MapKit 覆盖不出现

MapKit overlay does not appear

我正在尝试向我的地图添加一个圆形叠加层。我按照苹果文档进行了这么远,但是当我 运行 应用程序时,叠加层没有出现。这是我的代码...

@IBOutlet var map: MKMapView!
let location = CLLocationCoordinate2DMake(40.73085, -73.99750)
let regionRadius: CLLocationDistance = 5500

func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay) -> MKOverlayRenderer {
    let diskRenderer: MKCircleRenderer = MKCircleRenderer.init()
    diskRenderer.fillColor = UIColor.init(red: 0, green: 192, blue: 295, alpha: 1)
    return diskRenderer
}

override func viewDidLoad() {
    super.viewDidLoad()

    let coordinateRegion = MKCoordinateRegionMakeWithDistance(location, regionRadius, regionRadius)
    map.setRegion(coordinateRegion, animated: true)
    let diskOverlay: MKCircle = MKCircle.init(centerCoordinate: location, radius: 5000)
    map.addOverlay(diskOverlay)

    // Do any additional setup after loading the view.
}

我正在自学所有这些东西,如果我犯了一个明显的错误,请原谅我。

查看此问题的已接受答案:

步骤是:

  1. 确保此控制器实现 MKMapViewDelegate:

    class YourViewController: UIViewController, MKMapViewDelegate
    
  2. viewDidLoad中将地图上的委托设置为自己:

    override func viewDidLoad() {
    super.viewDidLoad()
    map.delegate = self;`
    
  3. 添加以下函数来渲染叠加层(更改颜色等):

    func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay) -> MKOverlayRenderer {
    if let overlay = overlay as? MKCircle {
        let circleRenderer = MKCircleRenderer(circle: overlay)
        circleRenderer.fillColor = UIColor.blueColor()
        return circleRenderer
    }
    else {
       return MKOverlayRenderer(overlay: overlay)
    }
    } 
    
  4. 你设置的圆圈半径太大了,整个地图都是蓝色的。将它设置为较小的值,例如 1000,以便您可以看到圆圈。

class 中的对象被设置为 mkmapviewdelegate:

- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id <MKOverlay>)overlay
{
    if ([overlay isKindOfClass:[MKPolygon class]]) {
        MKPolygon *polygon = (MKPolygon *)overlay;
        MKPolygonRenderer *renderer = [[MKPolygonRenderer alloc] initWithPolygon:polygon];
        renderer.strokeColor = [UIColor blueColor];
        renderer.lineWidth = 5.;
        return renderer;
    }
    return [[MKOverlayRenderer alloc] initWithOverlay:overlay];
}