缩放时在单个像素周围显示网格线
Displaying grid lines around individual pixels when zooming
我正在试验在控件上绘制网格线的概念,想知道我可能需要进行哪些调整才能使它真正起作用。我在另一个 post 上找到了一些代码,可以在 canvas 上绘制 OnRender 网格线。这是它的样子:
public class MyCanvas : Canvas
{
public bool IsGridVisible = true;
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
if (IsGridVisible)
{
// Draw GridLines
Pen pen = new Pen(Brushes.Black, 1);
pen.DashStyle = DashStyles.Solid;
for (double x = 0; x < this.ActualWidth; x += 2)
{
dc.DrawLine(pen, new Point(x, 0), new Point(x, this.ActualHeight));
}
for (double y = 0; y < this.ActualHeight; y += 2)
{
dc.DrawLine(pen, new Point(0, y), new Point(this.ActualWidth, y));
}
}
}
public MyCanvas()
{
DefaultStyleKey = typeof(MyCanvas);
}
}
这部分:y += 2
表示在绘制下一行之前要等待多少其他 pixels/points,尽管我不确定它的正确性。
这是xaml:
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<ScrollViewer>
<local:MyCanvas>
<local:MyCanvas.LayoutTransform>
<ScaleTransform ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</local:MyCanvas.LayoutTransform>
<Image Canvas.Top="2" Canvas.Left="2" Source="C:\Users\Me\Pictures\nyan-wallpaper2.jpg" Width="325" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
</local:MyCanvas>
</ScrollViewer>
<Slider x:Name="Slider" Maximum="500" Grid.Row="1" Value="1"/>
</Grid>
以下是上述结果的屏幕截图。
如您所见,随着缩放,网格线的大小会发生变化,并且网格线本身不会围绕每个单独的像素对齐。我用红色突出显示了一个示例像素,以显示线条应该有多小与实际情况相比。
我读到笔的粗细应该除以比例值,但是,我通过将 Pen pen = new Pen(Brushes.Black, 1);
替换为 Pen pen = new Pen(Brushes.Black, 1 / 3);
并将 MyCanvas 的 ScaleX 和 ScaleY 设置为 3 来测试它。那时,根本没有显示任何行。
我们非常重视任何帮助!
对于任何好奇的人来说,它都是这样工作的:
MainWindow.xaml.cs
namespace Test
{
public class MyCanvas : Canvas
{
public bool IsGridVisible = false;
#region Dependency Properties
public static DependencyProperty ZoomValueProperty = DependencyProperty.Register("ZoomValue", typeof(double), typeof(MyCanvas), new FrameworkPropertyMetadata(1d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, OnZoomValueChanged));
public double ZoomValue
{
get
{
return (double)GetValue(ZoomValueProperty);
}
set
{
SetValue(ZoomValueProperty, value);
}
}
private static void OnZoomValueChanged(DependencyObject Object, DependencyPropertyChangedEventArgs e)
{
}
#endregion
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
IsGridVisible = ZoomValue > 4.75 ? true : false;
if (IsGridVisible)
{
// Draw GridLines
Pen pen = new Pen(Brushes.Black, 1 / ZoomValue);
pen.DashStyle = DashStyles.Solid;
for (double x = 0; x < this.ActualWidth; x += 1)
{
dc.DrawLine(pen, new Point(x, 0), new Point(x, this.ActualHeight));
}
for (double y = 0; y < this.ActualHeight; y += 1)
{
dc.DrawLine(pen, new Point(0, y), new Point(this.ActualWidth, y));
}
}
}
public MyCanvas()
{
DefaultStyleKey = typeof(MyCanvas);
}
}
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private WriteableBitmap bitmap = new WriteableBitmap(500, 500, 96d, 96d, PixelFormats.Bgr24, null);
private void Button_Click(object sender, RoutedEventArgs e)
{
int size = 1;
Random rnd = new Random(DateTime.Now.Millisecond);
bitmap.Lock(); // Lock() and Unlock() could be moved to the DrawRectangle() method. Just do some performance tests.
for (int y = 0; y < 500; y++)
{
for (int x = 0; x < 500; x++)
{
byte colR = (byte)rnd.Next(256);
byte colG = (byte)rnd.Next(256);
byte colB = (byte)rnd.Next(256);
DrawRectangle(bitmap, size * x, size * y, size, size, Color.FromRgb(colR, colG, colB));
}
}
bitmap.Unlock(); // Lock() and Unlock() could be moved to the DrawRectangle() method. Just do some performance tests.
