为什么 decodeAudioData() 结果在不同 OS 上不同

Why are decodeAudioData() results different on different OS

更新2: 运行脚本在这里。单击 "LOAD" 按钮时将显示采样率。

function decode() {
    // If the default naming is not enabled, use the Chrome one
    if (!window.AudioContext) {
        if (!window.webkitAudioContext) {
            alert("No AudioContext found.");
        }
        window.AudioContext = window.webkitAudioContext;
    }
    var audioContext = new AudioContext();
    alert("sample rate: " + audioContext.sampleRate);
    var sourceNode;

    var BUFFER_SIZE = 1024;

    // Create buffer node and download file to buffer
    createAudioNodes();
    var fileURL = "http://plaay.in/decode-audio-data/decode-this-audio.wav";
    downloadAudioFromURL(fileURL);

    function createAudioNodes() {
        sourceNode = audioContext.createBufferSource();
        sourceNode.connect(audioContext.destination);
    }

    function downloadAudioFromURL(url) {
        var request = new XMLHttpRequest();
        request.open("GET", url, true);
        request.responseType = "arraybuffer";
        request.addEventListener("progress", updateProgress);

        request.onload = function() {
            audioContext.decodeAudioData(request.response, function(buffer) {
                setSourceBuffer(buffer);
            }, onError);
        };
        request.send();
    }

    function updateProgress(progress) {
        if (progress.lengthComputable) {
            var percentComplete = Math.round(progress.loaded / progress.total * 100);
            document.getElementById("progress").innerHTML = "Loading... " + percentComplete.toString() + "%";
        }
    }

    function setSourceBuffer(buffer) {
        var leftInBuffer = buffer.getChannelData(0);
        console.log("leftInBuffer length: " + leftInBuffer.length);
        for (var i = 0; i < leftInBuffer.length; i++) {
            console.log(leftInBuffer[i]);
        }
    }

    function onError(e) {
        console.log(e);
    }
}
<!doctype html>
<html lang="en-US">

<head>
    <meta charset="utf-8">
    <title>Decode Audio Data</title>
</head>

<body>
    <script src="decode.js"></script>
    <button id="playButton" type="button" style="height:40px;width:150px" onclick="decode()">LOAD</button>
    <p id="progress">File download progress</p>
</body>

</html>

更新:提交了一个问题here

我想解码一个音频文件并获取其原始数据,以便在接下来的步骤中进行处理。想法是使用 Web Audio API 的 decodeAudioData()。奇怪的问题是解码结果将取决于操作系统。有没有人遇到同样的问题,或者知道原因?

我做了一个快速 demo 并在 Mac OS (10.11) 和 Windows 7 上测试了它,浏览器都是 Chrome (v46 .0+),但他们的结果不同。要可视化结果:

每个人都可以 运行 这个 demo,只需单击 "LOAD" 按钮,结果就会记录在控制台中。

Windows 和 Chrome 应该没有区别。在 crbug.com/new.

提交错误

终于发现OfflineAudioContext可以为以后的decodeAudioData()设置采样率了。要以 44.1kHz 采样率解码 30 秒长的立体声音频,请创建如下所示的 offlineAudioContext,并且不要忘记 Safari 的 webkit 前缀。

window.OfflineAudioContext = window.offlineAudioContext || window.webkitOfflineAudioContext;
var offlineAudioContext = new OfflineAudioContext(2, 44100 * 30, 44100);