如何像 Spotify 的播放器一样创建一个居中的 UICollectionView

How to create a centered UICollectionView like in Spotify's Player

我在尝试创建像 Spotify 播放器中这样的 UICollectionView 时遇到很多困难:

我的问题有两个。

1) 如何将单元格居中,以便您可以看到中间的单元格以及左侧和右侧的单元格。

2) 在 pagingEnabled = YES 的情况下,collectionview 可以正确地从一页滑动到另一页。但是,如果单元格没有居中,它只是将集合视图移动到屏幕宽度的页面上。那么问题来了,如何让页面移动,才能达到上面的效果。

3) 如何在移动时设置单元格大小的动画

我目前拥有的代码是一个简单的 UICollectionView,具有正常的委托设置和自定义的 UICollectionview 单元格,它们是正方形的。也许我需要继承 UICollectionViewFlowLayout?或者我可能需要将 pagingEnabled 设置为 NO 然后使用自定义滑动事件?希望得到任何帮助!

嗯,我昨天让 UICollectionview 像这样移动。

我可以和你分享我的代码:)

这是我的故事板

确保取消选中 'Paging Enabled'

这是我的代码。

@interface FavoriteViewController () <UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout>
{
    NSMutableArray * mList;

    CGSize cellSize;
}

@property (weak, nonatomic) IBOutlet UICollectionView *cv;
@end

@implementation FavoriteViewController

- (void) viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];

    // to get a size.
    [self.view setNeedsLayout];
    [self.view layoutIfNeeded];

    CGRect screenFrame = [[UIScreen mainScreen] bounds];
    CGFloat width = screenFrame.size.width*self.cv.frame.size.height/screenFrame.size.height;
    cellSize = CGSizeMake(width, self.cv.frame.size.height);
    // if cell's height is exactly same with collection view's height, you get an warning message.
    cellSize.height -= 1;

    [self.cv reloadData];

    // setAlpha is for hiding looking-weird at first load
    [self.cv setAlpha:0];
}

- (void) viewDidAppear:(BOOL)animated
{
    [super viewDidAppear:animated];

    [self scrollViewDidScroll:self.cv];
    [self.cv setAlpha:1];
}

#pragma mark - scrollview delegate
- (void) scrollViewDidScroll:(UIScrollView *)scrollView
{
    if(mList.count > 0)
    {
        const CGFloat centerX = self.cv.center.x;
        for(UICollectionViewCell * cell in [self.cv visibleCells])
        {
            CGPoint pos = [cell convertPoint:CGPointZero toView:self.view];
            pos.x += cellSize.width/2.0f;
            CGFloat distance = fabs(centerX - pos.x);

// If you want to make side-cell's scale bigger or smaller,
// change the value of '0.1f'
            CGFloat scale = 1.0f - (distance/centerX)*0.1f;
            [cell setTransform:CGAffineTransformMakeScale(scale, scale)];
        }
    }
}

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{ // for custom paging
    CGFloat movingX = velocity.x * scrollView.frame.size.width;
    CGFloat newOffsetX = scrollView.contentOffset.x + movingX;

    if(newOffsetX < 0)
    {
        newOffsetX = 0;
    }
    else if(newOffsetX > cellSize.width * (mList.count-1))
    {
        newOffsetX = cellSize.width * (mList.count-1);
    }
    else
    {
        NSUInteger newPage = newOffsetX/cellSize.width + ((int)newOffsetX%(int)cellSize.width > cellSize.width/2.0f ? 1 : 0);
        newOffsetX = newPage*cellSize.width;
    }

    targetContentOffset->x = newOffsetX;
}

#pragma mark - collectionview delegate
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
    return mList.count;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
    UICollectionViewCell * cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"list" forIndexPath:indexPath];

    NSDictionary * dic = mList[indexPath.row];

    UIImageView * iv = (UIImageView *)[cell.contentView viewWithTag:1];
    UIImage * img = [UIImage imageWithData:[dic objectForKey:kKeyImg]];
    [iv setImage:img];

    return cell;
}

- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath
{
    return cellSize;
}
- (UIEdgeInsets)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout insetForSectionAtIndex:(NSInteger)section
{
    CGFloat gap = (self.cv.frame.size.width - cellSize.width)/2.0f;
    return UIEdgeInsetsMake(0, gap, 0, gap);
}
- (CGFloat)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout minimumLineSpacingForSectionAtIndex:(NSInteger)section
{
    return 0;
}
- (CGFloat)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout minimumInteritemSpacingForSectionAtIndex:(NSInteger)section
{
    return 0;
}

