay);

                moveBall();
                _panel.repaint();
            }

            catch (InterruptedException ex)
            {
                Logger.getLogger(BouncingBall.class.getName()).log(Level.SEVERE,null, ex);
            }
        }
    }

    public void draw(Graphics g)
    {
        g.setColor(new Color(255, 0, 0));
        g.fillOval(_xComponent, _yComponent, 20, 20);
    }

    private void moveBall()
    {
        _xComponent += 2;

        Rectangle bounds = _panel.getBounds();

        if(_xComponent >= bounds.width)
            _xComponent = -_xComponent;
    }
}

_xComonent是球组件框的左上角。所以从右边到边界的底部 "detect collision" 你必须

if(_xComponent+ball.width >= bounds.width)

而不是

if(_xComponent >= bounds.width).

对于底部的高度 "collide" 也必须这样做。 可以直接检测顶部和左侧碰撞。

现在另一件事是,当你反转你的 _xComponent 而不是从 /add 中减去它时,你将立即移动你的 "ball" 的边界。请记住 (0,0) 是 compoent/screen 的左上角,而不是它的中心。所以基本上点的所有负分量都会导致屏幕外的绘图。

在这里,您直接从 Oracle 获得了有关 Swing 坐标系的一些信息。 https://docs.oracle.com/javase/tutorial/2d/overview/coordinate.html

您需要倒车的速度(步数)。

假设边界是相对的,在 (0, 0) 处,并且一个从边界内开始。

    x += dx;
    y += dy;

    if (x < 0 || x > bounds.width) {
        dx = -dx;
        x += dx;
    }
    if (y < 0 || y > bounds.height) {
        dy = -dy;
        y += dy;
    }

(x _xComponent 的缩写)