touched/untouched 未在自定义输入组件中更新 - Angular 2

touched/untouched not updating in custom input component - Angular 2

我有一个自定义输入组件,它正在更新验证和状态,touched/untouched 除外。其他所有状态 (pristine/dirty) 都按预期工作。

这是一个笨蛋:https://plnkr.co/edit/O9KWzwhjvySnXd7vyo71

import { Component, OnInit, Input, ElementRef, forwardRef, Renderer } from '@angular/core';
import { REACTIVE_FORM_DIRECTIVES, Validator, Validators, NG_VALUE_ACCESSOR, ControlValueAccessor} from '@angular/forms';



export const CUSTOM_INPUT_CONTROL_VALUE_ACCESSOR: any = /*@ts2dart_const*/ {
  provide: NG_VALUE_ACCESSOR,
  useExisting: forwardRef(() => CustomInputComponent),
  multi: true
};

const noop = () => {};

@Component({
  selector: 'my-custom-input',
  providers: [CUSTOM_INPUT_CONTROL_VALUE_ACCESSOR],
  template: `
  <div class="form-group">
    <label>CUSTOM INPUT</label>
    <input type="text" class="form-control" [(ngModel)]="value" required>
    <p *ngIf="control.errors.required && control.touched">Field is required</p>
    <strong>Has input been touched: {{control.touched ? 'Yes' : 'No'}}</strong><br>
    <strong>Is input untouched: {{control.untouched ? 'Yes' : 'No'}}</strong><br>
    <strong>Is input dirty: {{control.dirty ? 'Yes' : 'No'}}</strong> <br>
        <strong>Is input pristine: {{control.pristine ? 'Yes' : 'No'}}</strong>
  </div>
  <div>
    In Custom Component: {{value}}
  </div>
`
})


export class CustomInputComponent implements ControlValueAccessor {
  @Input() control;


  // The internal data model
  private _value: any = '';

  //Placeholders for the callbacks
  private _onTouchedCallback: (_:any) => void = noop;

  private _onChangeCallback: (_:any) => void = noop;

  //get accessor
  get value(): any { return this._value; };

  //set accessor including call the onchange callback
  set value(v: any) {
    if (v !== this._value) {
      this._value = v;
      this._onChangeCallback(v);
    }
  }

  //Set touched on blur
  onTouched(){
    this._onTouchedCallback(null);
  }

  //From ControlValueAccessor interface
  writeValue(value: any) {
    this._value = value;
  }

  //From ControlValueAccessor interface
  registerOnChange(fn: any) {
    this._onChangeCallback = fn;
  }

  //From ControlValueAccessor interface
  registerOnTouched(fn: any) {
    this._onTouchedCallback = fn;
  }

}

感谢您的帮助!

我犯了两个错误,就像一个笨蛋。所以模板需要是:

<div class="form-group">
    <label>CUSTOM INPUT</label>
    <input type="text" class="form-control" [(ngModel)]="value" (blur)="onTouched($event)" required>
    <p *ngIf="control?.errors?.required && control?.touched">Field is required</p>

    <strong>Has input been touched: {{control.touched ? 'Yes' : 'No'}}</strong><br>
    <strong>Is input untouched: {{control.untouched ? 'Yes' : 'No'}}</strong><br>
    <strong>Is input dirty: {{control.dirty ? 'Yes' : 'No'}}</strong> <br>
    <strong>Is input pristine: {{control.pristine ? 'Yes' : 'No'}}</strong>
  </div>
  <div>
    In Custom Component: {{value}}
  </div>

所以输入 (blur)="onTouched($event)"<p *ngIf="control?.errors?.required && control?.touched">

的两件事

刚刚踩到了@sharpmachine 的答案,它帮助解决了我的问题。我只想改进它:

不必在模板级别将 blur 事件绑定到 onTouched()(这可能容易出错),可以将 ControlValueAccessor 公开为 Directive 并在那里绑定事件。

import { Directive, forwardRef } from '@angular/core';
import { ControlValueAccessor, NG_VALUE_ACCESSOR } from '@angular/forms';

export const CUSTOM_INPUT_CONTROL_VALUE_ACCESSOR: any = {
  provide: NG_VALUE_ACCESSOR,
  useExisting: forwardRef(() => CustomInputAccessor),
  multi: true
};

@Directive({
  selector: 'my-custom-input',
  host: {'(blur)': 'onTouched($event)'},
  providers: [CUSTOM_INPUT_CONTROL_VALUE_ACCESSOR],
})
export class CustomInputAccessor implements ControlValueAccessor {

  // The internal data model
  private _value: any = '';

  public onChange: any = (_) => { /*Empty*/ }
  public onTouched: any = () => { /*Empty*/ }

  get value(): any { return this._value; };

  set value(v: any) {
    if (v !== this._value) {
      this._value = v;
      this.onChange(v);
    }
  }

  writeValue(value: any) {
    this._value = value;
  }

  registerOnChange(fn: any) {
    this.onChange = fn;
  }

  registerOnTouched(fn: any) {
    this.onTouched = fn;
  }
}

这样您就可以使用该组件而无需在每次使用时都绑定 blur 事件。

希望对您有所帮助!