Swift Xcode 中的人工制品绘图线
Artefacts drawing lines in Swift Xcode
下面的 class 附加到 UIView 并在手指在屏幕上移动时绘制线条。然而,当从上到下从左到右快速移动手指时,绘图会在改变方向时暂时显示尖锐的边缘。这在设备和模拟器上都会发生。
导致此问题的原因是什么?如何在代码中消除这种人为因素,以便在快速改变方向时只看到光滑的圆形,而不是尖锐的边缘?
class drawLine: UIView
{
var comittedSegments: Int = 0
var points = [CGPoint]()
var committedPath = UIBezierPath()
var drawPath = UIBezierPath()
var incrementalImage: UIImage?
var strokeColor:UIColor?
override func drawRect(rect: CGRect) {
autoreleasepool {
incrementalImage?.drawInRect(rect)
strokeColor = UIColor.darkGrayColor()
strokeColor?.setStroke()
drawPath.lineWidth = 20
drawPath.lineCapStyle = CGLineCap.Round
drawPath.stroke()
}
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
comittedSegments = 0
committedPath.removeAllPoints()
points.removeAll()
points.append( touch!.locationInView(self) )
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
let point = touch!.locationInView(self)
points.append( point )
if points.count == 5
{
points[3] = CGPointMake((points[2].x + points[4].x)/2.0, (points[2].y + points[4].y)/2.0)
committedPath.moveToPoint(points[0])
committedPath.addCurveToPoint(points[3], controlPoint1: points[1], controlPoint2: points[2])
comittedSegments = comittedSegments + 1
self.setNeedsDisplay()
points[0] = points[3]
points[1] = points[4]
points.removeRange(2...4)
drawPath = committedPath
}
else if points.count > 1
{
drawPath = committedPath.copy() as! UIBezierPath
drawPath.CGPath = committedPath.CGPath
drawPath.moveToPoint( points[0] )
for point in points[1..<points.count] {
drawPath.addLineToPoint(point)
}
self.setNeedsDisplay()
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.drawBitmap()
self.setNeedsDisplay()
committedPath.removeAllPoints()
points.removeAll()
}
override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
self.touchesEnded(touches!, withEvent: event)
}
func drawBitmap() {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, true, 0.0)
strokeColor?.setStroke()
if(incrementalImage == nil) {
let rectPath:UIBezierPath = UIBezierPath(rect: self.bounds)
UIColor.whiteColor().setFill()
rectPath.fill()
}
incrementalImage?.drawAtPoint(CGPointZero)
committedPath.stroke()
incrementalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
}
除设置lineCapStyle
外,设置lineJoinStyle
:
drawPath.lineJoinStyle = .Round
drawPath.lineCapStyle = .Round
下面的 class 附加到 UIView 并在手指在屏幕上移动时绘制线条。然而,当从上到下从左到右快速移动手指时,绘图会在改变方向时暂时显示尖锐的边缘。这在设备和模拟器上都会发生。
导致此问题的原因是什么?如何在代码中消除这种人为因素,以便在快速改变方向时只看到光滑的圆形,而不是尖锐的边缘?
class drawLine: UIView
{
var comittedSegments: Int = 0
var points = [CGPoint]()
var committedPath = UIBezierPath()
var drawPath = UIBezierPath()
var incrementalImage: UIImage?
var strokeColor:UIColor?
override func drawRect(rect: CGRect) {
autoreleasepool {
incrementalImage?.drawInRect(rect)
strokeColor = UIColor.darkGrayColor()
strokeColor?.setStroke()
drawPath.lineWidth = 20
drawPath.lineCapStyle = CGLineCap.Round
drawPath.stroke()
}
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
comittedSegments = 0
committedPath.removeAllPoints()
points.removeAll()
points.append( touch!.locationInView(self) )
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
let point = touch!.locationInView(self)
points.append( point )
if points.count == 5
{
points[3] = CGPointMake((points[2].x + points[4].x)/2.0, (points[2].y + points[4].y)/2.0)
committedPath.moveToPoint(points[0])
committedPath.addCurveToPoint(points[3], controlPoint1: points[1], controlPoint2: points[2])
comittedSegments = comittedSegments + 1
self.setNeedsDisplay()
points[0] = points[3]
points[1] = points[4]
points.removeRange(2...4)
drawPath = committedPath
}
else if points.count > 1
{
drawPath = committedPath.copy() as! UIBezierPath
drawPath.CGPath = committedPath.CGPath
drawPath.moveToPoint( points[0] )
for point in points[1..<points.count] {
drawPath.addLineToPoint(point)
}
self.setNeedsDisplay()
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.drawBitmap()
self.setNeedsDisplay()
committedPath.removeAllPoints()
points.removeAll()
}
override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
self.touchesEnded(touches!, withEvent: event)
}
func drawBitmap() {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, true, 0.0)
strokeColor?.setStroke()
if(incrementalImage == nil) {
let rectPath:UIBezierPath = UIBezierPath(rect: self.bounds)
UIColor.whiteColor().setFill()
rectPath.fill()
}
incrementalImage?.drawAtPoint(CGPointZero)
committedPath.stroke()
incrementalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
}
除设置lineCapStyle
外,设置lineJoinStyle
:
drawPath.lineJoinStyle = .Round
drawPath.lineCapStyle = .Round