xCode 8.1 GLFWWindow "first responder" 问题
xCode 8.1 GLFWWindow "first responder" Issue
我最近一直在使用 OpenGL,并决定将 C++ 用于我最新的 OpenGL 项目。我正在使用 xCode 8.1,我的库路径和 header 路径正确链接。一切编译正常,但我在运行时收到此错误:
2016-11-03 15:17:24.649264 Modulo[25303:14858638] [General] ERROR: Setting <GLFWContentView: 0x100343da0> as the first responder for window <GLFWWindow: 0x100222540>, but it is in a different window ((null))! This would eventually crash when the view is freed. The first responder will be set to nil.(
0 AppKit 0x00007fff85c069a4 -[NSWindow _validateFirstResponder:] + 566
1 AppKit 0x00007fff853f79eb -[NSWindow _setFirstResponder:] + 31
2 AppKit 0x00007fff8549f66a -[NSWindow _realMakeFirstResponder:] + 406
3 AppKit 0x00007fff8549f480 -[NSWindow makeFirstResponder:] + 123
4 libglfw3.3.dylib 0x000000010011194a _glfwPlatformCreateWindow + 610
5 libglfw3.3.dylib 0x000000010010d533 glfwCreateWindow + 428
6 Modulo 0x00000001000010a8 main + 296
7 libdyld.dylib 0x00007fff9c828255 start + 1
8 ??? 0x0000000000000001 0x0 + 1)
我运行产生这个错误的代码如下:
#include <iostream>
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
int main(int argc, const char * argv[]) {
//Engine Startup.
std::cout << "<----- Engine Start-Up ----->" << std::endl;
//Initialize GLFW.
if(!glfwInit()) {
std::cout << "- GLFW Failed to Initialize!" << std::endl;
return -1;
}
std::cout << "+ GLFW Initialized!" << std::endl;
//Create GLFWWindow
GLFWwindow* window = glfwCreateWindow(640, 480, "Engine", nullptr, nullptr);
if(!window) {
std::cout << "- GLFWWindow Failed to Create!" << std::endl;
glfwTerminate();
return -1;
}
std::cout << "+ GLFWWindow Created!" << std::endl;
return 0;
}
程序正常运行,但此错误可能会在以后成为问题,并且还会使控制台难以调试,所以我想尽早尝试解决它!
在此先感谢您,如果需要更多信息,请告诉我! :)
我是初学者,也遇到过这个问题
我遇到错误但成功创建 window。如何添加:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
在 glfwCreateWindow
之前?
注意此处的讨论 ,这表明它是 macOS Sierra 中的一个已知错误,已在 GLFW 的 git 存储库中解决,但尚未发布。
我最近一直在使用 OpenGL,并决定将 C++ 用于我最新的 OpenGL 项目。我正在使用 xCode 8.1,我的库路径和 header 路径正确链接。一切编译正常,但我在运行时收到此错误:
2016-11-03 15:17:24.649264 Modulo[25303:14858638] [General] ERROR: Setting <GLFWContentView: 0x100343da0> as the first responder for window <GLFWWindow: 0x100222540>, but it is in a different window ((null))! This would eventually crash when the view is freed. The first responder will be set to nil.(
0 AppKit 0x00007fff85c069a4 -[NSWindow _validateFirstResponder:] + 566
1 AppKit 0x00007fff853f79eb -[NSWindow _setFirstResponder:] + 31
2 AppKit 0x00007fff8549f66a -[NSWindow _realMakeFirstResponder:] + 406
3 AppKit 0x00007fff8549f480 -[NSWindow makeFirstResponder:] + 123
4 libglfw3.3.dylib 0x000000010011194a _glfwPlatformCreateWindow + 610
5 libglfw3.3.dylib 0x000000010010d533 glfwCreateWindow + 428
6 Modulo 0x00000001000010a8 main + 296
7 libdyld.dylib 0x00007fff9c828255 start + 1
8 ??? 0x0000000000000001 0x0 + 1)
我运行产生这个错误的代码如下:
#include <iostream>
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
int main(int argc, const char * argv[]) {
//Engine Startup.
std::cout << "<----- Engine Start-Up ----->" << std::endl;
//Initialize GLFW.
if(!glfwInit()) {
std::cout << "- GLFW Failed to Initialize!" << std::endl;
return -1;
}
std::cout << "+ GLFW Initialized!" << std::endl;
//Create GLFWWindow
GLFWwindow* window = glfwCreateWindow(640, 480, "Engine", nullptr, nullptr);
if(!window) {
std::cout << "- GLFWWindow Failed to Create!" << std::endl;
glfwTerminate();
return -1;
}
std::cout << "+ GLFWWindow Created!" << std::endl;
return 0;
}
程序正常运行,但此错误可能会在以后成为问题,并且还会使控制台难以调试,所以我想尽早尝试解决它!
在此先感谢您,如果需要更多信息,请告诉我! :)
我是初学者,也遇到过这个问题
我遇到错误但成功创建 window。如何添加:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
在 glfwCreateWindow
之前?
注意此处的讨论