使用 C++ Builder 在 Windows 上截取屏幕截图的线程安全性
Thread safety for taking screenshots on Windows with C++ Builder
在 Windows 上截屏不是线程安全的吗?
我的以下代码有时会拍摄一些照片,但在大多数情况下,imgScreenshot(这只是一个 TImage)一直是纯白色...
我是不是漏掉了什么?
void __fastcall TCaptureThread::Execute()
{
int CurWidth = 1600;
int CurHeight = 900;
std::unique_ptr<TCanvas> Canvas(new TCanvas);
Canvas->Handle = GetDC(0);
FBMP = new TBitmap; // private class field
FBMP->Width = CurWidth;
FBMP->Height = CurHeight;
FR = Rect(0, 0, CurWidth, CurHeight); // private class field
while(!Terminated)
{
FBMP->Canvas->CopyRect(FR, Canvas, FR);
Synchronize(&UpdatePicture);
Sleep(100);
}
delete FBMP;
FBMP = NULL;
}
void __fastcall TCaptureThread::UpdatePicture()
{
FMainForm->imgScreenshot->Canvas->CopyRect(FR, FBMP->Canvas, FR);
}
环境是 C++ Builder 10.1.2 Berlin
Isn't taking a screenshot on Windows thread-safe?
在使用默认非线程安全的 VCL 包装器 类 时不是。如果您直接使用纯 Win32 API 函数,那么是的,可以编写线程安全代码。
您的代码失败的主要原因是因为 VCL 旨在在多个对象之间共享 GDI 资源,而主 UI 线程经常释放 unused/dormant GDI 资源。所以你的工作线程的 TBitmap
图像数据很可能在你调用 Synchronize()
将它复制到你的 TImage
之前被破坏。
话虽这么说,但如果您对 Canvas
中的对象调用 Lock()
/Unlock()
,您的尝试 可以 完成工作线程,例如:
struct CanvasLocker
{
TCanvas *mCanvas;
CanvasLocker(TCanvas *C) : mCanvas(C) { mCanvas->Lock(); }
~CanvasLocker() { mCanvas->Unlock(); }
};
void __fastcall TCaptureThread::Execute()
{
int CurWidth = 1600;
int CurHeight = 900;
std::unique_ptr<TCanvas> Canvas(new TCanvas);
std::unique_ptr<TBitmap> BMP(new TBitmap);
FBMP = BMP.get();
{
CanvasLocker lock(Canvas); // <-- add this!
Canvas->Handle = GetDC(0);
}
{
CanvasLocker lock(BMP->Canvas); // <-- add this!
BMP->Width = CurWidth;
BMP->Height = CurHeight;
}
FR = Rect(0, 0, CurWidth, CurHeight);
while (!Terminated)
{
{
CanvasLocker lock1(Canvas); // <-- add this!
CanvasLocker lock2(BMP->Canvas); // <-- add this!
BMP->Canvas->CopyRect(FR, Canvas.get(), FR);
}
Synchronize(&UpdatePicture);
Sleep(100);
}
}
void __fastcall TCaptureThread::UpdatePicture()
{
CanvasLocker lock1(FBMP->Canvas); // <-- add this!
CanvasLocker lock2(FMainForm->imgScreenshot->Canvas); // <-- add this!
FMainForm->imgScreenshot->Canvas->CopyRect(FR, FBMP->Canvas, FR);
// or: FMainForm->imgScreenshot->Picture->Bitmap->Assign(FBMP);
}
话虽这么说,因为 TCanvas
是可锁定的,您 可能 能够完全移除 Synchronize()
:
void __fastcall TCaptureThread::Execute()
{
int CurWidth = 1600;
int CurHeight = 900;
std::unique_ptr<TCanvas> Canvas(new TCanvas);
std::unique_ptr<TBitmap> BMP(new TBitmap);
{
CanvasLocker lock(Canvas);
Canvas->Handle = GetDC(0);
}
{
CanvasLocker lock(BMP->Canvas);
BMP->Width = CurWidth;
BMP->Height = CurHeight;
}
TRect r = Rect(0, 0, CurWidth, CurHeight);
while (!Terminated)
{
{
CanvasLocker lock1(BMP->Canvas);
{
CanvasLocker lock2(Canvas);
BMP->Canvas->CopyRect(r, Canvas.get(), r);
}
CanvasLocker lock3(FMainForm->imgScreenshot->Canvas);
FMainForm->imgScreenshot->Canvas->CopyRect(r, BMP->Canvas, r);
// or: FMainForm->imgScreenshot->Picture->Bitmap->Assign(BMP);
}
Sleep(100);
}
}
在 Windows 上截屏不是线程安全的吗?
