将图像处理转换为 64 位创建黑线

Convert image manipulation to 64-bit creates black lines

我继承了一个图像滤镜应用程序,我正在尝试更新它。 Apple 要求我更改架构以支持 64 位。在 64 位手机上,图像有垂直黑条(见下文)。 32 位手机按预期工作。

这似乎是旧代码假设 32 位系统的问题,但我该如何解决它?

我已将其缩小为以下应用图像曲线的代码:

NSUInteger*  currentPixel = _rawBytes;
NSUInteger*  lastPixel = (NSUInteger*)((unsigned char*)_rawBytes + _bufferSize);

while(currentPixel < lastPixel)
{
    SET_RED_COMPONENT_RGBA(currentPixel, _reds[RED_COMPONENT_RGBA(currentPixel)]);
    SET_GREEN_COMPONENT_RGBA(currentPixel, _greens[GREEN_COMPONENT_RGBA(currentPixel)]);
    SET_BLUE_COMPONENT_RGBA(currentPixel, _blues[BLUE_COMPONENT_RGBA(currentPixel)]);
    ++currentPixel;
}

宏定义如下:

#define ALPHA_COMPONENT_RGBA(pixel)      (unsigned char)(*pixel >> 24)
#define BLUE_COMPONENT_RGBA(pixel)       (unsigned char)(*pixel >> 16)
#define GREEN_COMPONENT_RGBA(pixel)      (unsigned char)(*pixel >> 8)
#define RED_COMPONENT_RGBA(pixel)        (unsigned char)(*pixel >> 0)

#define SET_ALPHA_COMPONENT_RGBA(pixel, value)      *pixel = (*pixel & 0x00FFFFFF) | ((unsigned long)value << 24)
#define SET_BLUE_COMPONENT_RGBA(pixel, value)       *pixel = (*pixel & 0xFF00FFFF) | ((unsigned long)value << 16)
#define SET_GREEN_COMPONENT_RGBA(pixel, value)      *pixel = (*pixel & 0xFFFF00FF) | ((unsigned long)value << 8)
#define SET_RED_COMPONENT_RGBA(pixel, value)        *pixel = (*pixel & 0xFFFFFF00) | ((unsigned long)value << 0)

#define BLUE_COMPONENT_ARGB(pixel)      (unsigned char)(*pixel >> 24)
#define GREEN_COMPONENT_ARGB(pixel)      (unsigned char)(*pixel >> 16)
#define RED_COMPONENT_ARGB(pixel)       (unsigned char)(*pixel >> 8)
#define ALPHA_COMPONENT_ARGB(pixel)      (unsigned char)(*pixel >> 0)

#define SET_BLUE_COMPONENT_ARGB(pixel, value)       *pixel = (*pixel & 0x00FFFFFF) | ((unsigned long)value << 24)
#define SET_GREEN_COMPONENT_ARGB(pixel, value)      *pixel = (*pixel & 0xFF00FFFF) | ((unsigned long)value << 16)
#define SET_RED_COMPONENT_ARGB(pixel, value)        *pixel = (*pixel & 0xFFFF00FF) | ((unsigned long)value << 8)
#define SET_ALPHA_COMPONENT_ARGB(pixel, value)      *pixel = (*pixel & 0xFFFFFF00) | ((unsigned long)value << 0)

我应该如何更改以上内容以在 32 位或 64 位设备上工作?我需要包含更多代码吗?

NSUInteger 在 32 位和 64 位设备之间更改大小。以前是4字节;现在是 8。代码假设它使用 RGBA 数据,每个通道一个字节,所以 8 字节指针的增量跳过了一半的数据。

只要明确说明尺寸即可:

uint32_t * currentPixel = _rawBytes;
uint32_t * lastPixel = (uint32_t *)((unsigned char *)_rawBytes + _bufferSize);

并且计算应该在两种类型的设备上都能正常工作。