Image.Source = bitmap; // This should be done only once
}
public void DrawRectangle(WriteableBitmap writeableBitmap, int left, int top, int width, int height, Color color)
{
// Compute the pixel's color
int colorData = color.R << 16; // R
colorData |= color.G << 8; // G
colorData |= color.B << 0; // B
int bpp = writeableBitmap.Format.BitsPerPixel / 8;
unsafe
{
for (int y = 0; y < height; y++)
{
// Get a pointer to the back buffer
int pBackBuffer = (int)writeableBitmap.BackBuffer;
// Find the address of the pixel to draw
pBackBuffer += (top + y) * writeableBitmap.BackBufferStride;
pBackBuffer += left * bpp;
for (int x = 0; x < width; x++)
{
// Assign the color data to the pixel
*((int*)pBackBuffer) = colorData;
// Increment the address of the pixel to draw
pBackBuffer += bpp;
}
}
}
writeableBitmap.AddDirtyRect(new Int32Rect(left, top, width, height));
}
}
}
MainWindow.xaml
<Window x:Class="Test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Test"
mc:Ignorable="d"
Title="MainWindow"
Height="Auto"
Width="Auto"
WindowStartupLocation="CenterScreen"
WindowState="Maximized">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<ScrollViewer>
<local:MyCanvas ZoomValue="{Binding ElementName=ScaleTransform, Path=ScaleX}">
<local:MyCanvas.LayoutTransform>
<ScaleTransform x:Name="ScaleTransform" ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</local:MyCanvas.LayoutTransform>
<Image Canvas.Top="1" Canvas.Left="1" x:Name="Image" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
</local:MyCanvas>
</ScrollViewer>
<StackPanel Grid.Row="1" Orientation="Horizontal">
<Slider x:Name="Slider" Maximum="100" Minimum="0.5" Value="1" Width="200"/>
<Button Click="Button_Click" Content="Click Me!"/>
</StackPanel>
</Grid>
</Window>
我们生成一个带有随机彩色像素的位图,然后仅在近距离放大时才渲染网格线。在性能方面,这实际上比预期的要好。不过,我应该注意,如果您尝试缩放到 50% 以下,应用程序就会崩溃。不确定以微小尺寸绘制网格线(IsGridVisible = true,其中 ZoomValue < 0.5)或生成位图是否有问题。不管怎样,干杯!
更新
没想到网格线还在canvas的内容后面。还没有找到解决方案...
更新 2
替换:
<local:MyCanvas ZoomValue="{Binding ElementName=ScaleTransform, Path=ScaleX}">
<local:MyCanvas.LayoutTransform>
<ScaleTransform x:Name="ScaleTransform" ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</local:MyCanvas.LayoutTransform>
<Image Canvas.Top="1" Canvas.Left="1" x:Name="Image" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
</local:MyCanvas>
有:
<Grid>
<Canvas>
<Canvas.LayoutTransform>
<ScaleTransform ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</Canvas.LayoutTransform>
<Image Canvas.Top="5" Canvas.Left="5" x:Name="Image" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
</Canvas>
<local:MyGrid ZoomValue="{Binding ElementName=ScaleTransform, Path=ScaleX}">
<local:MyGrid.LayoutTransform>
<ScaleTransform x:Name="ScaleTransform" ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</local:MyGrid.LayoutTransform>
</local:MyGrid>
</Grid>
我相信性能会得到另一个提升,因为我们使用更简单的控件来显示网格线,此外,网格线可以放置在所需控件的下方或上方。
更新 3
我决定 post 我的最新解决方案,它效率更高,并且可以在 XAML:
中完成
<Grid>
<Grid.Background>
<DrawingBrush Viewport="0,0,5,5" ViewportUnits="Absolute" TileMode="Tile">
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Geometry="M-.5,0 L50,0 M0,10 L50,10 M0,20 L50,20 M0,30 L50,30 M0,40 L50,40 M0,0 L0,50 M10,0 L10,50 M20,0 L20,50 M30,0 L30,50 M40,0 L40,50">
<GeometryDrawing.Pen>
<Pen Thickness="1" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Grid.Background>
</Grid>
