与接口隔离原则相反

Opposite of Interface Segregation Principle

今天在面试中有人问我什么是接口隔离原则,与此相反的情况或原则是什么。

ISP对我来说很清楚,但我不知道问题的第二部分,与ISP相反的原理是什么?

来自维基百科:

The interface-segregation principle (ISP) states that no client should be forced to depend on methods it does not use.

与之相反的是客户端被迫依赖于它不使用的方法。这可能表现为实现一个它不需要的接口,该接口的方法层太宽,或者 class 定义了几个客户端不需要的抽象方法。

一个例子(首先是接口):

public interface Book {

    String getAuthor();
    String getGenre();
    String getPageCount();
    String getWeight();
}

public interface EBook extends Book {
    // Oh no - ebooks don't have weight, so that should always return zero!
    // But it makes no sense to include it as an attribute of the interface.
}

抽象方法示例:

public abstract class Shape {

    public abstract double getVolume();
    public abstract double getHeight();
    public abstract double getLength();
    public abstract double getWidth();
    public abstract Color getColor();
}

public class Line extends Shape {

    public double length;
    public Color color;

    // Kind of forced to have a volume...
    public double getVolume() {
        return 0;
    }

    /// ...and a height...
    public double getHeight() {
        return 0;
    }

    // ...and a width...
    public double getWidth() {
        return 0;
    }

    public double getLength() {
        return length;
    }

    public Color getColor() {
        return color;
    }
}