使单元格居中的关键代码是

  1. scrollViewWillEndDragging

  2. insetForSectionAtIndex

动画大小的关键代码是

  1. scrollviewDidScroll

希望对您有所帮助

P.S。 如果你想像你上传的图片一样改变alpha,在scrollViewDidScroll

中添加[cell setalpha]

pagingEnabled 不应启用,因为它需要每个单元格都是您视图的宽度,这对您不起作用,因为您需要看到其他单元格的边缘。对于你的第 1 点和第 2 点。我想你会从我对另一个问题的一个迟到的答案中找到你需要的东西

单元格大小的动画可以通过子类化 UIcollectionviewFlowLayout 并覆盖 layoutAttributesForItemAtIndexPath: 在其中修改首先调用 super 提供的布局属性,然后根据相关位置修改布局属性大小window 中心。

希望这对您有所帮助。

正如您在评论中所说,您希望在 Objective-c 代码中使用一个非常著名的库 iCarousel,它可以帮助您完成 requirement.Link:https://github.com/nicklockwood/iCarousel

您可以使用 'Rotary' 或 'Linear' 或其他一些只需很少修改或无需修改的样式来实现自定义视图

要实现它,您只实现了它的一些委托方法,它正在为 ex 工作:

//specify the type you want to use in viewDidLoad
_carousel.type = iCarouselTypeRotary;

//Set the following delegate methods
- (NSInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
    //return the total number of items in the carousel
    return [_items count];
}

- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSInteger)index reusingView:(UIView *)view
{
    UILabel *label = nil;

    //create new view if no view is available for recycling
    if (view == nil)
    {
        //don't do anything specific to the index within
        //this `if (view == nil) {...}` statement because the view will be
        //recycled and used with other index values later
        view = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200.0f, 200.0f)];
        ((UIImageView *)view).image = [UIImage imageNamed:@"page.png"];
        view.contentMode = UIViewContentModeCenter;

        label = [[UILabel alloc] initWithFrame:view.bounds];
        label.backgroundColor = [UIColor clearColor];
        label.textAlignment = NSTextAlignmentCenter;
        label.font = [label.font fontWithSize:50];
        label.tag = 1;
        [view addSubview:label];
    }
    else
    {
        //get a reference to the label in the recycled view
        label = (UILabel *)[view viewWithTag:1];
    }

    //set item label
    label.text = [_items[index] stringValue];

    return view;
}

- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
{
    if (option == iCarouselOptionSpacing)
    {
        return value * 1.1;
    }
    return value;
}

您可以从 Github 存储库中包含的“Examples/Basic iOS Example”查看完整的工作演示 link

因为它很老很流行,你可以找到一些相关的教程,它也会比自定义代码实现稳定得多

不久前我想要类似的行为,在@Mike_M 的帮助下我能够弄明白。虽然有很多很多方法可以做到这一点,但这个特定的实现是创建一个自定义的 UICollectionViewLayout。

下面的代码(要点可以在这里找到:https://gist.github.com/mmick66/9812223

现在设置以下内容很重要:*yourCollectionView*.decelerationRate = UIScrollViewDecelerationRateFast,这可以防止快速滑动跳过单元格。

这应该涵盖第 1 部分和第 2 部分。现在,对于第 3 部分,您可以通过不断地使无效和更新将其合并到自定义 collectionView 中,但如果您问我,这有点麻烦。因此,另一种方法是在 UIScrollViewDidScroll 中设置一个 CGAffineTransformMakeScale( , ),您可以根据它与屏幕中心的距离动态更新单元格的大小。

您可以使用 [*youCollectionView indexPathsForVisibleItems] 获取 collectionView 可见单元格的 indexPaths,然后获取这些 indexPaths 的单元格。对于每个单元格,计算其中心到 yourCollectionView