我正在试验在控件上绘制网格线的概念,想知道我可能需要进行哪些调整才能使它真正起作用。我在另一个 post 上找到了一些代码,可以在 canvas 上绘制 OnRender 网格线。这是它的样子:
public class MyCanvas : Canvas
{
public bool IsGridVisible = true;
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
if (IsGridVisible)
{
// Draw GridLines
Pen pen = new Pen(Brushes.Black, 1);
pen.DashStyle = DashStyles.Solid;
for (double x = 0; x < this.ActualWidth; x += 2)
{
dc.DrawLine(pen, new Point(x, 0), new Point(x, this.ActualHeight));
}
for (double y = 0; y < this.ActualHeight; y += 2)
{
dc.DrawLine(pen, new Point(0, y), new Point(this.ActualWidth, y));
}
}
}
public MyCanvas()
{
DefaultStyleKey = typeof(MyCanvas);
}
}
这部分:y += 2
表示在绘制下一行之前要等待多少其他 pixels/points,尽管我不确定它的正确性。
这是xaml:
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<ScrollViewer>
<local:MyCanvas>
<local:MyCanvas.LayoutTransform>
<ScaleTransform ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</local:MyCanvas.LayoutTransform>
<Image Canvas.Top="2" Canvas.Left="2" Source="C:\Users\Me\Pictures\nyan-wallpaper2.jpg" Width="325" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
</local:MyCanvas>
</ScrollViewer>
<Slider x:Name="Slider" Maximum="500" Grid.Row="1" Value="1"/>
</Grid>
以下是上述结果的屏幕截图。
如您所见,随着缩放,网格线的大小会发生变化,并且网格线本身不会围绕每个单独的像素对齐。我用红色突出显示了一个示例像素,以显示线条应该有多小与实际情况相比。
我读到笔的粗细应该除以比例值,但是,我通过将 Pen pen = new Pen(Brushes.Black, 1);
替换为 Pen pen = new Pen(Brushes.Black, 1 / 3);
并将 MyCanvas 的 ScaleX 和 ScaleY 设置为 3 来测试它。那时,根本没有显示任何行。
我们非常重视任何帮助!
对于任何好奇的人来说,它都是这样工作的:
MainWindow.xaml.cs
namespace Test
{
public class MyCanvas : Canvas
{
public bool IsGridVisible = false;
#region Dependency Properties
public static DependencyProperty ZoomValueProperty = DependencyProperty.Register("ZoomValue", typeof(double), typeof(MyCanvas), new FrameworkPropertyMetadata(1d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, OnZoomValueChanged));
public double ZoomValue
{
get
{
return (double)GetValue(ZoomValueProperty);
}
set
{
SetValue(ZoomValueProperty, value);
}
}
private static void OnZoomValueChanged(DependencyObject Object, DependencyPropertyChangedEventArgs e)
{
}
#endregion
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
IsGridVisible = ZoomValue > 4.75 ? true : false;
if (IsGridVisible)
{
// Draw GridLines
Pen pen = new Pen(Brushes.Black, 1 / ZoomValue);
pen.DashStyle = DashStyles.Solid;
for (double x = 0; x < this.ActualWidth; x += 1)
{
dc.DrawLine(pen, new Point(x, 0), new Point(x, this.ActualHeight));
}
for (double y = 0; y < this.ActualHeight; y += 1)
{
dc.DrawLine(pen, new Point(0, y), new Point(this.ActualWidth, y));
}
}
}
public MyCanvas()
{
DefaultStyleKey = typeof(MyCanvas);
}
}
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private WriteableBitmap bitmap = new WriteableBitmap(500, 500, 96d, 96d, PixelFormats.Bgr24, null);
private void Button_Click(object sender, RoutedEventArgs e)
{
int size = 1;
Random rnd = new Random(DateTime.Now.Millisecond);
bitmap.Lock(); // Lock() and Unlock() could be moved to the DrawRectangle() method. Just do some performance tests.
for (int y = 0; y < 500; y++)
{
for (int x = 0; x < 500; x++)
{
byte colR = (byte)rnd.Next(256);
byte colG = (byte)rnd.Next(256);
byte colB = (byte)rnd.Next(256);
DrawRectangle(bitmap, size * x, size * y, size, size, Color.FromRgb(colR, colG, colB));
}
}
bitmap.Unlock(); // Lock() and Unlock() could be moved to the DrawRectangle() method. Just do some performance tests.
