领域对象未完全持久化
Realm object not fully persisted
我无法理解 realm.io persist/save 对象的方式。
我有 3 个对象(Inventory、InventoryItem 和 Product);
当我创建一个包含 InventoryItems 的 Inventory 时,它可以正常工作,直到我关闭应用程序。当我重新打开应用程序时,所有 InventoryItems 都会丢失对 Product 的引用并开始显示 "null"。
奇怪的是所有其他属性,如 Inventory 对 InventoryItem 的引用都保持良好。只是产品有问题。
这就是我想要做的事情:
型号
产品
public class Product extends RealmObject {
@PrimaryKey
private String id;
@Required
private String description;
private int qtdUnityType1;
private int qtdUnityType2;
private int qtdUnityType3;
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public int getQtdUnityType1() {
return qtdUnityType1;
}
public void setQtdUnityType1(int qtdUnityType1) {
this.qtdUnityType1 = qtdUnityType1;
}
public int getQtdUnityType2() {
return qtdUnityType2;
}
public void setQtdUnityType2(int qtdUnityType2) {
this.qtdUnityType2 = qtdUnityType2;
}
public int getQtdUnityType3() {
return qtdUnityType3;
}
public void setQtdUnityType3(int qtdUnityType3) {
this.qtdUnityType3 = qtdUnityType3;
}
}
库存
public class Inventory extends RealmObject {
@PrimaryKey
private String id;
@Required
private String type;
@Required
private Date createdAt;
@Required
private String status;
public String getStatus() {
return status;
}
public void setStatus(String status) {
this.status = status;
}
private RealmList<InventoryItem> listItems;
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public Date getCreatedAt() {
return createdAt;
}
public void setCreatedAt(Date createdAt) {
this.createdAt = createdAt;
}
public RealmList<InventoryItem> getListItems() {
return listItems;
}
public void setListItems(RealmList<InventoryItem> listItems) {
this.listItems = listItems;
}
}
InventoryItem
public class InventoryItem extends RealmObject {
@PrimaryKey
private String idItem;
private Inventory inventory;
private Product product;
public Product getProduct() {
return product;
}
public void setProduct(Product product) {
this.product = product;
}
private Date expirationDate;
private int qtdUnityType1;
private int qtdUnityType2;
private int qtdUnityType3;
private int qtdDiscard;
public String getIdItem() {
return idItem;
}
public void setIdItem(String idItem) {
this.idItem = idItem;
}
public Inventory getInventory() {
return inventory;
}
public void setInventory(Inventory inventory) {
this.inventory = inventory;
}
public Date getExpirationDate() {
return expirationDate;
}
public void setExpirationDate(Date expirationDate) {
this.expirationDate = expirationDate;
}
public int getQtdUnityType1() {
return qtdUnityType1;
}
public void setQtdUnityType1(int qtdUnityType1) {
this.qtdUnityType1 = qtdUnityType1;
}
public int getQtdUnityType2() {
return qtdUnityType2;
}
public void setQtdUnityType2(int qtdUnityType2) {
this.qtdUnityType2 = qtdUnityType2;
}
public int getQtdUnityType3() {
return qtdUnityType3;
}
public void setQtdUnityType3(int qtdUnityType3) {
this.qtdUnityType3 = qtdUnityType3;
}
public int getQtdDiscard() {
return qtdDiscard;
}
public void setQtdDiscard(int qtdDiscard) {
this.qtdDiscard = qtdDiscard;
}
}
最后是我尝试坚持的数百万种方式之一
realm.beginTransaction();
Inventory inventory = realm.createObject(Inventory.class);
inventory.setId(id);
inventory.setCreatedAt(new DateTime().toDate());
if (radioGroup.getCheckedRadioButtonId() == R.id.rbInventario) {
inventory.setType("Inventário");
} else {
inventory.setType("Validade");
}
inventory.setStatus("Aberto");
RealmList<InventoryItem> inventoryItems = new RealmList<>();
RealmResults<Product> productsRealmResults = realm.allObjects(Product.class);
for (int i = 1; i <= productsRealmResults.size(); i++) {
InventoryItem item = realm.createObject(InventoryItem.class);
item.setIdProduct(productsRealmResults.get(i - 1).getId() + " - " + productsRealmResults.get(i - 1).getDescription());
item.setProduct(productsRealmResults.get(i - 1));
item.setIdItem(i + "-" + id);
item.setInventory(inventory);
item = realm.copyToRealmOrUpdate(item);
item = realm.copyToRealmOrUpdate(item);
inventoryItems.add(item);
}
inventory.setListItems(inventoryItems);
realm.copyToRealmOrUpdate(inventory);
realm.commitTransaction();
我已经在这里看了一些答案,例如:
和 Java-示例(人、狗、猫)
提供 API
但我不明白如何正确插入它。
问题是您正在设置未添加到 Realm 数据库的 InventoryItem 元素列表。
将InventoryItem item = new InventoryItem();
更改为InventoryItem item = realm.createObject(InventoryItem.class);
此外,inventoryItems 本身并未存储在 Realm 数据库中。在循环后添加realm.copyToRealmOrUpdate(inventoryItems)
