C# 创建用于绘制像素和渲染文本的网格
C# Create Grid For Painting Pixels and Rendering Text
我正在尝试找到创建像素的最佳途径 "grid" 允许基本的绘画功能,例如通过单击和移动鼠标为像素着色,选择要复制、粘贴的区域,或移动,或使用其他图形功能以将文本或形状渲染到像素。我看过一些示例,例如 this example 覆盖了面板控件并且与我想要实现的外观相似,但是绘画速度很慢而且看起来效果不佳用于用鼠标绘图。是否有控件或我可以覆盖的控件允许我正在寻找的功能?
下面是上述示例的示例:
Sample pixel grid
以及我从上面的例子改编而来的代码:
public class Pixel
{
public Rectangle Bounds { get; set; }
public bool IsOn { get; set; }
public bool IsSelected { get; set; }
}
public class PixelGridControl : Panel
{
public int Columns = 99;
public int Rows = 63;
private readonly Pixel[,] pixels;
public PixelGridControl()
{
this.DoubleBuffered = true;
this.ResizeRedraw = true;
// initialize pixel grid:
pixels = new Pixel[Columns, Rows];
for (int y = 0; y < Rows; ++y)
{
for (int x = 0; x < Columns; ++x)
{
pixels[x, y] = new Pixel();
}
}
}
// adjust each column and row to fit entire client area:
protected override void OnResize(EventArgs e)
{
int top = 0;
for (int y = 0; y < Rows; ++y)
{
int left = 0;
int height = (this.ClientSize.Height - top) / (Rows - y);
for (int x = 0; x < Columns; ++x)
{
int width = (this.ClientSize.Width - left) / (Columns - x);
pixels[x, y].Bounds = new Rectangle(left, top, width, height);
left += width;
}
top += height;
}
base.OnResize(e);
}
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
for (int y = 0; y < Rows; ++y)
{
for (int x = 0; x < Columns; ++x)
{
if (pixels[x, y].IsOn)
{
e.Graphics.FillRectangle(Brushes.Gold, pixels[x, y].Bounds);
}
else
{
ControlPaint.DrawButton(e.Graphics, pixels[x, y].Bounds,
ButtonState.Normal);
}
}
}
base.OnPaint(e);
}
// determine which button the user pressed:
protected override void OnMouseDown(MouseEventArgs e)
{
for (int y = 0; y < Rows; ++y)
{
for (int x = 0; x < Columns; ++x)
{
if (pixels[x, y].Bounds.Contains(e.Location))
{
pixels[x, y].IsOn = true;
this.Invalidate();
MessageBox.Show(
string.Format("You pressed on button ({0}, {1})",
x.ToString(), y.ToString())
);
}
}
}
base.OnMouseDown(e);
}
}
这是一个最小的例子,它使用位图作为像素存储,并在面板中显示放大的像素以供编辑。
您可以通过将其设置为编辑 Picturebox pBox_Target.Image
中的像素来使用它,可能像这样:
public Form1()
{
InitializeComponent();
..
..
pixelEditor1.APBox = pBox_Target;
pixelEditor1.TgtBitmap = (Bitmap)pixelEditor1.APBox.Image;
..
}
编辑器在最少的属性中公开了像素大小和绘制颜色..
总而言之,它略多于 100 行 - 当然是为了扩展!
