如何使用 Unity 和 C# 从鼠标位置的屏幕捕获颜色?

How To Capture the color from screen in mouse position using Unity and C#?

我没有在颜色部分找到直接函数,或者因为没有直接的 C# Unity 函数可以从 post 渲染中选取颜色。在鼠标位置选择颜色的最佳方法是什么?
我已经完成研究,看起来可以制作屏幕截图,然后查看计算鼠标位置的纹理。

Input.GetMouseButtonDown(0)

Application.CaptureScreenshot("Screenshot.png");

// get the color pixel in the same coordinates of the mouse position
Vector3 mouseCoordinates = Input.mousePosition;
myFinalColor = tex.GetPixel((int)mouseCoordinates.x, (int)mouseCoordinates.y);

或者我是否必须制作第二个相机并将其附加到网格渲染?

你只需要使用GetPixel(x,y)

这个很简单。

  • 将屏幕截图保存到 Texture2D,例如 MyTexture
  • 并添加.GetPixel(鼠标x位置,鼠标Y位置)
  • 将其保存为 GetScreenShot 的颜色(将视图设置为 Texture2D)

        Color TheColorPicked;
        if (Input.GetMouseButtonDown(0))
        {
            TheColorPicked = MyTexture.GetPixel(Input.mousePosition.x,
                                                   Input.mousePosition.y);    
        }
    

是的,您可以制作自己的颜色选择器。这是感谢 Git-hub 这个 page.

的代码
using UnityEngine;
using System.Collections;

// relies on: http://forum.unity3d.com/threads/12031-create-random-colors?p=84625&viewfull=1#post84625

public class ColorPicker : MonoBehaviour {

  public bool useDefinedPosition = false;
  public int positionLeft = 0;
  public int positionTop  = 0;

  // the solid texture which everything is compared against
    public Texture2D colorPicker;

    // the picker being displayed
    private Texture2D displayPicker;

    // the color that has been chosen
    public Color setColor;
    private Color lastSetColor;

    public bool useDefinedSize = false;
    public int textureWidth  = 360;
    public int textureHeight = 120;

    private float saturationSlider = 0.0F;
    private Texture2D saturationTexture;

    private Texture2D styleTexture;

    public bool showPicker = false;

    void Awake() {
      if (!useDefinedPosition) {
        positionLeft = (Screen.width / 2) - (textureWidth / 2);
        positionTop  = (Screen.height / 2) - (textureHeight / 2);
      }

      // if a default color picker texture hasn't been assigned, make one dynamically
      if (!colorPicker) {
        colorPicker = new Texture2D(textureWidth, textureHeight, TextureFormat.ARGB32, false);
        ColorHSV hsvColor;
      for (int i = 0; i < textureWidth; i++) {
        for (int j = 0; j < textureHeight; j++) {
          hsvColor = new ColorHSV((float)i, (1.0f / j) * textureHeight, 1.0f);
          colorPicker.SetPixel(i, j, hsvColor.ToColor());
        }
      }
      }
      colorPicker.Apply();
      displayPicker = colorPicker;

      if (!useDefinedSize) {
        textureWidth = colorPicker.width;
        textureHeight = colorPicker.height;
      }

      float v = 0.0F;
      float diff = 1.0f / textureHeight;
      saturationTexture = new Texture2D(20, textureHeight);
      for (int i = 0; i < saturationTexture.width; i++) {
        for (int j = 0; j < saturationTexture.height; j++) {
        saturationTexture.SetPixel(i, j, new Color(v, v, v));
        v += diff;
      }
      v = 0.0F;
      }
      saturationTexture.Apply();

      // small color picker box texture
      styleTexture = new Texture2D(1, 1);
      styleTexture.SetPixel(0, 0, setColor);
    }

    void OnGUI(){
      if (!showPicker) return;

      GUI.Box(new Rect(positionLeft - 3, positionTop - 3, textureWidth + 60, textureHeight + 60), "");

        if (GUI.RepeatButton(new Rect(positionLeft, positionTop, textureWidth, textureHeight), displayPicker)) {
        int a = (int)Input.mousePosition.x;
        int b = Screen.height - (int)Input.mousePosition.y;

        setColor = displayPicker.GetPixel(a - positionLeft, -(b - positionTop));
        lastSetColor = setColor;
        }

        saturationSlider = GUI.VerticalSlider(new Rect(positionLeft + textureWidth + 3, positionTop, 10, textureHeight), saturationSlider, 1, -1);
    setColor = lastSetColor + new Color(saturationSlider, saturationSlider, saturationSlider);
        GUI.Box(new Rect(positionLeft + textureWidth + 20, positionTop, 20, textureHeight), saturationTexture);

        if (GUI.Button(new Rect(positionLeft + textureWidth - 60, positionTop + textureHeight + 10, 60, 25), "Apply")) {
          setColor = styleTexture.GetPixel(0, 0);

        // hide picker
        showPicker = false;
        }

        // color display
        GUIStyle style = new GUIStyle();
        styleTexture.SetPixel(0, 0, setColor);
        styleTexture.Apply();

        style.normal.background = styleTexture;
        GUI.Box(new Rect(positionLeft + textureWidth + 10, positionTop + textureHeight + 10, 30, 30), new GUIContent(""), style);
    }

}

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