。
我无法理解 realm.io persist/save 对象的方式。
我有 3 个对象(Inventory、InventoryItem 和 Product); 当我创建一个包含 InventoryItems 的 Inventory 时,它可以正常工作,直到我关闭应用程序。当我重新打开应用程序时,所有 InventoryItems 都会丢失对 Product 的引用并开始显示 "null"。
奇怪的是所有其他属性,如 Inventory 对 InventoryItem 的引用都保持良好。只是产品有问题。
这就是我想要做的事情:
型号 产品
public class Product extends RealmObject {
@PrimaryKey
private String id;
@Required
private String description;
private int qtdUnityType1;
private int qtdUnityType2;
private int qtdUnityType3;
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public int getQtdUnityType1() {
return qtdUnityType1;
}
public void setQtdUnityType1(int qtdUnityType1) {
this.qtdUnityType1 = qtdUnityType1;
}
public int getQtdUnityType2() {
return qtdUnityType2;
}
public void setQtdUnityType2(int qtdUnityType2) {
this.qtdUnityType2 = qtdUnityType2;
}
public int getQtdUnityType3() {
return qtdUnityType3;
}
public void setQtdUnityType3(int qtdUnityType3) {
this.qtdUnityType3 = qtdUnityType3;
}
}
库存
public class Inventory extends RealmObject {
@PrimaryKey
private String id;
@Required
private String type;
@Required
private Date createdAt;
@Required
private String status;
public String getStatus() {
return status;
}
public void setStatus(String status) {
this.status = status;
}
private RealmList<InventoryItem> listItems;
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public Date getCreatedAt() {
return createdAt;
}
public void setCreatedAt(Date createdAt) {
this.createdAt = createdAt;
}
public RealmList<InventoryItem> getListItems() {
return listItems;
}
public void setListItems(RealmList<InventoryItem> listItems) {
this.listItems = listItems;
}
} InventoryItem
public class InventoryItem extends RealmObject {
@PrimaryKey
private String idItem;
private Inventory inventory;
private Product product;
public Product getProduct() {
return product;
}
public void setProduct(Product product) {
this.product = product;
}
private Date expirationDate;
private int qtdUnityType1;
private int qtdUnityType2;
private int qtdUnityType3;
private int qtdDiscard;
public String getIdItem() {
return idItem;
}
public void setIdItem(String idItem) {
this.idItem = idItem;
}
public Inventory getInventory() {
return inventory;
}
public void setInventory(Inventory inventory) {
this.inventory = inventory;
}
public Date getExpirationDate() {
return expirationDate;
}
public void setExpirationDate(Date expirationDate) {
this.expirationDate = expirationDate;
}
public int getQtdUnityType1() {
return qtdUnityType1;
}
public void setQtdUnityType1(int qtdUnityType1) {
this.qtdUnityType1 = qtdUnityType1;
}
public int getQtdUnityType2() {
return qtdUnityType2;
}
public void setQtdUnityType2(int qtdUnityType2) {
this.qtdUnityType2 = qtdUnityType2;
}
public int getQtdUnityType3() {
return qtdUnityType3;
}
public void setQtdUnityType3(int qtdUnityType3) {
this.qtdUnityType3 = qtdUnityType3;
}
public int getQtdDiscard() {
return qtdDiscard;
}
public void setQtdDiscard(int qtdDiscard) {
this.qtdDiscard = qtdDiscard;
}
}
最后是我尝试坚持的数百万种方式之一
realm.beginTransaction();
Inventory inventory = realm.createObject(Inventory.class);
inventory.setId(id);
inventory.setCreatedAt(new DateTime().toDate());
if (radioGroup.getCheckedRadioButtonId() == R.id.rbInventario) {
inventory.setType("Inventário");
} else {
inventory.setType("Validade");
}
inventory.setStatus("Aberto");
RealmList<InventoryItem> inventoryItems = new RealmList<>();
RealmResults<Product> productsRealmResults = realm.allObjects(Product.class);
for (int i = 1; i <= productsRealmResults.size(); i++) {
InventoryItem item = realm.createObject(InventoryItem.class);
item.setIdProduct(productsRealmResults.get(i - 1).getId() + " - " + productsRealmResults.get(i - 1).getDescription());
item.setProduct(productsRealmResults.get(i - 1));
item.setIdItem(i + "-" + id);
item.setInventory(inventory);
item = realm.copyToRealmOrUpdate(item);
item = realm.copyToRealmOrUpdate(item);
inventoryItems.add(item);
}
inventory.setListItems(inventoryItems);
realm.copyToRealmOrUpdate(inventory);
realm.commitTransaction();
我已经在这里看了一些答案,例如:
提供 API
但我不明白如何正确插入它。
问题是您正在设置未添加到 Realm 数据库的 InventoryItem 元素列表。
将InventoryItem item = new InventoryItem();
更改为InventoryItem item = realm.createObject(InventoryItem.class);
此外,inventoryItems 本身并未存储在 Realm 数据库中。在循环后添加realm.copyToRealmOrUpdate(inventoryItems)
。