如何使用 physics body editor 的 Loader 在 Libgdx 中加载 fixture
How to use physics body editor's Loader to load fixture in Libgdx
抱歉这个愚蠢的问题,但我不知道在从物理 body 编辑器软件,aurelions ribbon 创建 body fixture 之后做什么。我不知道如何使用加载程序,我只是尝试
BodyEditorLoader loader = new BodyEditorLoader(
Gdx.files.internal("data/player.json"));
// 1. Create a BodyDef, as usual.
BodyDef bd = new BodyDef();
bd.position.set(0, 0);
bd.type = BodyType.DynamicBody;
// 2. Create a FixtureDef, as usual.
FixtureDef fd = new FixtureDef();
fd.density = 1;
fd.friction = 0.5f;
fd.restitution = 0.3f;
但是在第 1 行向我显示错误 BodyEditorLoader 是未知的,我不知道如何让它知道 android studio。
尝试将此 class 添加到您的项目中,(尽管由于 libGDX
API 中的更改,它有可能无法正常工作,但应该相当容易使用):
三个简单的步骤:
- Create body editor loader
BodyEditorLoader loader = new BodyEditorLoader(Gdx.files.internal("data/player.json"));
- Create body definition then create body by using that def from physics world.
BodyDef bdef = new BodyDef();
bdef.position.set(0,0);
bdef.type = BodyDef.BodyType.DynamicBody;
Body body = world.createBody(bdef);
- Create Fixture definition and attach to body
FixtureDef fdef = new FixtureDef();
fdef.density = 1;
fdef.friction = 0.5f;
fdef.restitution = 0.5f;
float scale =.1f;
loader.attachFixture(body, "Name", fdef, scale);
抱歉这个愚蠢的问题,但我不知道在从物理 body 编辑器软件,aurelions ribbon 创建 body fixture 之后做什么。我不知道如何使用加载程序,我只是尝试
BodyEditorLoader loader = new BodyEditorLoader(
Gdx.files.internal("data/player.json"));
// 1. Create a BodyDef, as usual.
BodyDef bd = new BodyDef();
bd.position.set(0, 0);
bd.type = BodyType.DynamicBody;
// 2. Create a FixtureDef, as usual.
FixtureDef fd = new FixtureDef();
fd.density = 1;
fd.friction = 0.5f;
fd.restitution = 0.3f;
但是在第 1 行向我显示错误 BodyEditorLoader 是未知的,我不知道如何让它知道 android studio。
尝试将此 class 添加到您的项目中,(尽管由于 libGDX
API 中的更改,它有可能无法正常工作,但应该相当容易使用):
三个简单的步骤:
- Create body editor loader
BodyEditorLoader loader = new BodyEditorLoader(Gdx.files.internal("data/player.json"));
- Create body definition then create body by using that def from physics world.
BodyDef bdef = new BodyDef();
bdef.position.set(0,0);
bdef.type = BodyDef.BodyType.DynamicBody;
Body body = world.createBody(bdef);
- Create Fixture definition and attach to body
FixtureDef fdef = new FixtureDef();
fdef.density = 1;
fdef.friction = 0.5f;
fdef.restitution = 0.5f;
float scale =.1f;
loader.attachFixture(body, "Name", fdef, scale);