如何在JavaFX中实现节点选择

How to implement selection of Nodes in JavaFX

我是 JavaFX 新手,昨天开始学习它。花了一整天的时间阅读文档,但什么也没学到...

这就是我想要做的,制作一个创建圆圈的简单 JavaFX 应用程序。点击它的笔画变成橙色(一些颜色)。在未被舔过的情况下(点击该圆圈以外的任何东西),笔划变成(某种颜色)白色。

这是我的 伪代码 目前我所拥有的。 我想制作一个单独的 class 来创建一个圆圈并处理事件(重要)。

public class Something extends Application {

    @Override
    public void start(Stage primaryStage) {
        MyCircle c1 = new MyCircle();
        c1.setCircle(20, 0, 0);

        TilePane root = new TilePane();
        root.getChildren().add(c1.getCircle());
        //Some kind of mouse event listener, not sure which one should be
        c1.getCircle().addEventListener(); //pseudo code

        Scene scene = new Scene(root, 400, 400);

        primaryStage.setTitle("Circle");
        primaryStage.setScene(scene);
        primaryStage.show();
    }

    public static void main(String[] args) {
        launch(args);
    }

}

这个 class 应该创建一个圆并处理所有事件,例如鼠标单击、鼠标位置、单击和拖动等等。

public class MyCircle implements EventHandler{
    Circle circle = new Circle();

    public void setCircle(int radius, int x, int y){
        circle.setRadius(radius);
        position(x,y);
        circle.setStrokeWidth(3);
        circle.setStroke(Color.valueOf("white"));
    }

    public Circle getCircle(){
        return circle;
    }

    public void position(int x, int y){
        circle.setTranslateX(x);
        circle.setTranslateY(y);
    }

    public void selected(){
        circle.setStroke(Color.valueOf("orange"));
    }

    public void unselected() {
        circle.setStroke(Color.valueOf("white"));
    }

    @Override
    public void handle(Event event) {
        if (event == MOUSE_CLICKED){ //pseudo code
            selected();
        }
        else if(event == MOUSE_UNCLICKED){ //pseudo code
            unselected();
        }
    }
}

由于我是 JavaFX 的新手,因此我也非常感谢您的解释。谢谢!


编辑: 这是我的伪代码,我想将它转换成实际的工作代码。我不确定我该怎么做。任何帮助将不胜感激。


另一项编辑: 除了 3 个标记的地方外,所有内容都是代码。请在代码中查找我的评论 Psuedo Code,我需要帮助将伪代码更改为实际代码。

处理节点的选择状态需要一些节点内不可用的知识。您将需要知道鼠标事件是否发生在其他地方(例如其他节点或根窗格),因此您可能必须向它传递有问题的参数。

一般来说,将鼠标事件处理委托给 MyCircle 并不是一个好主意。相反,最好在 class 中指定选择行为,并将选择处理委托给具有足够知识来处理问题的单独助手 class。我创建此 gist 是为了展示如何完成此任务。

public class SelectionDemo extends Application {
    @Override
    public void start(Stage primaryStage) {
        Scene scene = new Scene(createPane(), 400, 400);
        primaryStage.setScene(scene);
        primaryStage.show();
    }

    private Parent createPane() {
        BorderPane root = new BorderPane();
        SelectionHandler selectionHandler = new SelectionHandler(root);
        root.addEventHandler(MouseEvent.MOUSE_PRESSED, selectionHandler.getMousePressedEventHandler());

        MyCircle c1 = new MyCircle(40, 40, 20);
        MyCircle c2 = new MyCircle(40, 100, 20);
        MyCircle c3 = new MyCircle(40, 160, 20);
        root.getChildren().addAll(c1, c2, c3);

        return root;
    }

    public static void main(String[] args) {
        launch(args);
    }
}

我从jfxtras-labs借用并修改了一个接口来表示一个可选择的节点。最好有这个界面来区分可选节点和不可选节点:

/**
 * This interface is based on jfxtras-labs <a href="https://github.com/JFXtras/jfxtras-labs/blob/8.0/src/main/java/jfxtras/labs/scene/control/window/SelectableNode.java">SelectableNode</a>
 */
public interface SelectableNode {
    public boolean requestSelection(boolean select);

    public void notifySelection(boolean select);
}

class希望被选中的用户必须实现此接口并在notifySelection方法的实现中指定他们的选择行为:

public class MyCircle extends Circle implements SelectableNode {
    public MyCircle(double centerX, double centerY, double radius) {
        super(centerX, centerY, radius);
    }

