Fabric.js 矩形未显示
Fabric.js rectangle is not showing up
为什么没有显示矩形?我在 GitHub、官方网站等处找到了示例。但它们对我不起作用。
<script type="text/javascript">
var fCanvas;
window.onload = function (){
var oldCanvas = document.getElementById('canvas');
fCanvas = new fabric.Canvas('canvas',
{
width: oldCanvas.parentNode.clientWidth,
height: oldCanvas.parentNode.clientHeight
});
}
function CreateGraphicObject(id){
//...
var rect = new fabric.Rect({
left: 100,
top: 100,
fill: 'red',
width: 20,
height: 20
});
fCanvas.add(rect);
//fCanvas.renderAll(); - did not help
}
</script>
谢谢。
您创建了函数但从未调用过它,因此永远不会创建矩形。
你只需要调用函数,在你的代码中我想最好的地方是在创建 canvas
:
之后调用它
window.onload = function (){
var oldCanvas = document.getElementById('canvas');
fCanvas = new fabric.Canvas('canvas',
{
width: oldCanvas.parentNode.clientWidth,
height: oldCanvas.parentNode.clientHeight
});
CreateGraphicObject(); //I didn't pass any "id" because it makes no sense in the given code
}
function CreateGraphicObject(){
var rect = new fabric.Rect({
left: 100,
top: 100,
fill: 'red',
width: 20,
height: 20
});
fCanvas.add(rect);
fCanvas.renderAll();
}
I had created a fiddle. I hope it will help you.
为什么没有显示矩形?我在 GitHub、官方网站等处找到了示例。但它们对我不起作用。
<script type="text/javascript">
var fCanvas;
window.onload = function (){
var oldCanvas = document.getElementById('canvas');
fCanvas = new fabric.Canvas('canvas',
{
width: oldCanvas.parentNode.clientWidth,
height: oldCanvas.parentNode.clientHeight
});
}
function CreateGraphicObject(id){
//...
var rect = new fabric.Rect({
left: 100,
top: 100,
fill: 'red',
width: 20,
height: 20
});
fCanvas.add(rect);
//fCanvas.renderAll(); - did not help
}
</script>
谢谢。
您创建了函数但从未调用过它,因此永远不会创建矩形。
你只需要调用函数,在你的代码中我想最好的地方是在创建 canvas
:
window.onload = function (){
var oldCanvas = document.getElementById('canvas');
fCanvas = new fabric.Canvas('canvas',
{
width: oldCanvas.parentNode.clientWidth,
height: oldCanvas.parentNode.clientHeight
});
CreateGraphicObject(); //I didn't pass any "id" because it makes no sense in the given code
}
function CreateGraphicObject(){
var rect = new fabric.Rect({
left: 100,
top: 100,
fill: 'red',
width: 20,
height: 20
});
fCanvas.add(rect);
fCanvas.renderAll();
}
I had created a fiddle. I hope it will help you.