canvas 需要修正图纸尺寸
canvas drawing size fix needed
在我的 Canvas 上,当你改变尺寸时,我有它,所以你可以从 1 到 100,但我有它,所以它会上升到 5,但是当你达到 1 并再次上升时,它会变为6 然后再上升到 11 等等。
这里是http://jsfiddle.net/daniel9000/tsaytohj/2/
这是我的 java 脚本
function processData(c1, c2) {
var cv1 = document.getElementById(c1).value;
var cv2 = document.getElementById(c2).value;
alert(cv1 + "\n" + cv2);
}
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var radius = 10;
var dragging = false;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
context.lineWidth = radius * 2;
var putPoint = function (e) {
if (dragging) {
var bounds = canvas.getBoundingClientRect();
var mouseX = e.clientX + bounds.left;
var mouseY = e.clientY - bounds.top;
var mouseX = e.clientX + bounds.left - 0;
context.lineTo(mouseX, mouseY)
context.strokeStyle = document.getElementById('color1').value;
context.stroke();
context.beginPath();
context.arc(mouseX, mouseY, radius, 0, Math.PI * 2);
context.fillStyle = document.getElementById('color1').value;
context.fill();
context.beginPath();
context.moveTo(mouseX, mouseY);
}
}
var engage = function (e) {
dragging = true;
putPoint(e);
}
var disengage = function () {
dragging = false;
context.beginPath();
}
canvas.addEventListener('mousedown', engage);
canvas.addEventListener('mousemove', putPoint);
canvas.addEventListener('mouseup', disengage);
var setRadius = function (newRadius) {
if (newRadius < minRad) newRadius = minRad;
else if (newRadius > maxRad) newRadius = maxRad;
radius = newRadius;
context.lineWidth = radius * 2;
radSpan.innerHTML = radius;
}
var minRad = 1,
maxRad = 100,
defaultRad = 20,
interval = 5,
radSpan = document.getElementById('radval'),
decRad = document.getElementById('decrad'),
incRad = document.getElementById('incrad');
decRad.addEventListener('click', function () {
setRadius(radius - interval);
});
incRad.addEventListener('click', function () {
setRadius(radius + interval);
});
setRadius(defaultRad);
var button = document.getElementById('btn-download');
button.addEventListener('click', function (e) {
var dataURL = canvas.toDataURL('image/png');
button.href = dataURL;
});
这真的很简单。我建议这样做:
decRad.addEventListener('click', function () {
setRadius(radius - interval);
});
incRad.addEventListener('click', function () {
setRadius(radius < interval ? interval : radius + interval);
});
因为你设置了minRad = 1,不是5的倍数序列,估计是为了避免半径为零。所以当你加 5 时,你得到 6 而不是 5。你有几种可能的解决方案:
- 设置最小半径 = 0
- 只允许最小半径为 5,即 minRad = 5
如果不是上述任何一个,那么您必须通过将 radius = newRadius;
替换为
来补偿使用不按顺序的最小值
radius = newRadius;
if( radius == 6) radius = 5;
在我的 Canvas 上,当你改变尺寸时,我有它,所以你可以从 1 到 100,但我有它,所以它会上升到 5,但是当你达到 1 并再次上升时,它会变为6 然后再上升到 11 等等。
这里是http://jsfiddle.net/daniel9000/tsaytohj/2/
这是我的 java 脚本
function processData(c1, c2) {
var cv1 = document.getElementById(c1).value;
var cv2 = document.getElementById(c2).value;
alert(cv1 + "\n" + cv2);
}
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var radius = 10;
var dragging = false;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
context.lineWidth = radius * 2;
var putPoint = function (e) {
if (dragging) {
var bounds = canvas.getBoundingClientRect();
var mouseX = e.clientX + bounds.left;
var mouseY = e.clientY - bounds.top;
var mouseX = e.clientX + bounds.left - 0;
context.lineTo(mouseX, mouseY)
context.strokeStyle = document.getElementById('color1').value;
context.stroke();
context.beginPath();
context.arc(mouseX, mouseY, radius, 0, Math.PI * 2);
context.fillStyle = document.getElementById('color1').value;
context.fill();
context.beginPath();
context.moveTo(mouseX, mouseY);
}
}
var engage = function (e) {
dragging = true;
putPoint(e);
}
var disengage = function () {
dragging = false;
context.beginPath();
}
canvas.addEventListener('mousedown', engage);
canvas.addEventListener('mousemove', putPoint);
canvas.addEventListener('mouseup', disengage);
var setRadius = function (newRadius) {
if (newRadius < minRad) newRadius = minRad;
else if (newRadius > maxRad) newRadius = maxRad;
radius = newRadius;
context.lineWidth = radius * 2;
radSpan.innerHTML = radius;
}
var minRad = 1,
maxRad = 100,
defaultRad = 20,
interval = 5,
radSpan = document.getElementById('radval'),
decRad = document.getElementById('decrad'),
incRad = document.getElementById('incrad');
decRad.addEventListener('click', function () {
setRadius(radius - interval);
});
incRad.addEventListener('click', function () {
setRadius(radius + interval);
});
setRadius(defaultRad);
var button = document.getElementById('btn-download');
button.addEventListener('click', function (e) {
var dataURL = canvas.toDataURL('image/png');
button.href = dataURL;
});
这真的很简单。我建议这样做:
decRad.addEventListener('click', function () {
setRadius(radius - interval);
});
incRad.addEventListener('click', function () {
setRadius(radius < interval ? interval : radius + interval);
});
因为你设置了minRad = 1,不是5的倍数序列,估计是为了避免半径为零。所以当你加 5 时,你得到 6 而不是 5。你有几种可能的解决方案:
- 设置最小半径 = 0
- 只允许最小半径为 5,即 minRad = 5
如果不是上述任何一个,那么您必须通过将
来补偿使用不按顺序的最小值radius = newRadius;
替换为radius = newRadius; if( radius == 6) radius = 5;