android 不考虑原点分割圆
android split the circle without taking the origin into consideration
我正在尝试将圆圈拆分成这样的东西:
http://i.stack.imgur.com/hNg3E.png
我想用透明色为圆的主要圆弧部分着色,用黑色为圆的次要圆弧着色。这是我尝试过的,但无法达到最终目标:
public class SplitCircleDrawable extends Drawable {
private final Bitmap mBitmap;
private final Paint mPaint;
private final Paint mBackGroundPaint,mTransparentPaint;
private final RectF mRectF;
private final int mBitmapWidth;
private final int mBitmapHeight;
private Context mCtx;
public SplitCircleDrawable(Bitmap bitmap, Context mContext) {
mCtx = mContext;
mBitmap=bitmap;
mRectF = new RectF();
mPaint = new Paint();
mBackGroundPaint = new Paint();
mTransparentPaint=new Paint();
mBackGroundPaint.setColor(0x97021829);
mTransparentPaint.setColor(Color.TRANSPARENT);
mBackGroundPaint.setDither(true);
mBackGroundPaint.setAntiAlias(true);
mPaint.setAntiAlias(true);
mPaint.setDither(true);
final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint.setShader(shader);
// NOTE: we assume bitmap is properly scaled to current density
mBitmapWidth = mBitmap.getWidth();
mBitmapHeight = mBitmap.getHeight();
}
@Override
public void draw(Canvas canvas) {
canvas.drawOval(mRectF, mPaint);
canvas.drawArc(mRectF, 0, 180, false, mBackGroundPaint);
// canvas.drawArc(mRectF, 0, 45, true, mTransparentPaint);
// canvas.drawArc(mRectF, 45, 135, true, mBackGroundPaint);
// canvas.drawArc(mRectF, 135, 180, true, mTransparentPaint);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRectF.set(bounds);
}
@Override
public void setAlpha(int alpha) {
if (mPaint.getAlpha() != alpha) {
mPaint.setAlpha(alpha);
invalidateSelf();
}
}
@Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public int getIntrinsicWidth() {
return mBitmapWidth;
}
@Override
public int getIntrinsicHeight() {
return mBitmapHeight;
}
public void setAntiAlias(boolean aa) {
mPaint.setAntiAlias(aa);
invalidateSelf();
}
@Override
public void setFilterBitmap(boolean filter) {
mPaint.setFilterBitmap(filter);
invalidateSelf();
}
@Override
public void setDither(boolean dither) {
mPaint.setDither(dither);
invalidateSelf();
}
}
请问有什么帮助吗?
您可以尝试使用 canvas clipPath()
:
// First we draw draw backgroudn, it should be cropped with path too
canvas.drawOval(mRectF, paintBackground);
// Creating path that will cover small area on the circle,
// it might be triangle or rectancel or what ever.
// Currently it is triangle between top and left rect centers.
path.reset();
path.moveTo(0, 0);
path.lineTo(0, mRectF.width() / 2f);
path.lineTo(mRectF.height() / 2f, 0);
path.close();
// Clipping canvas to path and drawing small area
canvas.save();
canvas.clipPath(path);
canvas.drawOval(mRectF, paintArc);
canvas.restore();
我正在尝试将圆圈拆分成这样的东西: http://i.stack.imgur.com/hNg3E.png 我想用透明色为圆的主要圆弧部分着色,用黑色为圆的次要圆弧着色。这是我尝试过的,但无法达到最终目标:
public class SplitCircleDrawable extends Drawable {
private final Bitmap mBitmap;
private final Paint mPaint;
private final Paint mBackGroundPaint,mTransparentPaint;
private final RectF mRectF;
private final int mBitmapWidth;
private final int mBitmapHeight;
private Context mCtx;
public SplitCircleDrawable(Bitmap bitmap, Context mContext) {
mCtx = mContext;
mBitmap=bitmap;
mRectF = new RectF();
mPaint = new Paint();
mBackGroundPaint = new Paint();
mTransparentPaint=new Paint();
mBackGroundPaint.setColor(0x97021829);
mTransparentPaint.setColor(Color.TRANSPARENT);
mBackGroundPaint.setDither(true);
mBackGroundPaint.setAntiAlias(true);
mPaint.setAntiAlias(true);
mPaint.setDither(true);
final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint.setShader(shader);
// NOTE: we assume bitmap is properly scaled to current density
mBitmapWidth = mBitmap.getWidth();
mBitmapHeight = mBitmap.getHeight();
}
@Override
public void draw(Canvas canvas) {
canvas.drawOval(mRectF, mPaint);
canvas.drawArc(mRectF, 0, 180, false, mBackGroundPaint);
// canvas.drawArc(mRectF, 0, 45, true, mTransparentPaint);
// canvas.drawArc(mRectF, 45, 135, true, mBackGroundPaint);
// canvas.drawArc(mRectF, 135, 180, true, mTransparentPaint);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRectF.set(bounds);
}
@Override
public void setAlpha(int alpha) {
if (mPaint.getAlpha() != alpha) {
mPaint.setAlpha(alpha);
invalidateSelf();
}
}
@Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public int getIntrinsicWidth() {
return mBitmapWidth;
}
@Override
public int getIntrinsicHeight() {
return mBitmapHeight;
}
public void setAntiAlias(boolean aa) {
mPaint.setAntiAlias(aa);
invalidateSelf();
}
@Override
public void setFilterBitmap(boolean filter) {
mPaint.setFilterBitmap(filter);
invalidateSelf();
}
@Override
public void setDither(boolean dither) {
mPaint.setDither(dither);
invalidateSelf();
}
}
请问有什么帮助吗?
您可以尝试使用 canvas clipPath()
:
// First we draw draw backgroudn, it should be cropped with path too
canvas.drawOval(mRectF, paintBackground);
// Creating path that will cover small area on the circle,
// it might be triangle or rectancel or what ever.
// Currently it is triangle between top and left rect centers.
path.reset();
path.moveTo(0, 0);
path.lineTo(0, mRectF.width() / 2f);
path.lineTo(mRectF.height() / 2f, 0);
path.close();
// Clipping canvas to path and drawing small area
canvas.save();
canvas.clipPath(path);
canvas.drawOval(mRectF, paintArc);
canvas.restore();