中心的距离

collectionView 的中心可以使用这个漂亮的方法找到:CGPoint point = [self.view convertPoint:*yourCollectionView*.center toView:*yourCollectionView];

现在设置一个规则,如果单元格的中心距离比x远,则单元格的大小例如'normal size',称其为1。越接近中心,它越接近正常尺寸 2 的两倍。

那么你可以使用下面的if/else思路:

 if (distance > x) {
        cell.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
 } else if (distance <= x) {

        float scale = MIN(distance/x) * 2.0f;
        cell.transform = CGAffineTransformMakeScale(scale, scale);
 }

发生的是单元格的大小将完全跟随您的触摸。如果您还有其他问题,请告诉我,因为我正在写这些大部分内容。

- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)offset 
                             withScrollingVelocity:(CGPoint)velocity {

CGRect cvBounds = self.collectionView.bounds;
CGFloat halfWidth = cvBounds.size.width * 0.5f;
CGFloat proposedContentOffsetCenterX = offset.x + halfWidth;

NSArray* attributesArray = [self layoutAttributesForElementsInRect:cvBounds];

UICollectionViewLayoutAttributes* candidateAttributes;
for (UICollectionViewLayoutAttributes* attributes in attributesArray) {

    // == Skip comparison with non-cell items (headers and footers) == //
    if (attributes.representedElementCategory != 
        UICollectionElementCategoryCell) {
        continue;
    }

    // == First time in the loop == //
    if(!candidateAttributes) {
        candidateAttributes = attributes;
        continue;
    }

    if (fabsf(attributes.center.x - proposedContentOffsetCenterX) < 
        fabsf(candidateAttributes.center.x - proposedContentOffsetCenterX)) {
        candidateAttributes = attributes;
    }
}

return CGPointMake(candidateAttributes.center.x - halfWidth, offset.y);

}

为了创建水平旋转木马布局,您必须子类化 UICollectionViewFlowLayout,然后覆盖 targetContentOffset(forProposedContentOffset:withScrollingVelocity:), layoutAttributesForElements(in:) and shouldInvalidateLayout(forBoundsChange:)

下面Swift5/iOS12.2的完整代码展示了如何实现它们。


CollectionViewController.swift

import UIKit

class CollectionViewController: UICollectionViewController {

    let collectionDataSource = CollectionDataSource()
    let flowLayout = ZoomAndSnapFlowLayout()

    override func viewDidLoad() {
        super.viewDidLoad()

        title = "Zoomed & snapped cells"

        guard let collectionView = collectionView else { fatalError() }
        //collectionView.decelerationRate = .fast // uncomment if necessary
        collectionView.dataSource = collectionDataSource
        collectionView.collectionViewLayout = flowLayout
        collectionView.contentInsetAdjustmentBehavior = .always
        collectionView.register(CollectionViewCell.self, forCellWithReuseIdentifier: "Cell")
    }

}

ZoomAndSnapFlowLayout.swift

import UIKit

class ZoomAndSnapFlowLayout: UICollectionViewFlowLayout {

    let activeDistance: CGFloat = 200
    let zoomFactor: CGFloat = 0.3

    override init() {
        super.init()

        scrollDirection = .horizontal
        minimumLineSpacing = 40
        itemSize = CGSize(width: 150, height: 150)
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    override func prepare() {
        guard let collectionView = collectionView else { fatalError() }
        let verticalInsets = (collectionView.frame.height - collectionView.adjustedContentInset.top - collectionView.adjustedContentInset.bottom - itemSize.height) / 2
        let horizontalInsets = (collectionView.frame.width - collectionView.adjustedContentInset.right - collectionView.adjustedContentInset.left - itemSize.width) / 2
        sectionInset = UIEdgeInsets(top: verticalInsets, left: horizontalInsets, bottom: verticalInsets, right: horizontalInsets)

        super.prepare()
    }

    override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
        guard let collectionView = collectionView else { return nil }
        let rectAttributes = super.layoutAttributesForElements(in: rect)!.map { [=11=].copy() as! UICollectionViewLayoutAttributes }
        let visibleRect = CGRect(origin: collectionView.contentOffset, size: collectionView.frame.size)

