C# socket 刚收到第一条消息
C# socket just first message received
我已经搜索了很多示例和教程,但我终究无法弄清楚我在这里做错了什么...如果我向该服务器发送多条消息,我只发送了第一条打印在Console.Writeline 命令,其余的永远不会打印...我一定是做错了一些根本性的错误,但我真的找不到它...:S
这是服务器代码:
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms.VisualStyles;
namespace HL7_Manager
{
public class MonitorServer
{
private int _port;
private Socket _serverSocket;
private List<ClientObject> _clients;
public bool IsConnected { get; set; }
public MonitorServer(int port)
{
_port = port;
_clients = new List<ClientObject>();
}
public void StartListening()
{
_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Thread listenThread = new Thread(new ThreadStart(ListenerThread));
listenThread.IsBackground = true;
listenThread.Start();
}
public void StopListening()
{
IsConnected = true;
_serverSocket.Close();
while (_clients.Count > 0)
{
_clients[0].KeepProcessing = false;
_clients[0].ClientSocket.Close();
_clients.RemoveAt(0);
}
}
private void ListenerThread()
{
_serverSocket.Bind(new IPEndPoint(IPAddress.Any, _port));
_serverSocket.Listen(100);
Console.WriteLine("Listening on port 8000");
while (true)
{
Socket clientSocket = _serverSocket.Accept();
ClientObject client = new ClientObject();
client.KeepProcessing = true;
client.ClientSocket = clientSocket;
_clients.Add(client);
ParameterizedThreadStart ptStart = new ParameterizedThreadStart(ProcessClientThread);
Thread processThread = new Thread(ptStart);
processThread.IsBackground = true;
processThread.Start(client);
clientSocket = null;
client = null;
}
}
private void ProcessClientThread(object clientObj)
{
Console.WriteLine("Client connected");
ClientObject client = (ClientObject) clientObj;
Socket clientSocket = client.ClientSocket;
byte[] buffer = new byte[clientSocket.ReceiveBufferSize];
int receiveCount = 0;
while (client.KeepProcessing)
{
try
{
receiveCount = clientSocket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
Console.WriteLine(Encoding.ASCII.GetString(buffer));
}
catch (Exception ex)
{
if (!client.KeepProcessing)
return;
Console.WriteLine(ex.Message);
}
}
clientSocket.Close();
_clients.Remove(client);
}
}
}
这是您绝对应该更改的方法以及更改方法。
private void ProcessClientThread(object clientObj)
{
Console.WriteLine("Client connected");
ClientObject client = (ClientObject)clientObj;
Socket clientSocket = client.ClientSocket;
byte[] buffer = new byte[clientSocket.ReceiveBufferSize];
int receiveCount = 0;
while (client.KeepProcessing)
{
try
{
receiveCount = clientSocket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
if (receiveCount == 0)
break; //the client has closed the stream
var ret = Encoding.ASCII.GetString(buffer, 0, receiveCount);
Console.WriteLine(ret);
}
catch (Exception ex)
{
if (!client.KeepProcessing)
return;
Console.WriteLine(ex.Message);
}
}
clientSocket.Close();
_clients.Remove(client);
}
检查您实际收到了多少字节。
TCP 是一种流式传输协议,这意味着如果您的客户端一个接一个地发送多个小消息,您将在接收方一次接收到它们。
如果您的接收缓冲区中恰好有一个空字符,您可能认为您没有收到所有这些字符串,但实际上您收到了。
通过检查您收到了多少字节并检查缓冲区内容来检查这一点。
如果您犯了这个错误,您的代码中可能存在更深层次的问题。 TCP 正在流式传输这一事实使其变得有点复杂
我已经搜索了很多示例和教程,但我终究无法弄清楚我在这里做错了什么...如果我向该服务器发送多条消息,我只发送了第一条打印在Console.Writeline 命令,其余的永远不会打印...我一定是做错了一些根本性的错误,但我真的找不到它...:S
这是服务器代码:
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms.VisualStyles;
namespace HL7_Manager
{
public class MonitorServer
{
private int _port;
private Socket _serverSocket;
private List<ClientObject> _clients;
public bool IsConnected { get; set; }
public MonitorServer(int port)
{
_port = port;
_clients = new List<ClientObject>();
}
public void StartListening()
{
_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Thread listenThread = new Thread(new ThreadStart(ListenerThread));
listenThread.IsBackground = true;
listenThread.Start();
}
public void StopListening()
{
IsConnected = true;
_serverSocket.Close();
while (_clients.Count > 0)
{
_clients[0].KeepProcessing = false;
_clients[0].ClientSocket.Close();
_clients.RemoveAt(0);
}
}
private void ListenerThread()
{
_serverSocket.Bind(new IPEndPoint(IPAddress.Any, _port));
_serverSocket.Listen(100);
Console.WriteLine("Listening on port 8000");
while (true)
{
Socket clientSocket = _serverSocket.Accept();
ClientObject client = new ClientObject();
client.KeepProcessing = true;
client.ClientSocket = clientSocket;
_clients.Add(client);
ParameterizedThreadStart ptStart = new ParameterizedThreadStart(ProcessClientThread);
Thread processThread = new Thread(ptStart);
processThread.IsBackground = true;
processThread.Start(client);
clientSocket = null;
client = null;
}
}
private void ProcessClientThread(object clientObj)
{
Console.WriteLine("Client connected");
ClientObject client = (ClientObject) clientObj;
Socket clientSocket = client.ClientSocket;
byte[] buffer = new byte[clientSocket.ReceiveBufferSize];
int receiveCount = 0;
while (client.KeepProcessing)
{
try
{
receiveCount = clientSocket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
Console.WriteLine(Encoding.ASCII.GetString(buffer));
}
catch (Exception ex)
{
if (!client.KeepProcessing)
return;
Console.WriteLine(ex.Message);
}
}
clientSocket.Close();
_clients.Remove(client);
}
}
}
这是您绝对应该更改的方法以及更改方法。
private void ProcessClientThread(object clientObj)
{
Console.WriteLine("Client connected");
ClientObject client = (ClientObject)clientObj;
Socket clientSocket = client.ClientSocket;
byte[] buffer = new byte[clientSocket.ReceiveBufferSize];
int receiveCount = 0;
while (client.KeepProcessing)
{
try
{
receiveCount = clientSocket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
if (receiveCount == 0)
break; //the client has closed the stream
var ret = Encoding.ASCII.GetString(buffer, 0, receiveCount);
Console.WriteLine(ret);
}
catch (Exception ex)
{
if (!client.KeepProcessing)
return;
Console.WriteLine(ex.Message);
}
}
clientSocket.Close();
_clients.Remove(client);
}
检查您实际收到了多少字节。 TCP 是一种流式传输协议,这意味着如果您的客户端一个接一个地发送多个小消息,您将在接收方一次接收到它们。 如果您的接收缓冲区中恰好有一个空字符,您可能认为您没有收到所有这些字符串,但实际上您收到了。 通过检查您收到了多少字节并检查缓冲区内容来检查这一点。 如果您犯了这个错误,您的代码中可能存在更深层次的问题。 TCP 正在流式传输这一事实使其变得有点复杂