SDL2 Window 缺少 window 栏
SDL2 Window lacking window bar
我正在尝试在 OSX El Capitan 上构建 SDL2 应用程序,但我 运行 遇到 window 敷料未出现的问题。退出按钮和调整大小栏之类的东西没有出现。我在 Windows 上进行了编译,在那里一切正常。
为了让它更容易一点,这个 link 到 Lazy Foo 的教程复制了这个问题:http://lazyfoo.net/tutorials/SDL/01_hello_SDL/index2.php
我的make文件很简单(我也是从他的网站上偷来的)
COMPILER_FLAGS = -w
LINKER_FLAGS = -framework SDL2
#OBJS specifies which files to compile as part of the project
OBJS = main.c
#CC specifies which compiler we're using
CC = g++
OBJ_NAME = main
#This is the target that compiles our executable
all : $(OBJS)
$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
如果有人知道我做错了什么,我很乐意找出答案。
更新:我拿出一台旧笔记本电脑,全新安装到 El Capitan 上,它也有同样的问题,基于 Lazy Foo 代码。
更新:
/*This source code copyrighted by Lazy Foo' Productions (2004-2015)
and may not be redistributed without written permission.*/
//Using SDL and standard IO
#include <SDL.h>
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] )
{
//The window we'll be rendering to
SDL_Window* window = NULL;
//The surface contained by the window
SDL_Surface* screenSurface = NULL;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
}
else
{
//Create window
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( window == NULL )
{
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
}
else
{
//Get window surface
screenSurface = SDL_GetWindowSurface( window );
//Fill the surface white
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
//Update the surface
SDL_UpdateWindowSurface( window );
//Wait two seconds
SDL_Delay( 2000 );
}
}
//Destroy window
SDL_DestroyWindow( window );
//Quit SDL subsystems
SDL_Quit();
return 0;
}
不确定根本原因,但制作一个轮询事件的循环似乎可以解决问题。
bool loop = true;
while(loop)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
{
loop = false;
}
}
}
我正在尝试在 OSX El Capitan 上构建 SDL2 应用程序,但我 运行 遇到 window 敷料未出现的问题。退出按钮和调整大小栏之类的东西没有出现。我在 Windows 上进行了编译,在那里一切正常。
为了让它更容易一点,这个 link 到 Lazy Foo 的教程复制了这个问题:http://lazyfoo.net/tutorials/SDL/01_hello_SDL/index2.php
我的make文件很简单(我也是从他的网站上偷来的)
COMPILER_FLAGS = -w
LINKER_FLAGS = -framework SDL2
#OBJS specifies which files to compile as part of the project
OBJS = main.c
#CC specifies which compiler we're using
CC = g++
OBJ_NAME = main
#This is the target that compiles our executable
all : $(OBJS)
$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
如果有人知道我做错了什么,我很乐意找出答案。
更新:我拿出一台旧笔记本电脑,全新安装到 El Capitan 上,它也有同样的问题,基于 Lazy Foo 代码。
更新:
/*This source code copyrighted by Lazy Foo' Productions (2004-2015)
and may not be redistributed without written permission.*/
//Using SDL and standard IO
#include <SDL.h>
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] )
{
//The window we'll be rendering to
SDL_Window* window = NULL;
//The surface contained by the window
SDL_Surface* screenSurface = NULL;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
}
else
{
//Create window
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( window == NULL )
{
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
}
else
{
//Get window surface
screenSurface = SDL_GetWindowSurface( window );
//Fill the surface white
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
//Update the surface
SDL_UpdateWindowSurface( window );
//Wait two seconds
SDL_Delay( 2000 );
}
}
//Destroy window
SDL_DestroyWindow( window );
//Quit SDL subsystems
SDL_Quit();
return 0;
}
不确定根本原因,但制作一个轮询事件的循环似乎可以解决问题。
bool loop = true;
while(loop)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
{
loop = false;
}
}
}