UWP - ListView.ItemTemplate 中的 StateTrigger
UWP - StateTrigger in ListView.ItemTemplate
我无法在我的 ListView ItemTemplate
上将 ColorAnimation
添加到 VisualStateManager
。 VisualStateManager 似乎没有改变其视觉状态。
我在这里要做的是启动一个 StoryBoard
,一旦其底层视图模型的 IsReady 属性值变化。
我做错了什么?以及如何正确地做到这一点(最好没有毫无意义的 UserControl)?
这是XAML:
<Page
x:Class="App1.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App1"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<ListView ItemsSource="{x:Bind MyList}">
<ListView.ItemTemplate>
<DataTemplate x:DataType="local:B">
<UserControl>
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="group">
<VisualState x:Name="state1">
<VisualState.StateTriggers>
<StateTrigger IsActive="{x:Bind IsReady, Mode=OneWay}"/>
</VisualState.StateTriggers>
<Storyboard>
<ColorAnimation Duration="0:0:1.8" To="Red" Storyboard.TargetProperty="(Rectangle.Fill).(SolidColorBrush.Color)" Storyboard.TargetName="rect" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Rectangle x:Name="rect" Fill="Blue" Width="20" Height="20" />
</Grid>
</UserControl>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
<Button Click="Button_Click">Test</Button>
</Grid>
</Page>
下面是代码:
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace App1
{
public abstract class NotifyPropertyChangedBase : INotifyPropertyChanged
{
protected NotifyPropertyChangedBase()
{
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void RaisePropertyChanged([CallerMemberName]string propertyName = null)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
public class B : NotifyPropertyChangedBase
{
private bool isReady;
public bool IsReady
{
get { return isReady; }
set { if (isReady != value) { isReady = value; RaisePropertyChanged(); } }
}
}
public sealed partial class MainPage : Page
{
public ObservableCollection<B> MyList { get; private set; } = new ObservableCollection<B>();
public MainPage()
{
this.InitializeComponent();
for (int i = 0; i < 10; i++)
{
MyList.Add(new B());
}
}
private void Button_Click(object sender, RoutedEventArgs e)
{
MyList[2].IsReady = !MyList[2].IsReady;
}
}
}
这里需要一个UserControl
。没有它,我们可能会出现您所看到的错误。要管理视觉状态,我们需要 Control subclass, however, Grid is not a Control subclass, it inherits from Panel.
Visual states are sometimes useful for scenarios where you want to change the state of some area of UI that's not immediately a Control subclass. You can't do this directly because the control parameter of the GoToState(Control, String, Boolean) method requires a Control subclass, which refers to the object that the VisualStateManager acts upon.
We recommend you define a custom UserControl to either be the Content root or be a container for other content you want to apply states to (such as a Panel). Then you can call GoToState(Control, String, Boolean) on your UserControl and apply states regardless of whether the rest of the content is a Control.
有关详细信息,请参阅 Remarks of VisualStateManager Class 下的 非控件元素的视觉状态。
我无法在我的 ListView ItemTemplate
上将 ColorAnimation
添加到 VisualStateManager
。 VisualStateManager 似乎没有改变其视觉状态。
我在这里要做的是启动一个 StoryBoard
,一旦其底层视图模型的 IsReady 属性值变化。
我做错了什么?以及如何正确地做到这一点(最好没有毫无意义的 UserControl)?
这是XAML:
<Page
x:Class="App1.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App1"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<ListView ItemsSource="{x:Bind MyList}">
<ListView.ItemTemplate>
<DataTemplate x:DataType="local:B">
<UserControl>
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="group">
<VisualState x:Name="state1">
<VisualState.StateTriggers>
<StateTrigger IsActive="{x:Bind IsReady, Mode=OneWay}"/>
</VisualState.StateTriggers>
<Storyboard>
<ColorAnimation Duration="0:0:1.8" To="Red" Storyboard.TargetProperty="(Rectangle.Fill).(SolidColorBrush.Color)" Storyboard.TargetName="rect" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Rectangle x:Name="rect" Fill="Blue" Width="20" Height="20" />
</Grid>
</UserControl>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
<Button Click="Button_Click">Test</Button>
</Grid>
</Page>
下面是代码:
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace App1
{
public abstract class NotifyPropertyChangedBase : INotifyPropertyChanged
{
protected NotifyPropertyChangedBase()
{
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void RaisePropertyChanged([CallerMemberName]string propertyName = null)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
public class B : NotifyPropertyChangedBase
{
private bool isReady;
public bool IsReady
{
get { return isReady; }
set { if (isReady != value) { isReady = value; RaisePropertyChanged(); } }
}
}
public sealed partial class MainPage : Page
{
public ObservableCollection<B> MyList { get; private set; } = new ObservableCollection<B>();
public MainPage()
{
this.InitializeComponent();
for (int i = 0; i < 10; i++)
{
MyList.Add(new B());
}
}
private void Button_Click(object sender, RoutedEventArgs e)
{
MyList[2].IsReady = !MyList[2].IsReady;
}
}
}
这里需要一个UserControl
。没有它,我们可能会出现您所看到的错误。要管理视觉状态,我们需要 Control subclass, however, Grid is not a Control subclass, it inherits from Panel.
Visual states are sometimes useful for scenarios where you want to change the state of some area of UI that's not immediately a Control subclass. You can't do this directly because the control parameter of the GoToState(Control, String, Boolean) method requires a Control subclass, which refers to the object that the VisualStateManager acts upon.
We recommend you define a custom UserControl to either be the Content root or be a container for other content you want to apply states to (such as a Panel). Then you can call GoToState(Control, String, Boolean) on your UserControl and apply states regardless of whether the rest of the content is a Control.
有关详细信息,请参阅 Remarks of VisualStateManager Class 下的 非控件元素的视觉状态。