    @Override
    public boolean requestSelection(boolean select) {
        return true;
    }

    @Override
    public void notifySelection(boolean select) {
        if(select)
            this.setFill(Color.RED);
        else
            this.setFill(Color.BLACK);
    }
}

最后是选择处理程序 class:

public class SelectionHandler {
    private Clipboard clipboard;

    private EventHandler<MouseEvent> mousePressedEventHandler;

    public SelectionHandler(final Parent root) {
        this.clipboard = new Clipboard();
        this.mousePressedEventHandler = new EventHandler<MouseEvent>() {
            @Override
            public void handle(MouseEvent event) {
                SelectionHandler.this.doOnMousePressed(root, event);
                event.consume();
            }
        };
    }

    public EventHandler<MouseEvent> getMousePressedEventHandler() {
        return mousePressedEventHandler;
    }

    private void doOnMousePressed(Parent root, MouseEvent event) {
        Node target = (Node) event.getTarget();
        if(target.equals(root))
            clipboard.unselectAll();
        if(root.getChildrenUnmodifiable().contains(target) && target instanceof SelectableNode) {
            SelectableNode selectableTarget = (SelectableNode) target;
            if(!clipboard.getSelectedItems().contains(selectableTarget))
                clipboard.unselectAll();
            clipboard.select(selectableTarget, true);
        }
    }

    /**
     * This class is based on jfxtras-labs
     *  <a href="https://github.com/JFXtras/jfxtras-labs/blob/8.0/src/main/java/jfxtras/labs/scene/control/window/Clipboard.java">Clipboard</a>
     *  and 
     *  <a href="https://github.com/JFXtras/jfxtras-labs/blob/8.0/src/main/java/jfxtras/labs/util/WindowUtil.java">WindowUtil</a>
     */
    private class Clipboard {
        private ObservableList<SelectableNode> selectedItems = FXCollections.observableArrayList();

        public ObservableList<SelectableNode> getSelectedItems() {
            return selectedItems;
        }

        public boolean select(SelectableNode n, boolean selected) {
            if(n.requestSelection(selected)) {
                if (selected) {
                    selectedItems.add(n);
                } else {
                    selectedItems.remove(n);
                }
                n.notifySelection(selected);
                return true;
            } else {
                return false;
            }
        }

        public void unselectAll() {
            List<SelectableNode> unselectList = new ArrayList<>();
            unselectList.addAll(selectedItems);

            for (SelectableNode sN : unselectList) {
                select(sN, false);
            }
        }
    }
}

我就是这样做的...简单易行

主要Class

public class Lab05 extends Application {

    @Override
    public void start(Stage primaryStage) {
        double width = 400;
        double height = 400;

        int num_of_circles = 5;
        int radius_of_circles = 20;

        BorderPane root = new BorderPane();

        for (int i = 0; i < num_of_circles; i++) {
            MyCircle temp = createCircle(radius_of_circles, (50 * i) + 1, 100);
            temp.setFrame(width, height);
            root.getChildren().add(temp.getCircle());
            temp.getCircle().addEventFilter(MouseEvent.ANY, temp);
        }

        Scene scene = new Scene(root, width, height);

        primaryStage.setTitle("Lab 05");
        primaryStage.setScene(scene);
        primaryStage.show();
    }

    public static void main(String[] args) {
        launch(args);
    }

    public static MyCircle createCircle(int radius, int x, int y){
        MyCircle circle = new MyCircle();
        circle.setCircle(radius, x, y);
        return circle;
    }
}

我的圈子Class

public class MyCircle implements EventHandler<MouseEvent>{
    private static double frameX = 0;
    private static double frameY = 0;
    private final Circle circle = new Circle();
    private static final List<Circle> CIRCLES = new ArrayList<>();

    public void setCircle(int radius, int x, int y){
        circle.setRadius(radius);
        position(x,y);
        circle.setStrokeWidth(3);
        circle.setStroke(Color.valueOf("white"));
        CIRCLES.add(circle);
    }

    public void setFrame(double x, double y){
        frameX = x;
        frameY = y;
    }

    public Circle getCircle(){
        return circle;
    }

    public void position(double x, double y){
        if ( x < frameX && x > 0)
            circle.setCenterX(x);
        if ( y < frameY && y > 0)
            circle.setCenterY(y);
    }

    public void selected(){
        CIRCLES.stream().forEach((c) -> {
            c.setStroke(Color.valueOf("white"));
        });
        circle.setStroke(Color.valueOf("orange"));
    }

    public void unselected() {
        circle.setStroke(Color.valueOf("white"));
    }

