libGDX 从精灵或纹理中获取像素颜色

libGDX get pixel color from sprite or texture

我在网上搜索它,但找不到任何解决方案。我有一个精灵或纹理,当我触摸它时,我想从触摸坐标中获取像素颜色。

所以我有:

 if (Gdx.input.isTouched()) {
            Rectangle spriteBounds = sprite.getBoundingRectangle();
            if (sprite.contains(Gdx.input.getX(), Gdx.input.getY())) {
                //and here something like
                //Color color = sprite.getPixelColor(Gdx.input.getX(), Gdx.input.getY());
            }
        }

可能吗?谢谢:)

类似下面的方法可能有效,但未经测试。您可以通过精灵 TexturePixmap 获取颜色。您需要确保将输入(屏幕)坐标正确转换为纹理的本地坐标。

if (Gdx.input.isTouched()) {
    Rectangle spriteBounds = sprite.getBoundingRectangle();
    if (spriteBounds.contains(Gdx.input.getX(), Gdx.input.getY())) {
        Texture texture = sprite.getTexture();

        int spriteLocalX = (int) (Gdx.input.getX() - sprite.getX());
        // we need to "invert" Y, because the screen coordinate origin is top-left
        int spriteLocalY = (int) ((Gdx.graphics.getHeight() - Gdx.input.getY()) - sprite.getY());

        int textureLocalX = sprite.getRegionX() + spriteLocalX;
        int textureLocalY = sprite.getRegionY() + spriteLocalY;

        if (!texture.getTextureData().isPrepared()) {
            texture.getTextureData().prepare();
        }
        Pixmap pixmap = texture.getTextureData().consumePixmap();
        return new Color(pixmap.getPixel(textureLocalX, textureLocalY));
    }
}