Image.Source = bitmap; // This should be done only once
}
public void DrawRectangle(WriteableBitmap writeableBitmap, int left, int top, int width, int height, Color color)
{
// Compute the pixel's color
int colorData = color.R << 16; // R
colorData |= color.G << 8; // G
colorData |= color.B << 0; // B
int bpp = writeableBitmap.Format.BitsPerPixel / 8;
unsafe
{
for (int y = 0; y < height; y++)
{
// Get a pointer to the back buffer
int pBackBuffer = (int)writeableBitmap.BackBuffer;
// Find the address of the pixel to draw
pBackBuffer += (top + y) * writeableBitmap.BackBufferStride;
pBackBuffer += left * bpp;
for (int x = 0; x < width; x++)
{
// Assign the color data to the pixel
*((int*)pBackBuffer) = colorData;
// Increment the address of the pixel to draw
pBackBuffer += bpp;
}
}
}
writeableBitmap.AddDirtyRect(new Int32Rect(left, top, width, height));
}
}
}
MainWindow.xaml
<Window x:Class="Test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Test"
mc:Ignorable="d"
Title="MainWindow"
Height="Auto"
Width="Auto"
WindowStartupLocation="CenterScreen"
WindowState="Maximized">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<ScrollViewer>
<local:MyCanvas ZoomValue="{Binding ElementName=ScaleTransform, Path=ScaleX}">
<local:MyCanvas.LayoutTransform>
<ScaleTransform x:Name="ScaleTransform" ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</local:MyCanvas.LayoutTransform>
<Image Canvas.Top="1" Canvas.Left="1" x:Name="Image" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
</local:MyCanvas>
</ScrollViewer>
<StackPanel Grid.Row="1" Orientation="Horizontal">
<Slider x:Name="Slider" Maximum="100" Minimum="0.5" Value="1" Width="200"/>
<Button Click="Button_Click" Content="Click Me!"/>
</StackPanel>
</Grid>
</Window>
我们生成一个带有随机彩色像素的位图,然后仅在近距离放大时才渲染网格线。在性能方面,这实际上比预期的要好。不过,我应该注意,如果您尝试缩放到 50% 以下,应用程序就会崩溃。不确定以微小尺寸绘制网格线(IsGridVisible = true,其中 ZoomValue < 0.5)或生成位图是否有问题。不管怎样,干杯!
更新
没想到网格线还在canvas的内容后面。还没有找到解决方案...
更新 2
替换:
<local:MyCanvas ZoomValue="{Binding ElementName=ScaleTransform, Path=ScaleX}">
<local:MyCanvas.LayoutTransform>
<ScaleTransform x:Name="ScaleTransform" ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</local:MyCanvas.LayoutTransform>
<Image Canvas.Top="1" Canvas.Left="1" x:Name="Image" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
</local:MyCanvas>
有:
<Grid>
<Canvas>
<Canvas.LayoutTransform>
<ScaleTransform ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</Canvas.LayoutTransform>
<Image Canvas.Top="5" Canvas.Left="5" x:Name="Image" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
</Canvas>
<local:MyGrid ZoomValue="{Binding ElementName=ScaleTransform, Path=ScaleX}">
<local:MyGrid.LayoutTransform>
<ScaleTransform x:Name="ScaleTransform" ScaleX="{Binding ElementName=Slider, Path=Value}" ScaleY="{Binding ElementName=Slider, Path=Value}"/>
</local:MyGrid.LayoutTransform>
</local:MyGrid>
</Grid>
我相信性能会得到另一个提升,因为我们使用更简单的控件来显示网格线,此外,网格线可以放置在所需控件的下方或上方。
更新 3
我决定 post 我的最新解决方案,它效率更高,并且可以在 XAML:
中完成<Grid>
<Grid.Background>
<DrawingBrush Viewport="0,0,5,5" ViewportUnits="Absolute" TileMode="Tile">
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Geometry="M-.5,0 L50,0 M0,10 L50,10 M0,20 L50,20 M0,30 L50,30 M0,40 L50,40 M0,0 L0,50 M10,0 L10,50 M20,0 L20,50 M30,0 L30,50 M40,0 L40,50">
<GeometryDrawing.Pen>
<Pen Thickness="1" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Grid.Background>
</Grid>