    @Override
    public void handle(MouseEvent event) {
        if (event.getEventType() == MouseEvent.MOUSE_PRESSED){
            selected();
        }
        else if (event.getEventType() == MouseEvent.MOUSE_DRAGGED){
            position(event.getX(), event.getY());
        }
    }
}

您可以使用一些内置的 Java 功能来帮助您完成任务。

例如CSS PsuedoClasses and Toggles managed by a ToggleGroup.

没有必要这样做,您拥有的不使用这些其他 JavaFX 功能的解决方案就可以了。使用一些标准的 JavaFX 函数非常巧妙。

LightApp.java

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.stage.Stage;

public class LightApp extends Application {

    @Override
    public void start(final Stage stage) throws Exception {
        final Bulb[] bulbs = {
                new Bulb(),
                new Bulb(),
                new Bulb()
        };

        Scene scene = new Scene(new LightArray(bulbs));
        stage.setScene(scene);
        stage.show();
    }

    public static void main(String[] args) {
        launch(args);
    }

}

LightArray.java

import javafx.geometry.Insets;
import javafx.scene.control.ToggleGroup;
import javafx.scene.layout.HBox;

public class LightArray extends HBox {
    public LightArray(Bulb... bulbs) {
        super(10, bulbs);
        setPadding(new Insets(10));

        ToggleGroup toggleGroup = new ToggleGroup();
        for (Bulb bulb: bulbs) {
            bulb.setToggleGroup(toggleGroup);
        }

        setOnMouseClicked(event -> {
            if (event.getTarget() instanceof Bulb) {
                toggleGroup.selectToggle((Bulb) event.getTarget());
            } else {
                toggleGroup.selectToggle(null);
            }
        });

        getStylesheets().add(
                this.getClass().getResource("bulb.css").toExternalForm()
        );
    }
}

Bulb.java

import javafx.beans.property.*;
import javafx.css.PseudoClass;
import javafx.scene.control.*;
import javafx.scene.shape.Circle;

class Bulb extends Circle implements Toggle {
    private ObjectProperty<ToggleGroup> toggleGroup = new SimpleObjectProperty<>();

    Bulb() {
        super(30);
        getStyleClass().add("bulb");
    }

    @Override
    public void setSelected(boolean selected) {
        this.selected.set(selected);
    }

    @Override
    public boolean isSelected() {
        return selected.get();
    }

    @Override
    public BooleanProperty selectedProperty() {
        return selected;
    }

    public BooleanProperty selected =
            new BooleanPropertyBase(false) {
                @Override protected void invalidated() {
                    pseudoClassStateChanged(ON_PSEUDO_CLASS, get());
                }

                @Override public Object getBean() {
                    return Bulb.this;
                }

                @Override public String getName() {
                    return "on";
                }
            };

    private static final PseudoClass
            ON_PSEUDO_CLASS = PseudoClass.getPseudoClass("on");

    @Override
    public ToggleGroup getToggleGroup() {
        return toggleGroup.get();
    }

    @Override
    public void setToggleGroup(ToggleGroup toggleGroup) {
        this.toggleGroup.set(toggleGroup);
    }

    @Override
    public ObjectProperty<ToggleGroup> toggleGroupProperty() {
        return toggleGroup;
    }
}

bulb.css

.bulb {
    -fx-fill: lightslategray;
}

.bulb:on {
    -fx-fill: gold;
}

JavaFX 经常做的另一件常见事情(我在这里没有做过),是制作可以由 CSS 设置样式的项目(例如区域或窗格)然后将样式应用于它们。例如,不是扩展 Circle 的 Bulb,它可以扩展 StackPane,然后可以通过多层背景和 svg 形状在 css 中自定义灯泡形状(这是实现其他类似事物(例如单选按钮)的方式)。