我的以下代码有时会拍摄一些照片,但在大多数情况下,imgScreenshot(这只是一个 TImage)一直是纯白色...
我是不是漏掉了什么?
void __fastcall TCaptureThread::Execute()
{
int CurWidth = 1600;
int CurHeight = 900;
std::unique_ptr<TCanvas> Canvas(new TCanvas);
Canvas->Handle = GetDC(0);
FBMP = new TBitmap; // private class field
FBMP->Width = CurWidth;
FBMP->Height = CurHeight;
FR = Rect(0, 0, CurWidth, CurHeight); // private class field
while(!Terminated)
{
FBMP->Canvas->CopyRect(FR, Canvas, FR);
Synchronize(&UpdatePicture);
Sleep(100);
}
delete FBMP;
FBMP = NULL;
}
void __fastcall TCaptureThread::UpdatePicture()
{
FMainForm->imgScreenshot->Canvas->CopyRect(FR, FBMP->Canvas, FR);
}
环境是 C++ Builder 10.1.2 Berlin
Isn't taking a screenshot on Windows thread-safe?
在使用默认非线程安全的 VCL 包装器 类 时不是。如果您直接使用纯 Win32 API 函数,那么是的,可以编写线程安全代码。
您的代码失败的主要原因是因为 VCL 旨在在多个对象之间共享 GDI 资源,而主 UI 线程经常释放 unused/dormant GDI 资源。所以你的工作线程的 TBitmap
图像数据很可能在你调用 Synchronize()
将它复制到你的 TImage
之前被破坏。
话虽这么说,但如果您对 Canvas
中的对象调用 Lock()
/Unlock()
,您的尝试 可以 完成工作线程,例如:
struct CanvasLocker
{
TCanvas *mCanvas;
CanvasLocker(TCanvas *C) : mCanvas(C) { mCanvas->Lock(); }
~CanvasLocker() { mCanvas->Unlock(); }
};
void __fastcall TCaptureThread::Execute()
{
int CurWidth = 1600;
int CurHeight = 900;
std::unique_ptr<TCanvas> Canvas(new TCanvas);
std::unique_ptr<TBitmap> BMP(new TBitmap);
FBMP = BMP.get();
{
CanvasLocker lock(Canvas); // <-- add this!
Canvas->Handle = GetDC(0);
}
{
CanvasLocker lock(BMP->Canvas); // <-- add this!
BMP->Width = CurWidth;
BMP->Height = CurHeight;
}
FR = Rect(0, 0, CurWidth, CurHeight);
while (!Terminated)
{
{
CanvasLocker lock1(Canvas); // <-- add this!
CanvasLocker lock2(BMP->Canvas); // <-- add this!
BMP->Canvas->CopyRect(FR, Canvas.get(), FR);
}
Synchronize(&UpdatePicture);
Sleep(100);
}
}
void __fastcall TCaptureThread::UpdatePicture()
{
CanvasLocker lock1(FBMP->Canvas); // <-- add this!
CanvasLocker lock2(FMainForm->imgScreenshot->Canvas); // <-- add this!
FMainForm->imgScreenshot->Canvas->CopyRect(FR, FBMP->Canvas, FR);
// or: FMainForm->imgScreenshot->Picture->Bitmap->Assign(FBMP);
}
话虽这么说,因为 TCanvas
是可锁定的,您 可能 能够完全移除 Synchronize()
:
void __fastcall TCaptureThread::Execute()
{
int CurWidth = 1600;
int CurHeight = 900;
std::unique_ptr<TCanvas> Canvas(new TCanvas);
std::unique_ptr<TBitmap> BMP(new TBitmap);
{
CanvasLocker lock(Canvas);
Canvas->Handle = GetDC(0);
}
{
CanvasLocker lock(BMP->Canvas);
BMP->Width = CurWidth;
BMP->Height = CurHeight;
}
TRect r = Rect(0, 0, CurWidth, CurHeight);
while (!Terminated)
{
{
CanvasLocker lock1(BMP->Canvas);
{
CanvasLocker lock2(Canvas);
BMP->Canvas->CopyRect(r, Canvas.get(), r);
}
CanvasLocker lock3(FMainForm->imgScreenshot->Canvas);
FMainForm->imgScreenshot->Canvas->CopyRect(r, BMP->Canvas, r);
// or: FMainForm->imgScreenshot->Picture->Bitmap->Assign(BMP);
}
Sleep(100);
}
}