LibGdx 错误 Android Studio:无法加载文件:Pictures/tileset_gutter.png
LibGdx Error Android Studio: Couldn't load file: Pictures/tileset_gutter.png
当我想在 Android Studio 中加载我的 .tmx 文件时出现:
level1.tmx 文件如 tileset_gutter.png 都在 assets 目录中。但是我从来没有在我的代码中声明 tileset_gutter.png 那么为什么它会显示错误呢?有什么建议吗?
E/AndroidRuntime: FATAL EXCEPTION: GLThread 96347
Process: com.fraggy, PID: 15481
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: Pictures/tileset_gutter.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:96)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:84)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:65)
at com.fraggy.Screens.PlayScreen.<init>(PlayScreen.java:41)
at com.fraggy.MainActivity.create(MainActivity.java:21)
at
.....
这是我的代码:如你所见
public class PlayScreen implements Screen {
private MainActivity game;
private OrthographicCamera gamecam;
private Viewport gamePort;
private Hud hud;
private TmxMapLoader maploader;
private TiledMap map;
private OrthogonalTiledMapRenderer renderer;
public PlayScreen(MainActivity game){
this.game = game;
gamecam = new OrthographicCamera();
gamePort = new FitViewport(MainActivity.V_WIDTH, MainActivity.V_WEIGHT, gamecam) ;
hud = new Hud(game.batch);
maploader = new TmxMapLoader();
map = maploader.load("level1.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
gamecam.position.set(gamePort.getWorldWidth()/2, gamePort.getWorldHeight()/2, 0);
}
public void update(float dt){
handleInput(dt);
gamecam.update();
renderer.setView(gamecam);
}
private void handleInput(float dt) {
if (Gdx.input.isTouched())
gamecam.position.x += 100*dt;
}
用于 TMX 文件(瓦片地图)的图像嵌入在地图文件本身中。默认的 libgdx 加载程序还会加载 tmx 文件中定义的图像。
当我想在 Android Studio 中加载我的 .tmx 文件时出现: level1.tmx 文件如 tileset_gutter.png 都在 assets 目录中。但是我从来没有在我的代码中声明 tileset_gutter.png 那么为什么它会显示错误呢?有什么建议吗?
E/AndroidRuntime: FATAL EXCEPTION: GLThread 96347
Process: com.fraggy, PID: 15481
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: Pictures/tileset_gutter.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:96)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:84)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:65)
at com.fraggy.Screens.PlayScreen.<init>(PlayScreen.java:41)
at com.fraggy.MainActivity.create(MainActivity.java:21)
at
.....
这是我的代码:如你所见
public class PlayScreen implements Screen {
private MainActivity game;
private OrthographicCamera gamecam;
private Viewport gamePort;
private Hud hud;
private TmxMapLoader maploader;
private TiledMap map;
private OrthogonalTiledMapRenderer renderer;
public PlayScreen(MainActivity game){
this.game = game;
gamecam = new OrthographicCamera();
gamePort = new FitViewport(MainActivity.V_WIDTH, MainActivity.V_WEIGHT, gamecam) ;
hud = new Hud(game.batch);
maploader = new TmxMapLoader();
map = maploader.load("level1.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
gamecam.position.set(gamePort.getWorldWidth()/2, gamePort.getWorldHeight()/2, 0);
}
public void update(float dt){
handleInput(dt);
gamecam.update();
renderer.setView(gamecam);
}
private void handleInput(float dt) {
if (Gdx.input.isTouched())
gamecam.position.x += 100*dt;
}
用于 TMX 文件(瓦片地图)的图像嵌入在地图文件本身中。默认的 libgdx 加载程序还会加载 tmx 文件中定义的图像。