这是在工作:
class PixelEditor : Panel
{
public Color DrawColor { get; set; }
public Color GridColor { get; set; }
int pixelSize = 8;
public int PixelSize
{
get { return pixelSize; }
set
{
pixelSize = value;
Invalidate();
}
}
public Bitmap TgtBitmap { get; set; }
public Point TgtMousePos { get; set; }
Point lastPoint = Point.Empty;
PictureBox aPBox = null;
public PictureBox APBox {
get { return aPBox; }
set
{
if (value == null) return;
aPBox = value;
aPBox.MouseClick -=APBox_MouseClick;
aPBox.MouseClick +=APBox_MouseClick;
}
}
private void APBox_MouseClick(object sender, MouseEventArgs e)
{
TgtMousePos = e.Location;
Invalidate();
}
public PixelEditor()
{
DoubleBuffered = true;
BackColor = Color.White;
GridColor = Color.DimGray;
DrawColor = Color.Red;
PixelSize = 10;
TgtMousePos = Point.Empty;
if (APBox != null && APBox.Image != null)
TgtBitmap = (Bitmap)APBox.Image;
MouseClick +=PixelEditor_MouseClick;
MouseMove +=PixelEditor_MouseMove;
Paint +=PixelEditor_Paint;
}
private void PixelEditor_Paint(object sender, PaintEventArgs e)
{
if (DesignMode) return;
Graphics g = e.Graphics;
int cols = ClientSize.Width / PixelSize;
int rows = ClientSize.Height / PixelSize;
if (TgtMousePos.X < 0 || TgtMousePos.Y < 0) return;
for (int x = 0; x < cols; x++)
for (int y = 0; y < rows; y++)
{
int sx = TgtMousePos.X + x;
int sy = TgtMousePos.Y + y;
if (sx > TgtBitmap.Width || sy > TgtBitmap.Height) continue;
Color col = TgtBitmap.GetPixel(sx, sy);
using (SolidBrush b = new SolidBrush(col))
using (Pen p = new Pen(GridColor))
{
Rectangle rect = new Rectangle(x * PixelSize, y * PixelSize,
PixelSize, PixelSize);
g.FillRectangle(b, rect);
g.DrawRectangle(p, rect);
}
}
}
private void PixelEditor_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
int x = TgtMousePos.X + e.X / PixelSize;
int y = TgtMousePos.Y + e.Y / PixelSize;
if (new Point(x, y) == lastPoint) return;
Bitmap bmp = (Bitmap)APBox.Image;
bmp.SetPixel(x,y, DrawColor);
APBox.Image = bmp;
Invalidate();
lastPoint = new Point(x, y);
}
private void PixelEditor_MouseClick(object sender, MouseEventArgs e)
{
int x = TgtMousePos.X + e.X / PixelSize;
int y = TgtMousePos.Y + e.Y / PixelSize;
Bitmap bmp = (Bitmap)APBox.Image;
bmp.SetPixel(x,y, DrawColor);
APBox.Image = bmp;
Invalidate();
}
}
请注意,此解决方案既不使用特殊像素 class,也不对选择像素集做出任何规定。要实现大多数选择工具,您可以使用 GraphicsPath
;你可以填充路径或使用 IsVisible
遍历其边界以枚举路径中的像素..
更新: 而不是 Panel
,这是一个 Container
控件,并不是真正要在上面绘制,您可以使用 Picturebox
或 Label
(Autosize=false
);两者都开箱即用 DoubleBuffered
属性 并且比 Panels
更好地支持绘图。
我正在尝试找到创建像素的最佳途径 "grid" 允许基本的绘画功能,例如通过单击和移动鼠标为像素着色,选择要复制、粘贴的区域,或移动,或使用其他图形功能以将文本或形状渲染到像素。我看过一些示例,例如 this example 覆盖了面板控件并且与我想要实现的外观相似,但是绘画速度很慢而且看起来效果不佳用于用鼠标绘图。是否有控件或我可以覆盖的控件允许我正在寻找的功能?
下面是上述示例的示例: Sample pixel grid
以及我从上面的例子改编而来的代码:
public class Pixel
{
public Rectangle Bounds { get; set; }
public bool IsOn { get; set; }
public bool IsSelected { get; set; }
}
public class PixelGridControl : Panel
{
public int Columns = 99;
public int Rows = 63;
private readonly Pixel[,] pixels;
public PixelGridControl()
{
this.DoubleBuffered = true;
this.ResizeRedraw = true;
// initialize pixel grid:
pixels = new Pixel[Columns, Rows];
for (int y = 0; y < Rows; ++y)
{
for (int x = 0; x < Columns; ++x)
{
pixels[x, y] = new Pixel();
}
}
}
// adjust each column and row to fit entire client area:
protected override void OnResize(EventArgs e)
{
int top = 0;
for (int y = 0; y < Rows; ++y)
{
int left = 0;
int height = (this.ClientSize.Height - top) / (Rows - y);
for (int x = 0; x < Columns; ++x)
{
int width = (this.ClientSize.Width - left) / (Columns - x);
pixels[x, y].Bounds = new Rectangle(left, top, width, height);
left += width;
}
top += height;
}
base.OnResize(e);
}
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
for (int y = 0; y < Rows; ++y)
{
for (int x = 0; x < Columns; ++x)
{
if (pixels[x, y].IsOn)
{
e.Graphics.FillRectangle(Brushes.Gold, pixels[x, y].Bounds);
}
else
{
ControlPaint.DrawButton(e.Graphics, pixels[x, y].Bounds,
ButtonState.Normal);
}
}
}
base.OnPaint(e);
}
// determine which button the user pressed:
protected override void OnMouseDown(MouseEventArgs e)
{
for (int y = 0; y < Rows; ++y)
{
for (int x = 0; x < Columns; ++x)
{
if (pixels[x, y].Bounds.Contains(e.Location))
{
pixels[x, y].IsOn = true;
this.Invalidate();
MessageBox.Show(
string.Format("You pressed on button ({0}, {1})",
x.ToString(), y.ToString())
);
}
}
}
base.OnMouseDown(e);
}
}
这是一个最小的例子,它使用位图作为像素存储,并在面板中显示放大的像素以供编辑。
您可以通过将其设置为编辑 Picturebox pBox_Target.Image
中的像素来使用它,可能像这样:
public Form1()
{
InitializeComponent();
..
