3D 渲染中的 BRDF
BRDFs in 3D Rendering
我正在阅读 this 著名文章,我似乎无法理解 BRDF 概念,尤其是粗体部分:
The surface’s response to light is quantified by a function called the
BRDF (Bidirectional Reflectance Distribution Function), which we will
denote as f(l, v). Each direction (incoming and outgoing) can be
parameterized with two numbers (e.g. polar coordinates), so the
overall dimensionality of the BRDF is four.
作者指的是哪些方向?另外,如果这是 3d,那么如何用两个数字而不是三个数字来参数化方向?
BRDF 描述了表面的光反射特性。对于每一对入射 (l) 和出射 (v) 方向,BRDF 会告诉您有多少光将沿 v 反射。由于我们在表面 space 中,两个极坐标足以定义整个半球反射点。来自 anu.edu.au 的下图说明了这个概念:
我正在阅读 this 著名文章,我似乎无法理解 BRDF 概念,尤其是粗体部分:
The surface’s response to light is quantified by a function called the BRDF (Bidirectional Reflectance Distribution Function), which we will denote as f(l, v). Each direction (incoming and outgoing) can be parameterized with two numbers (e.g. polar coordinates), so the overall dimensionality of the BRDF is four.
作者指的是哪些方向?另外,如果这是 3d,那么如何用两个数字而不是三个数字来参数化方向?
BRDF 描述了表面的光反射特性。对于每一对入射 (l) 和出射 (v) 方向,BRDF 会告诉您有多少光将沿 v 反射。由于我们在表面 space 中,两个极坐标足以定义整个半球反射点。来自 anu.edu.au 的下图说明了这个概念: