在 javascript 中使框边缘跟随鼠标指针
making box edge follow mouse pointer in javascript
我不明白为什么这不起作用。我这里有我自己的黑色 canvas,由 DIV 制成。在那 canvas 中,我希望用户定义我成功的第一个点,但是在单击第一个点之后,当鼠标移动时,框必须正确调整大小并跟随鼠标,就像画一个绘画程序中的矩形框。这是我有困难的地方。
有没有一种方法可以解决这个问题,使其至少可以正常工作并且不使用 Jquery?如果我能得到适用于 Internet Explorer 7(或至少 8)的解决方案就更好了。
<div ID="CANVAS" style="background:#000;width:600px;height:400px"></div>
<script>
var startx=-1,starty=-1,points=0,box;
var canvas=document.getElementById('CANVAS');
canvas.onclick=dopoint;
canvas.onmousemove=sizebox;
function dopoint(e){
if (points==0){
var area=canvas.getBoundingClientRect();
box=document.createElement('DIV');
box.style.position='relative';
box.style.border='2px solid yellow';
canvas.appendChild(box);
startx=e.clientX-area.left;
starty=e.clientY-area.top;
box.style.left=startx+'px';
box.style.top=starty+'px';
box.style.width='10px';
box.style.height='10px';
}
points=1-points;
}
function sizebox(e){
if (points==1){
var x=e.clientY,y=e.clientY; //here I'm thinking subtract old point from new point to get distance (for width and height)
if (x>startx){
box.style.left=startx+'px';
box.style.width=(x-startx)+'px';
}else{
box.style.left=x+'px';
box.style.width=(startx-x)+'px';
}
if (y>starty){
box.style.top=starty+'px';
box.style.height=(y-starty)+'px';
}else{
box.style.top=y+'px';
box.style.height=(starty-y)+'px';
}
}
}
</script>
除了一些小问题,您的代码几乎不错。我已更正它并在我更改的行上写了一些评论。
https://jsfiddle.net/1brz1gpL/3/
var startx=-1,starty=-1,points=0,box;
var canvas=document.getElementById('CANVAS');
canvas.onclick=dopoint;
canvas.onmousemove=sizebox;
function dopoint(e){
if (points==0){
var area=canvas.getBoundingClientRect();
box=document.createElement('DIV');
box.style.position='absolute'; // here was relative and changed to absolute
box.style.border='2px solid yellow';
canvas.appendChild(box);
startx=e.clientX; // removed -area.left
starty=e.clientY; // removed -area.right
box.style.left=startx+'px';
box.style.top=starty+'px';
box.style.width='0px'; // updated to 0px instead of 10 so it won't "jump" after you move the mouse with less then 10px
box.style.height='0px'; // same
}
points=1-points;
}
function sizebox(e){
if (points==1){
var x=e.clientX,y=e.clientY; // here was x = e.clientY and changed to x = clientX
if (x>=startx){
box.style.left=startx+'px';
box.style.width=(x-startx)+'px'; // here it was x+startx and changed to x-startx
}else{
box.style.left=x+'px';
box.style.width=(startx-x)+'px';
}
if (y>starty){
box.style.top=starty+'px';
box.style.height=(y-starty)+'px';
}else{
box.style.top=y+'px';
box.style.height=(starty-y)+'px';
}
}
}
我不明白为什么这不起作用。我这里有我自己的黑色 canvas,由 DIV 制成。在那 canvas 中,我希望用户定义我成功的第一个点,但是在单击第一个点之后,当鼠标移动时,框必须正确调整大小并跟随鼠标,就像画一个绘画程序中的矩形框。这是我有困难的地方。
有没有一种方法可以解决这个问题,使其至少可以正常工作并且不使用 Jquery?如果我能得到适用于 Internet Explorer 7(或至少 8)的解决方案就更好了。
<div ID="CANVAS" style="background:#000;width:600px;height:400px"></div>
<script>
var startx=-1,starty=-1,points=0,box;
var canvas=document.getElementById('CANVAS');
canvas.onclick=dopoint;
canvas.onmousemove=sizebox;
function dopoint(e){
if (points==0){
var area=canvas.getBoundingClientRect();
box=document.createElement('DIV');
box.style.position='relative';
box.style.border='2px solid yellow';
canvas.appendChild(box);
startx=e.clientX-area.left;
starty=e.clientY-area.top;
box.style.left=startx+'px';
box.style.top=starty+'px';
box.style.width='10px';
box.style.height='10px';
}
points=1-points;
}
function sizebox(e){
if (points==1){
var x=e.clientY,y=e.clientY; //here I'm thinking subtract old point from new point to get distance (for width and height)
if (x>startx){
box.style.left=startx+'px';
box.style.width=(x-startx)+'px';
}else{
box.style.left=x+'px';
box.style.width=(startx-x)+'px';
}
if (y>starty){
box.style.top=starty+'px';
box.style.height=(y-starty)+'px';
}else{
box.style.top=y+'px';
box.style.height=(starty-y)+'px';
}
}
}
</script>
除了一些小问题,您的代码几乎不错。我已更正它并在我更改的行上写了一些评论。
https://jsfiddle.net/1brz1gpL/3/
var startx=-1,starty=-1,points=0,box;
var canvas=document.getElementById('CANVAS');
canvas.onclick=dopoint;
canvas.onmousemove=sizebox;
function dopoint(e){
if (points==0){
var area=canvas.getBoundingClientRect();
box=document.createElement('DIV');
box.style.position='absolute'; // here was relative and changed to absolute
box.style.border='2px solid yellow';
canvas.appendChild(box);
startx=e.clientX; // removed -area.left
starty=e.clientY; // removed -area.right
box.style.left=startx+'px';
box.style.top=starty+'px';
box.style.width='0px'; // updated to 0px instead of 10 so it won't "jump" after you move the mouse with less then 10px
box.style.height='0px'; // same
}
points=1-points;
}
function sizebox(e){
if (points==1){
var x=e.clientX,y=e.clientY; // here was x = e.clientY and changed to x = clientX
if (x>=startx){
box.style.left=startx+'px';
box.style.width=(x-startx)+'px'; // here it was x+startx and changed to x-startx
}else{
box.style.left=x+'px';
box.style.width=(startx-x)+'px';
}
if (y>starty){
box.style.top=starty+'px';
box.style.height=(y-starty)+'px';
}else{
box.style.top=y+'px';
box.style.height=(starty-y)+'px';
}
}
}