libGDX 从精灵或纹理中获取像素颜色
libGDX get pixel color from sprite or texture
我在网上搜索它,但找不到任何解决方案。我有一个精灵或纹理,当我触摸它时,我想从触摸坐标中获取像素颜色。
所以我有:
if (Gdx.input.isTouched()) {
Rectangle spriteBounds = sprite.getBoundingRectangle();
if (sprite.contains(Gdx.input.getX(), Gdx.input.getY())) {
//and here something like
//Color color = sprite.getPixelColor(Gdx.input.getX(), Gdx.input.getY());
}
}
可能吗?谢谢:)
类似下面的方法可能有效,但未经测试。您可以通过精灵 Texture
的 Pixmap
获取颜色。您需要确保将输入(屏幕)坐标正确转换为纹理的本地坐标。
if (Gdx.input.isTouched()) {
Rectangle spriteBounds = sprite.getBoundingRectangle();
if (spriteBounds.contains(Gdx.input.getX(), Gdx.input.getY())) {
Texture texture = sprite.getTexture();
int spriteLocalX = (int) (Gdx.input.getX() - sprite.getX());
// we need to "invert" Y, because the screen coordinate origin is top-left
int spriteLocalY = (int) ((Gdx.graphics.getHeight() - Gdx.input.getY()) - sprite.getY());
int textureLocalX = sprite.getRegionX() + spriteLocalX;
int textureLocalY = sprite.getRegionY() + spriteLocalY;
if (!texture.getTextureData().isPrepared()) {
texture.getTextureData().prepare();
}
Pixmap pixmap = texture.getTextureData().consumePixmap();
return new Color(pixmap.getPixel(textureLocalX, textureLocalY));
}
}
我在网上搜索它,但找不到任何解决方案。我有一个精灵或纹理,当我触摸它时,我想从触摸坐标中获取像素颜色。
所以我有:
if (Gdx.input.isTouched()) {
Rectangle spriteBounds = sprite.getBoundingRectangle();
if (sprite.contains(Gdx.input.getX(), Gdx.input.getY())) {
//and here something like
//Color color = sprite.getPixelColor(Gdx.input.getX(), Gdx.input.getY());
}
}
可能吗?谢谢:)
类似下面的方法可能有效,但未经测试。您可以通过精灵 Texture
的 Pixmap
获取颜色。您需要确保将输入(屏幕)坐标正确转换为纹理的本地坐标。
if (Gdx.input.isTouched()) {
Rectangle spriteBounds = sprite.getBoundingRectangle();
if (spriteBounds.contains(Gdx.input.getX(), Gdx.input.getY())) {
Texture texture = sprite.getTexture();
int spriteLocalX = (int) (Gdx.input.getX() - sprite.getX());
// we need to "invert" Y, because the screen coordinate origin is top-left
int spriteLocalY = (int) ((Gdx.graphics.getHeight() - Gdx.input.getY()) - sprite.getY());
int textureLocalX = sprite.getRegionX() + spriteLocalX;
int textureLocalY = sprite.getRegionY() + spriteLocalY;
if (!texture.getTextureData().isPrepared()) {
texture.getTextureData().prepare();
}
Pixmap pixmap = texture.getTextureData().consumePixmap();
return new Color(pixmap.getPixel(textureLocalX, textureLocalY));
}
}