        // Make the cells be zoomed when they reach the center of the screen
        for attributes in rectAttributes where attributes.frame.intersects(visibleRect) {
            let distance = visibleRect.midX - attributes.center.x
            let normalizedDistance = distance / activeDistance

            if distance.magnitude < activeDistance {
                let zoom = 1 + zoomFactor * (1 - normalizedDistance.magnitude)
                attributes.transform3D = CATransform3DMakeScale(zoom, zoom, 1)
                attributes.zIndex = Int(zoom.rounded())
            }
        }

        return rectAttributes
    }

    override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
        guard let collectionView = collectionView else { return .zero }

        // Add some snapping behaviour so that the zoomed cell is always centered
        let targetRect = CGRect(x: proposedContentOffset.x, y: 0, width: collectionView.frame.width, height: collectionView.frame.height)
        guard let rectAttributes = super.layoutAttributesForElements(in: targetRect) else { return .zero }

        var offsetAdjustment = CGFloat.greatestFiniteMagnitude
        let horizontalCenter = proposedContentOffset.x + collectionView.frame.width / 2

        for layoutAttributes in rectAttributes {
            let itemHorizontalCenter = layoutAttributes.center.x
            if (itemHorizontalCenter - horizontalCenter).magnitude < offsetAdjustment.magnitude {
                offsetAdjustment = itemHorizontalCenter - horizontalCenter
            }
        }

        return CGPoint(x: proposedContentOffset.x + offsetAdjustment, y: proposedContentOffset.y)
    }

    override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
        // Invalidate layout so that every cell get a chance to be zoomed when it reaches the center of the screen
        return true
    }

    override func invalidationContext(forBoundsChange newBounds: CGRect) -> UICollectionViewLayoutInvalidationContext {
        let context = super.invalidationContext(forBoundsChange: newBounds) as! UICollectionViewFlowLayoutInvalidationContext
        context.invalidateFlowLayoutDelegateMetrics = newBounds.size != collectionView?.bounds.size
        return context
    }

}

CollectionDataSource.swift

import UIKit

class CollectionDataSource: NSObject, UICollectionViewDataSource {

    func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
        return 9
    }

    func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
        let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath) as! CollectionViewCell
        return cell
    }

}

CollectionViewCell.swift

import UIKit

class CollectionViewCell: UICollectionViewCell {

    override init(frame: CGRect) {
        super.init(frame: frame)

        contentView.backgroundColor = .green
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

}

预期结果:


来源:

如果你想在单元格之间有统一的间距,你可以从的解决方案中替换ZoomAndSnapFlowLayout中的以下方法:

override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
    guard let collectionView = collectionView else { return nil }
    let rectAttributes = super.layoutAttributesForElements(in: rect)!.map { [=10=].copy() as! UICollectionViewLayoutAttributes }
    let visibleRect = CGRect(origin: collectionView.contentOffset, size: collectionView.frame.size)
    let visibleAttributes = rectAttributes.filter { [=10=].frame.intersects(visibleRect) }

    // Keep the spacing between cells the same.
    // Each cell shifts the next cell by half of it's enlarged size.
    // Calculated separately for each direction.
    func adjustXPosition(_ toProcess: [UICollectionViewLayoutAttributes], direction: CGFloat, zoom: Bool = false) {
        var dx: CGFloat = 0

        for attributes in toProcess {
            let distance = visibleRect.midX - attributes.center.x
            attributes.frame.origin.x += dx

            if distance.magnitude < activeDistance {
                let normalizedDistance = distance / activeDistance
                let zoomAddition = zoomFactor * (1 - normalizedDistance.magnitude)
                let widthAddition = attributes.frame.width * zoomAddition / 2
                dx = dx + widthAddition * direction

                if zoom {
                    let scale = 1 + zoomAddition
                    attributes.transform3D = CATransform3DMakeScale(scale, scale, 1)
                }
            }
        }
    }

    // Adjust the x position first from left to right.
    // Then adjust the x position from right to left.
    // Lastly zoom the cells when they reach the center of the screen (zoom: true).
    adjustXPosition(visibleAttributes, direction: +1)
    adjustXPosition(visibleAttributes.reversed(), direction: -1, zoom: true)

    return rectAttributes
}