"path" 使用 CABasicAnimation 的动画 - 将 "x" 变成复选标记
"path" animation with CABasicAnimation - Turn "x" into a checkmark
我想将 'morph' 从 "x" 动画化为复选标记:所以这个:
应该变成这样(动画):
我分别创建了这些路径(请参阅下面的代码)但是当我尝试使用 CABasicAnimation 为它们设置动画时,我得到的是这个而不是开头的十字:
然后这变成了复选标记。为什么?我该如何解决?或者这不适用于 CABasicAnimation?
// just the blue background
let shapeLayer = CAShapeLayer()
shapeLayer.frame = CGRect(x: 0, y: 0, width: bounds.height, height: bounds.height)
shapeLayer.backgroundColor = UIColor.blue.cgColor
layer.addSublayer(shapeLayer)
// first path (the "x")
let padding: CGFloat = 10
let crossPath = UIBezierPath()
crossPath.move(to: CGPoint(x: padding, y: padding))
crossPath.addLine(to: CGPoint(x: bounds.height - padding, y: bounds.height - padding))
crossPath.move(to: CGPoint(x: bounds.height - padding, y: padding))
crossPath.addLine(to: CGPoint(x: padding, y: bounds.height - padding))
// Create the shape layer that will draw the path
let signLayer = CAShapeLayer()
signLayer.frame = bounds
signLayer.path = crossPath.cgPath // setting the path from above
signLayer.strokeColor = UIColor.white.cgColor
signLayer.fillColor = UIColor.clear.cgColor
signLayer.lineWidth = 4
// add it to your view's layer and you're done!
layer.addSublayer(signLayer)
let anim: CABasicAnimation = CABasicAnimation(keyPath: "path")
anim.duration = 10.0 // just a test value to see the animation more clearly
// the checkmark
let checkmarkPath = UIBezierPath()
checkmarkPath.move(to: CGPoint(x: bounds.height - padding, y: padding))
checkmarkPath.addLine(to: CGPoint(x: 2 * padding, y: bounds.height - padding))
checkmarkPath.addLine(to: CGPoint(x: padding, y: bounds.height / 2))
anim.fromValue = crossPath.cgPath
anim.toValue = checkmarkPath.cgPath
signLayer.path = checkmarkPath.cgPath
signLayer.add(anim, forKey: "path")
要正确设置动画,您需要在具有相同点数的 2 条路径之间设置动画。您的 crossPath 有 4 个点,checkmarkPath 有 3 个点。
我想将 'morph' 从 "x" 动画化为复选标记:所以这个:
应该变成这样(动画):
我分别创建了这些路径(请参阅下面的代码)但是当我尝试使用 CABasicAnimation 为它们设置动画时,我得到的是这个而不是开头的十字:
然后这变成了复选标记。为什么?我该如何解决?或者这不适用于 CABasicAnimation?
// just the blue background
let shapeLayer = CAShapeLayer()
shapeLayer.frame = CGRect(x: 0, y: 0, width: bounds.height, height: bounds.height)
shapeLayer.backgroundColor = UIColor.blue.cgColor
layer.addSublayer(shapeLayer)
// first path (the "x")
let padding: CGFloat = 10
let crossPath = UIBezierPath()
crossPath.move(to: CGPoint(x: padding, y: padding))
crossPath.addLine(to: CGPoint(x: bounds.height - padding, y: bounds.height - padding))
crossPath.move(to: CGPoint(x: bounds.height - padding, y: padding))
crossPath.addLine(to: CGPoint(x: padding, y: bounds.height - padding))
// Create the shape layer that will draw the path
let signLayer = CAShapeLayer()
signLayer.frame = bounds
signLayer.path = crossPath.cgPath // setting the path from above
signLayer.strokeColor = UIColor.white.cgColor
signLayer.fillColor = UIColor.clear.cgColor
signLayer.lineWidth = 4
// add it to your view's layer and you're done!
layer.addSublayer(signLayer)
let anim: CABasicAnimation = CABasicAnimation(keyPath: "path")
anim.duration = 10.0 // just a test value to see the animation more clearly
// the checkmark
let checkmarkPath = UIBezierPath()
checkmarkPath.move(to: CGPoint(x: bounds.height - padding, y: padding))
checkmarkPath.addLine(to: CGPoint(x: 2 * padding, y: bounds.height - padding))
checkmarkPath.addLine(to: CGPoint(x: padding, y: bounds.height / 2))
anim.fromValue = crossPath.cgPath
anim.toValue = checkmarkPath.cgPath
signLayer.path = checkmarkPath.cgPath
signLayer.add(anim, forKey: "path")
要正确设置动画,您需要在具有相同点数的 2 条路径之间设置动画。您的 crossPath 有 4 个点,checkmarkPath 有 3 个点。