C++ 未定义引用
C++ undefined reference to
我得到了很多未定义的引用。我不知道我做错了什么。
我收到以下错误:
undefined reference to 'LetteroidField::start()'
undefined reference to 'LetteroidField::setTitle(std::string)'
undefined reference to 'Letteroid::setletter(char)'
undefined reference to 'Letteroid::setLetter()'
undefined reference to 'Letteroid::setCoords()'
undefined reference to 'Letteroid::erase()'
和其他 letteroid 参考。
我还没有完成其他 classes,但我不知道为什么会收到这些错误。我没有正确使用#include "" 吗?
这是我教授的示例代码。我联系了他,但他没有接听(在线 class)。
#include "letteroidfield.h"
#include "letteroid.h"
#include "blinkingletteroid.h"
#include "jumpingletteroid.h"
#include "movingletteroid.h"
#include <stdlib.h> /* srand, rand */
#include <time.h>
/// include your derived classes here
int main()
{
LetteroidField screen;
screen.start();
screen.setTitle("Ken's example for the class, press 'x' to quit");
BlinkingLetteroid one;
BlinkingLetteroid two;
BlinkingLetteroid three;
one.setLetter('!'); /// character
one.setCoords(5, 10); /// row, col
two.setLetter('h');
two.setCoords(7, 9);
three.setLetter('@');
three.setCoords(15, 57);
JumpingLetteroid four;
four.setLetter('j');
four.setCoords(rand() % 21, rand() % 21);
MovingLetteroid five;
five.setLetter('m');
int x = 20;
int y = 20;
while (x >= 1)
{
--x;
}
while (y >= 1)
{
--y;
}
if (x == 1)
{
x = 20;
}
if (y == 1)
{
x = 20;
}
five.setCoords(x,y);
/// create and initialize your letteroids here
while ( screen.waitForKeyPress() ) /// keep going until 'x' is pressed
{
one.blink();
two.blink();
three.blink();
/// call the function that draws your letteroids here
}
screen.end();
return 0;
}
#ifndef _LETTEROIDFIELD_H_
#define _LETTEROIDFIELD_H_
#include <string>
class LetteroidField
{
public:
void start(); /// start up the screen for letteroids
bool waitForKeyPress(); /// wait for any key to be pressed (return
void end(); /// shut down the screen and return it to
void setTitle(std::string); /// diplay the title
};
#endif
#ifndef _LETTEROID_H_
#define _LETTEROID_H_
class Letteroid
{
public:
void setCoords(int, int);// set the position(down, across)
void setLetter(char); // set the character
int getX(); // get the position down
int getY(); // get the position across
void erase(); // erase the letteroid from the screen
void draw(); // draw the letteroid to the screen
private:
int myX;
int myY;
char myLetter;
};
#endif
您需要问自己的问题是:那些 类 定义在哪里?
如果答案是:"in a shared library (file extension ".so") 与 header" 一起提供,那么您需要 link 通过至少添加以下内容来反对它编译命令:
g++ main.cpp -L</path/to/library> -l<library_name>
如果答案是:"in a static library (file extension ".a", AKA archive) 与 header" 一起提供,那么您需要将其包含在您的二进制文件中,方法是至少将以下内容添加到您的编译命令:
g++ main.cpp <library_name.a>
如果答案是:"in a bunch of source files provided alongside the header",那么您需要将它们包含在您的二进制文件中,方法是至少将以下内容添加到您的编译命令中:
g++ main.cpp <source_file1.cpp> <source_file2.cpp> ...
我得到了很多未定义的引用。我不知道我做错了什么。
我收到以下错误:
undefined reference to 'LetteroidField::start()'
undefined reference to 'LetteroidField::setTitle(std::string)'
undefined reference to 'Letteroid::setletter(char)'
undefined reference to 'Letteroid::setLetter()'
undefined reference to 'Letteroid::setCoords()'
undefined reference to 'Letteroid::erase()'
和其他 letteroid 参考。
我还没有完成其他 classes,但我不知道为什么会收到这些错误。我没有正确使用#include "" 吗?
这是我教授的示例代码。我联系了他,但他没有接听(在线 class)。
#include "letteroidfield.h"
#include "letteroid.h"
#include "blinkingletteroid.h"
#include "jumpingletteroid.h"
#include "movingletteroid.h"
#include <stdlib.h> /* srand, rand */
#include <time.h>
/// include your derived classes here
int main()
{
LetteroidField screen;
screen.start();
screen.setTitle("Ken's example for the class, press 'x' to quit");
BlinkingLetteroid one;
BlinkingLetteroid two;
BlinkingLetteroid three;
one.setLetter('!'); /// character
one.setCoords(5, 10); /// row, col
two.setLetter('h');
two.setCoords(7, 9);
three.setLetter('@');
three.setCoords(15, 57);
JumpingLetteroid four;
four.setLetter('j');
four.setCoords(rand() % 21, rand() % 21);
MovingLetteroid five;
five.setLetter('m');
int x = 20;
int y = 20;
while (x >= 1)
{
--x;
}
while (y >= 1)
{
--y;
}
if (x == 1)
{
x = 20;
}
if (y == 1)
{
x = 20;
}
five.setCoords(x,y);
/// create and initialize your letteroids here
while ( screen.waitForKeyPress() ) /// keep going until 'x' is pressed
{
one.blink();
two.blink();
three.blink();
/// call the function that draws your letteroids here
}
screen.end();
return 0;
}
#ifndef _LETTEROIDFIELD_H_
#define _LETTEROIDFIELD_H_
#include <string>
class LetteroidField
{
public:
void start(); /// start up the screen for letteroids
bool waitForKeyPress(); /// wait for any key to be pressed (return
void end(); /// shut down the screen and return it to
void setTitle(std::string); /// diplay the title
};
#endif
#ifndef _LETTEROID_H_
#define _LETTEROID_H_
class Letteroid
{
public:
void setCoords(int, int);// set the position(down, across)
void setLetter(char); // set the character
int getX(); // get the position down
int getY(); // get the position across
void erase(); // erase the letteroid from the screen
void draw(); // draw the letteroid to the screen
private:
int myX;
int myY;
char myLetter;
};
#endif
您需要问自己的问题是:那些 类 定义在哪里?
如果答案是:"in a shared library (file extension ".so") 与 header" 一起提供,那么您需要 link 通过至少添加以下内容来反对它编译命令:
g++ main.cpp -L</path/to/library> -l<library_name>
如果答案是:"in a static library (file extension ".a", AKA archive) 与 header" 一起提供,那么您需要将其包含在您的二进制文件中,方法是至少将以下内容添加到您的编译命令:
g++ main.cpp <library_name.a>
如果答案是:"in a bunch of source files provided alongside the header",那么您需要将它们包含在您的二进制文件中,方法是至少将以下内容添加到您的编译命令中:
g++ main.cpp <source_file1.cpp> <source_file2.cpp> ...