如何在中途跳出 if 语句 | java

How to break out of an if statement mid way | java

我有一个 if 语句(回合制攻击),如果有一种简单的方法可以打破 if 语句,这样敌人已经死了就不会反击了?

希望不要再做一个等于我已有的 if 语句。在彼此内部包含 2 个相同的 if 语句听起来很愚蠢。

我猜最简单的方法是当 Enemy 死亡时让 While 循环爆发。但我不是专家。

while (!monster.isDead() && !player.isDead())
        {
            HashSet<String> input = reader.getInput();

            if(input.contains("attack")) {
                int playerAttack = player.attack();
                int monsterAttack = monster.attack();

                if (monster.getMonsterLiv() > 0) 
                {                   
                    monster.getAttacked(playerAttack);                
                    System.out.println(Utilities.battleString(player.getName(), monster.getMonsterNavn(), playerAttack, monsterAttack, monster.getMonsterLiv()));
                    overView += "\n" + Utilities.battleString(player.getName(), monster.getMonsterNavn(), playerAttack, monsterAttack, monster.getMonsterLiv());

                    player.getAttacked(monster.attack()); 
                    System.out.println(Utilities.battleString(monster.getMonsterNavn(), player.getName(), monsterAttack, playerAttack, player.getHealth()));
                    overView += "\n" + Utilities.battleString(monster.getMonsterNavn(), player.getName(), monsterAttack, playerAttack, player.getHealth());
                } else {
                    monster.getAttacked(playerAttack);                
                    System.out.println(player.getName() + " attacks " + monster.getMonsterNavn() + " for " + playerAttack + " damage, and kills the " + monster.getMonsterNavn());
                    overView += "\n" + player.getName() + " attacks " + monster.getMonsterNavn() + " for " + playerAttack + " damage, and kills the " + monster.getMonsterNavn();
                }
            }
            else if (input.contains("run"))
            {
                player.setGold(player.getGold() - 50);
                break;
            }
            else {
                System.out.println("Unknown word, try \"attack\" or \"run\" instead!");
            }
        }

我这样做的方式可能有点奇怪。也欢迎代码的任何格式提示!

将你的攻击程序的内容更改如下:

int playerAttack = player.attack();
int monsterAttack = monster.attack();

monster.getAttacked(playerAttack);
//etc

if (monster.getMonsterLiv() > 0)
{
    player.getAttacked(monster.attack());
    //etc
} else {
    //The monster dies from massive damage!
}

这个想法是,你总是将玩家的攻击应用到怪物上,然后你只在怪物还有生命的情况下将玩家的攻击应用到怪物上。

这样您就不必 "break out" 您的逻辑;下一次循环迭代会自动结束