..
pixelEditor1.APBox = pBox_Target;
pixelEditor1.TgtBitmap = (Bitmap)pixelEditor1.APBox.Image;
..
}
编辑器在最少的属性中公开了像素大小和绘制颜色..
总而言之,它略多于 100 行 - 当然是为了扩展!
这是在工作:
class PixelEditor : Panel
{
public Color DrawColor { get; set; }
public Color GridColor { get; set; }
int pixelSize = 8;
public int PixelSize
{
get { return pixelSize; }
set
{
pixelSize = value;
Invalidate();
}
}
public Bitmap TgtBitmap { get; set; }
public Point TgtMousePos { get; set; }
Point lastPoint = Point.Empty;
PictureBox aPBox = null;
public PictureBox APBox {
get { return aPBox; }
set
{
if (value == null) return;
aPBox = value;
aPBox.MouseClick -=APBox_MouseClick;
aPBox.MouseClick +=APBox_MouseClick;
}
}
private void APBox_MouseClick(object sender, MouseEventArgs e)
{
TgtMousePos = e.Location;
Invalidate();
}
public PixelEditor()
{
DoubleBuffered = true;
BackColor = Color.White;
GridColor = Color.DimGray;
DrawColor = Color.Red;
PixelSize = 10;
TgtMousePos = Point.Empty;
if (APBox != null && APBox.Image != null)
TgtBitmap = (Bitmap)APBox.Image;
MouseClick +=PixelEditor_MouseClick;
MouseMove +=PixelEditor_MouseMove;
Paint +=PixelEditor_Paint;
}
private void PixelEditor_Paint(object sender, PaintEventArgs e)
{
if (DesignMode) return;
Graphics g = e.Graphics;
int cols = ClientSize.Width / PixelSize;
int rows = ClientSize.Height / PixelSize;
if (TgtMousePos.X < 0 || TgtMousePos.Y < 0) return;
for (int x = 0; x < cols; x++)
for (int y = 0; y < rows; y++)
{
int sx = TgtMousePos.X + x;
int sy = TgtMousePos.Y + y;
if (sx > TgtBitmap.Width || sy > TgtBitmap.Height) continue;
Color col = TgtBitmap.GetPixel(sx, sy);
using (SolidBrush b = new SolidBrush(col))
using (Pen p = new Pen(GridColor))
{
Rectangle rect = new Rectangle(x * PixelSize, y * PixelSize,
PixelSize, PixelSize);
g.FillRectangle(b, rect);
g.DrawRectangle(p, rect);
}
}
}
private void PixelEditor_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
int x = TgtMousePos.X + e.X / PixelSize;
int y = TgtMousePos.Y + e.Y / PixelSize;
if (new Point(x, y) == lastPoint) return;
Bitmap bmp = (Bitmap)APBox.Image;
bmp.SetPixel(x,y, DrawColor);
APBox.Image = bmp;
Invalidate();
lastPoint = new Point(x, y);
}
private void PixelEditor_MouseClick(object sender, MouseEventArgs e)
{
int x = TgtMousePos.X + e.X / PixelSize;
int y = TgtMousePos.Y + e.Y / PixelSize;
Bitmap bmp = (Bitmap)APBox.Image;
bmp.SetPixel(x,y, DrawColor);
APBox.Image = bmp;
Invalidate();
}
}
请注意,此解决方案既不使用特殊像素 class,也不对选择像素集做出任何规定。要实现大多数选择工具,您可以使用 GraphicsPath
;你可以填充路径或使用 IsVisible
遍历其边界以枚举路径中的像素..
更新: 而不是 Panel
,这是一个 Container
控件,并不是真正要在上面绘制,您可以使用 Picturebox
或 Label
(Autosize=false
);两者都开箱即用 DoubleBuffered
属性 并且比 Panels
更好地支持绘图。