为什么我不能调用这个 SDL2_gfxPrimitives 函数?

Why can't I call this SDL2_gfxPrimitives function?

我可以毫不费力地使用 SDL2 库启动 window 并在黑色背景上绘制彩色方块。但是当我尝试使用 SDL2_gfx 库绘制圆时, filledCircleColor() 未定义:

make build;
make[1]: Entering directory `/home/mike/compile/sdlTest'
gcc -std=c99 -c sdlTest.c;
gcc sdlTest.o -o sdlTest -I/usr/include/SDL2 -lSDL2;
sdlTest.o: In function `main':
sdlTest.c:(.text+0x176): undefined reference to `filledCircleColor'
collect2: error: ld returned 1 exit status
make[1]: *** [build] Error 1
make[1]: Leaving directory `/home/mike/compile/sdlTest'
make: *** [test] Error 2

我做错了什么?

这是我的 C:

#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>


SDL_Event event;

//SDL2 variables
void* nullptr;
SDL_Window *win;
SDL_Renderer *ren;

int main(void) {
    if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
        printf("SDL_Init Error: %s\n", SDL_GetError());
    }

    win = SDL_CreateWindow("sdlTest", 100, 100, 10*32, 10*32, SDL_WINDOW_SHOWN);
    if (win == nullptr) {
        printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
    }

    ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
    if (ren == nullptr) {
        printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
    }

    SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);
    SDL_RenderClear(ren);


    SDL_Rect rect;
    rect.x = 20;
    rect.y = 20;
    rect.w = 10;
    rect.h = 10;

    SDL_SetRenderDrawColor(ren, 0, 0, 255, 255);
    SDL_RenderFillRect(ren, &rect);


    filledCircleColor(ren, 50, 50, 50, 0xFF0000FF);

    SDL_RenderPresent(ren);

    while(1) { ; }
}

这是我的 Makefile:

test:
    make build;
    make run;

build:
    gcc -std=c99 -c sdlTest.c;
    gcc sdlTest.o -o sdlTest -I/usr/include/SDL2 -lSDL2;

run:
    ./sdlTest;

clean:
    -rm sdlTest;
    -rm *.o;
    -rm *~

我在 Linux 盒子里。感谢您的帮助!

您需要通过添加 -lSDL2_gfx 选项告诉链接器您正在使用 SDL2_gfx 扩展:

gcc sdlTest.o -o sdlTest -lSDL2 -lSDL2_gfx;

注意这里-I标志是多余的,因为你正处于联动阶段。