如何在 travis-ci 上构建 Monogame c# 项目
How to build a Monogame c# project on travis-ci
travis-ci 构建说
.. could not import "$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets"
将此文件移动到我的项目并在我的 .csproj 文件中编辑它的路径后,它说找不到 mgcb.exe
。
travis-中的文件在哪里ci或者如何添加文件
所以我们需要安装monogame sdk
注意:因为this
所以需要是版本=<3.4
我们需要编辑或.travis.yml
并安装monogame并执行MGCB.exe
language: csharp
solution: Project.sln
before_install:
- wget http://www.monogame.net/releases/v3.4/MonoGame.Linux.zip
- unzip MonoGame.Linux.zip
- find * -type f -exec chmod 777 {} \; # lazy just make all executable
install:
- sudo apt-get install -qq monodevelop libopenal-dev referenceassemblies-pcl ttf-mscorefonts-installer gtk-sharp2; # install needed packages for the monogame sdk
- sudo ./generate.sh && yes Y|sudo ./monogame-linux.run; # install monogame sdk
script:
- (cd Project/Content && mono /opt/monogame-pipeline/MGCB.exe /rebuild /@:"Content.mgcb" /outputDir:"../bin/Release/Content")
我也用了 an older version of the .targets file 并在
之前添加了
<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MSBuildExtensionsPath)\MonoGame\v3.0\Tools\MGCB.exe</MonoGameContentBuilderExe>
这个:
<MonoGameContentBuilderExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/opt/monogame-pipeline/MGCB.exe') ">/opt/monogame-pipeline/MGCB.exe</MonoGameContentBuilderExe>
对我来说,xbuild 不会自动构建它,所以我手动构建了它。
travis-ci 构建说
.. could not import "$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets"
将此文件移动到我的项目并在我的 .csproj 文件中编辑它的路径后,它说找不到 mgcb.exe
。
travis-中的文件在哪里ci或者如何添加文件
所以我们需要安装monogame sdk
注意:因为this
所以需要是版本=<3.4我们需要编辑或.travis.yml
并安装monogame并执行MGCB.exe
language: csharp
solution: Project.sln
before_install:
- wget http://www.monogame.net/releases/v3.4/MonoGame.Linux.zip
- unzip MonoGame.Linux.zip
- find * -type f -exec chmod 777 {} \; # lazy just make all executable
install:
- sudo apt-get install -qq monodevelop libopenal-dev referenceassemblies-pcl ttf-mscorefonts-installer gtk-sharp2; # install needed packages for the monogame sdk
- sudo ./generate.sh && yes Y|sudo ./monogame-linux.run; # install monogame sdk
script:
- (cd Project/Content && mono /opt/monogame-pipeline/MGCB.exe /rebuild /@:"Content.mgcb" /outputDir:"../bin/Release/Content")
我也用了 an older version of the .targets file 并在
之前添加了<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MSBuildExtensionsPath)\MonoGame\v3.0\Tools\MGCB.exe</MonoGameContentBuilderExe>
这个:
<MonoGameContentBuilderExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/opt/monogame-pipeline/MGCB.exe') ">/opt/monogame-pipeline/MGCB.exe</MonoGameContentBuilderExe>
对我来说,xbuild 不会自动构建它,所以我手动构建了它。