SDL2 Window 缺少 window 栏

SDL2 Window lacking window bar

我正在尝试在 OSX El Capitan 上构建 SDL2 应用程序,但我 运行 遇到 window 敷料未出现的问题。退出按钮和调整大小栏之类的东西没有出现。我在 Windows 上进行了编译,在那里一切正常。

为了让它更容易一点,这个 link 到 Lazy Foo 的教程复制了这个问题:http://lazyfoo.net/tutorials/SDL/01_hello_SDL/index2.php

我的make文件很简单(我也是从他的网站上偷来的)

COMPILER_FLAGS = -w

LINKER_FLAGS = -framework SDL2

#OBJS specifies which files to compile as part of the project
OBJS = main.c 
#CC specifies which compiler we're using
CC = g++

OBJ_NAME = main
#This is the target that compiles our executable
all : $(OBJS)
    $(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)

如果有人知道我做错了什么,我很乐意找出答案。

更新:我拿出一台旧笔记本电脑,全新安装到 El Capitan 上,它也有同样的问题,基于 Lazy Foo 代码。

更新:

/*This source code copyrighted by Lazy Foo' Productions (2004-2015)
and may not be redistributed without written permission.*/

//Using SDL and standard IO
#include <SDL.h>
#include <stdio.h>

//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;

int main( int argc, char* args[] )
{
    //The window we'll be rendering to
    SDL_Window* window = NULL;

    //The surface contained by the window
    SDL_Surface* screenSurface = NULL;

    //Initialize SDL
    if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
    {
        printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
    }
    else
    {
        //Create window
        window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
        if( window == NULL )
        {
            printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
        }
        else
        {
            //Get window surface
            screenSurface = SDL_GetWindowSurface( window );

            //Fill the surface white
            SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );

            //Update the surface
            SDL_UpdateWindowSurface( window );

            //Wait two seconds
            SDL_Delay( 2000 );
        }
    }

    //Destroy window
    SDL_DestroyWindow( window );

    //Quit SDL subsystems
    SDL_Quit();

    return 0;
}

不确定根本原因,但制作一个轮询事件的循环似乎可以解决问题。

bool loop = true;
while(loop)
{
    SDL_Event event;
    while(SDL_PollEvent(&event))
    {
        if(event.type == SDL_QUIT)
        {
            loop = false;
        }
    }
}