以随机时间间隔定期将节点添加到场景中

Periodically add nodes to the scene with a random time interval in between

简化一下,我正在尝试弄清楚如何在一段时间内向我的场景添加假设 10 个节点,每个节点由一些随机时间间隔分隔。

例如:

Loop 10 times:

A. Create and add node to scene

B. Wait some random amount of time, 1-5 seconds

C. Back to A

最好也知道何时完成 运行,让布尔值在最后一个节点添加到场景时翻转,但这需要知道最后一个节点何时完成添加。我不太确定如何完成此操作。我阅读了一些有关 dispatch_after 的内容,但这并不能解决我在添加节点之间的随机时间问题。

在 SpriteKit 中,您通常使用 SKAction 及其 waitForDuration(withRange:) 方法来做到这一点。重要的部分是 withRange 参数(引用自文档):

Each time the action is executed, the action computes a new random value for the duration. The duration may vary in either direction by up to half of the value of the durationRange parameter.

例如,如果您的等待持续时间为 3 秒,范围参数设置为 2,您将获得 2 到 4 秒的延迟。

所以你可以这样做:

class GameScene: SKScene, SKPhysicsContactDelegate {

    var lastSpawnTime:Date?

    override func didMove(to view: SKView) {

        let wait = SKAction.wait(forDuration: 3, withRange: 4)

        let block = SKAction.run {[unowned self] in
            //Debug
            let now = Date()

            if let lastSpawnTime = self.lastSpawnTime {

                let elapsed = now.timeIntervalSince(lastSpawnTime)

                print("Sprite spawned after : \(elapsed)")
            }
            self.lastSpawnTime = now
            //End Debug

            let sprite = SKSpriteNode(color: .purple, size: CGSize(width: 50, height: 50))
            self.addChild(sprite)
        }

        let sequence = SKAction.sequence([block, wait])
        let loop = SKAction.repeat(sequence, count: 10)

        run(loop, withKey: "aKey")
    }
}

你会在控制台中看到如下内容:

Spawning after : 1.0426310300827
Spawning after : 1.51278495788574
Spawning after : 3.98082602024078
Spawning after : 2.83276098966599
Spawning after : 3.16581499576569
Spawning after : 1.84182900190353
Spawning after : 1.21904700994492
Spawning after : 3.69742399454117
Spawning after : 3.72463399171829