创建变化的变量
creating variable that change
这是我的代码的一部分:
float score_from_judge(number_judges, n)
{
float judge_score;
printf("Score from judge %d? ", n);
scanf("%f", &judge_score);
return(judge_score);
}
int main(void)
{
int n;
float judge_score;
n=1;
for(n; n<=number_judges; n++ ) {
judge_score = score_from_judge(number_judges, n)
}
}
我正在寻找一种方法来在每次 score_from_judge returns 值时将 judge_score 保存在变量中。
我试图找到一种方法来为每个循环创建一个新变量。
例如,我第一次收到 judge_score 它被保存在 variable_1 中,下一次在 variable_2 中等等
声明一个浮点数组并在'for'循环中设置它的值,如图所示:
int main(){
float judge_score[10];
for(int n=1; n<=number_judges; n++ ) {
judge_score[n] = score_from_judge(number_judges, n);
}
}
这是我的代码的一部分:
float score_from_judge(number_judges, n)
{
float judge_score;
printf("Score from judge %d? ", n);
scanf("%f", &judge_score);
return(judge_score);
}
int main(void)
{
int n;
float judge_score;
n=1;
for(n; n<=number_judges; n++ ) {
judge_score = score_from_judge(number_judges, n)
}
}
我正在寻找一种方法来在每次 score_from_judge returns 值时将 judge_score 保存在变量中。 我试图找到一种方法来为每个循环创建一个新变量。
例如,我第一次收到 judge_score 它被保存在 variable_1 中,下一次在 variable_2 中等等
声明一个浮点数组并在'for'循环中设置它的值,如图所示:
int main(){
float judge_score[10];
for(int n=1; n<=number_judges; n++ ) {
judge_score[n] = score_from_judge(number_judges, n);
}
}