如何在Swift中画一条线 3
How to draw a line in Swift 3
我希望用户触摸 2 个点,然后在这两点之间画一条线。这是我目前所拥有的:
func drawline(){
let context = UIGraphicsGetCurrentContext()
context!.beginPath()
context?.move(to: pointA)
context?.addLine(to: pointB)
context!.strokePath()
}
pointA
是用户触摸的第一个点,pointB
是第二个点。我收到错误:
thread 1:EXC_BREAKPOINT
在此先感谢您的帮助。
要在两点之间画一条线,您需要做的第一件事是从当前的 UIView
中获取 CGPoints
,有几种方法可以实现这一点。为了示例,我将使用 UITapGestureRecognizer
来检测您何时点击。
另一个步骤是,一旦你保存了两点,就在两点之间绘制线,为此,你可以像以前一样使用图形上下文或使用 CAShapeLayer
.
所以翻译上面的解释我们得到以下代码:
class ViewController: UIViewController {
var tapGestureRecognizer: UITapGestureRecognizer!
var firstPoint: CGPoint?
var secondPoint: CGPoint?
override func viewDidLoad() {
super.viewDidLoad()
tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.showMoreActions(touch:)))
tapGestureRecognizer.numberOfTapsRequired = 1
view.addGestureRecognizer(tapGestureRecognizer)
}
func showMoreActions(touch: UITapGestureRecognizer) {
let touchPoint = touch.location(in: self.view)
guard let _ = firstPoint else {
firstPoint = touchPoint
return
}
guard let _ = secondPoint else {
secondPoint = touchPoint
addLine(fromPoint: firstPoint!, toPoint: secondPoint!)
firstPoint = nil
secondPoint = nil
return
}
}
func addLine(fromPoint start: CGPoint, toPoint end:CGPoint) {
let line = CAShapeLayer()
let linePath = UIBezierPath()
linePath.move(to: start)
linePath.addLine(to: end)
line.path = linePath.cgPath
line.strokeColor = UIColor.red.cgColor
line.lineWidth = 1
line.lineJoin = kCALineJoinRound
self.view.layer.addSublayer(line)
}
}
上面的代码是每选中两个点就画一条线,你可以根据自己的喜好自定义上面的函数。
希望对你有所帮助。
画线在Swift 4.1
class MyViewController: UIViewController {
@IBOutlet weak var imgViewDraw: UIImageView!
var lastPoint = CGPoint.zero
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var isSwiping:Bool!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//MARK: Touch events
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
isSwiping = false
if let touch = touches.first{
lastPoint = touch.location(in: imgViewDraw)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
isSwiping = true;
if let touch = touches.first{
let currentPoint = touch.location(in: imgViewDraw)
UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: currentPoint.x, y: currentPoint.y))
UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
UIGraphicsGetCurrentContext()?.strokePath()
self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
lastPoint = currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if(!isSwiping) {
// This is a single touch, draw a point
UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
UIGraphicsGetCurrentContext()?.strokePath()
self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
}
}
我希望用户触摸 2 个点,然后在这两点之间画一条线。这是我目前所拥有的:
func drawline(){
let context = UIGraphicsGetCurrentContext()
context!.beginPath()
context?.move(to: pointA)
context?.addLine(to: pointB)
context!.strokePath()
}
pointA
是用户触摸的第一个点,pointB
是第二个点。我收到错误:
thread 1:EXC_BREAKPOINT
在此先感谢您的帮助。
要在两点之间画一条线,您需要做的第一件事是从当前的 UIView
中获取 CGPoints
,有几种方法可以实现这一点。为了示例,我将使用 UITapGestureRecognizer
来检测您何时点击。
另一个步骤是,一旦你保存了两点,就在两点之间绘制线,为此,你可以像以前一样使用图形上下文或使用 CAShapeLayer
.
所以翻译上面的解释我们得到以下代码:
class ViewController: UIViewController {
var tapGestureRecognizer: UITapGestureRecognizer!
var firstPoint: CGPoint?
var secondPoint: CGPoint?
override func viewDidLoad() {
super.viewDidLoad()
tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.showMoreActions(touch:)))
tapGestureRecognizer.numberOfTapsRequired = 1
view.addGestureRecognizer(tapGestureRecognizer)
}
func showMoreActions(touch: UITapGestureRecognizer) {
let touchPoint = touch.location(in: self.view)
guard let _ = firstPoint else {
firstPoint = touchPoint
return
}
guard let _ = secondPoint else {
secondPoint = touchPoint
addLine(fromPoint: firstPoint!, toPoint: secondPoint!)
firstPoint = nil
secondPoint = nil
return
}
}
func addLine(fromPoint start: CGPoint, toPoint end:CGPoint) {
let line = CAShapeLayer()
let linePath = UIBezierPath()
linePath.move(to: start)
linePath.addLine(to: end)
line.path = linePath.cgPath
line.strokeColor = UIColor.red.cgColor
line.lineWidth = 1
line.lineJoin = kCALineJoinRound
self.view.layer.addSublayer(line)
}
}
上面的代码是每选中两个点就画一条线,你可以根据自己的喜好自定义上面的函数。
希望对你有所帮助。
画线在Swift 4.1
class MyViewController: UIViewController {
@IBOutlet weak var imgViewDraw: UIImageView!
var lastPoint = CGPoint.zero
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var isSwiping:Bool!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//MARK: Touch events
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
isSwiping = false
if let touch = touches.first{
lastPoint = touch.location(in: imgViewDraw)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
isSwiping = true;
if let touch = touches.first{
let currentPoint = touch.location(in: imgViewDraw)
UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: currentPoint.x, y: currentPoint.y))
UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
UIGraphicsGetCurrentContext()?.strokePath()
self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
lastPoint = currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if(!isSwiping) {
// This is a single touch, draw a point
UIGraphicsBeginImageContext(self.imgViewDraw.frame.size)
self.imgViewDraw.image?.draw(in: CGRect(x:0, y:0,width:self.imgViewDraw.frame.size.width, height:self.imgViewDraw.frame.size.height))
UIGraphicsGetCurrentContext()?.setLineCap(CGLineCap.round)
UIGraphicsGetCurrentContext()?.setLineWidth(self.brushWidth)
UIGraphicsGetCurrentContext()?.move(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
UIGraphicsGetCurrentContext()?.addLine(to: CGPoint(x: lastPoint.x, y: lastPoint.y))
UIGraphicsGetCurrentContext()?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
UIGraphicsGetCurrentContext()?.strokePath()
self.imgViewDraw.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
}
}