如何从 SurfaceView 绘制到 Canvas?
How to draw to Canvas from SurfaceView?
我正在尝试做简单的画家。貌似Android三个独立的问题Canvas给我按顺序画。
我用 SurfaceView
制作了 UI,从中取出了 Holder。
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
sv = (SurfaceView) findViewById(R.id.sv);
holder = sv.getHolder();
holder.addCallback(callback);
}
然后拿了Surface。
@Override
public void surfaceCreated(SurfaceHolder holder) {
surface = holder.getSurface();
}
并根据 OnTouchListener()
中的事件绘制点和线。
private void paintStartDot(float x, float y) {
Canvas canvas = surface.lockCanvas(null);
canvas.drawPoint(x, y, drawPaint);
surface.unlockCanvasAndPost(canvas);
lastX = x;
lastY = y;
}
private void paintEndDot(float x, float y) {
Canvas canvas = surface.lockCanvas(null);
canvas.drawLine(lastX, lastY, x, y, drawPaint);
surface.unlockCanvasAndPost(canvas);
lastX = x;
lastY = y;
}
截屏视频:
怎么了?
完整的源代码可以在这里找到:
https://github.com/tseglevskiy/canvasdemo1/blob/error/app/src/main/java/ru/jollydroid/canvasdemo1/MainActivity.java
Surface.lockCanvas
给你的Canvas
是不执着。在您调用 unlockCanvasAndPost
的那一刻,表面缓冲区的内容被推送到屏幕上。每次调用lockCanvas
都需要从头重新绘制图片
如果您想逐步更新 canvas,您应该保留一个 "off-screen" canvas backed by a Bitmap
以响应用户操作而更新。然后将位图绘制到 Surface
canvas.
private void paintStartDot(float x, float y) {
if (mBitmap == null) return; // not ready yet
Canvas canvas = new Canvas(mBitmap);
canvas.drawPoint(x, y, drawPaint);
// draw the bitmap to surface
canvas = surface.lockCanvas(null);
canvas.drawBitmap(mBitmap, 0, 0, null);
surface.unlockCanvasAndPost(canvas);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// good place to create the Bitmap
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config. ARGB_8888);
// also here we need to transform the old bitmap to new one
}
我不确定你是否真的需要 SurfaceView
。您可以只扩展 View
并覆盖其 View.onDraw
方法。在这种情况下,调用 view.invalidate()
表示需要重绘。
另请参阅:Android View.onDraw() always has a clean Canvas
我正在尝试做简单的画家。貌似Android三个独立的问题Canvas给我按顺序画。
我用 SurfaceView
制作了 UI,从中取出了 Holder。
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
sv = (SurfaceView) findViewById(R.id.sv);
holder = sv.getHolder();
holder.addCallback(callback);
}
然后拿了Surface。
@Override
public void surfaceCreated(SurfaceHolder holder) {
surface = holder.getSurface();
}
并根据 OnTouchListener()
中的事件绘制点和线。
private void paintStartDot(float x, float y) {
Canvas canvas = surface.lockCanvas(null);
canvas.drawPoint(x, y, drawPaint);
surface.unlockCanvasAndPost(canvas);
lastX = x;
lastY = y;
}
private void paintEndDot(float x, float y) {
Canvas canvas = surface.lockCanvas(null);
canvas.drawLine(lastX, lastY, x, y, drawPaint);
surface.unlockCanvasAndPost(canvas);
lastX = x;
lastY = y;
}
截屏视频:
怎么了?
完整的源代码可以在这里找到: https://github.com/tseglevskiy/canvasdemo1/blob/error/app/src/main/java/ru/jollydroid/canvasdemo1/MainActivity.java
Surface.lockCanvas
给你的Canvas
是不执着。在您调用 unlockCanvasAndPost
的那一刻,表面缓冲区的内容被推送到屏幕上。每次调用lockCanvas
都需要从头重新绘制图片
如果您想逐步更新 canvas,您应该保留一个 "off-screen" canvas backed by a Bitmap
以响应用户操作而更新。然后将位图绘制到 Surface
canvas.
private void paintStartDot(float x, float y) {
if (mBitmap == null) return; // not ready yet
Canvas canvas = new Canvas(mBitmap);
canvas.drawPoint(x, y, drawPaint);
// draw the bitmap to surface
canvas = surface.lockCanvas(null);
canvas.drawBitmap(mBitmap, 0, 0, null);
surface.unlockCanvasAndPost(canvas);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// good place to create the Bitmap
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config. ARGB_8888);
// also here we need to transform the old bitmap to new one
}
我不确定你是否真的需要 SurfaceView
。您可以只扩展 View
并覆盖其 View.onDraw
方法。在这种情况下,调用 view.invalidate()
表示需要重绘。
另请参阅:Android View.onDraw() always has a clean Canvas