使用 DXGI_FORMAT_YUY2 作为格式时 CreateTexture2D() 失败

CreateTexture2D() fails when using DXGI_FORMAT_YUY2 as Format

D3D10_TEXTURE2D_DESC 包含以下内容时:

textureDesc.Width               = 1920 * 2;
textureDesc.Height              = 1080 * 2;
textureDesc.MipLevels           = 1;
textureDesc.ArraySize           = 1;
textureDesc.Format              = DXGI_FORMAT_YUY2;
textureDesc.SampleDesc.Count    = 1;
textureDesc.SampleDesc.Quality  = 0;
textureDesc.Usage               = D3D10_USAGE_DYNAMIC;
textureDesc.BindFlags           = D3D10_BIND_SHADER_RESOURCE;
textureDesc.CPUAccessFlags      = D3D10_CPU_ACCESS_WRITE;
textureDesc.MiscFlags           = 0;

ID3D10Device::CreateTexture2D() 失败。
但是,如果我将格式更改为 DXGI_FORMAT_R8G8B8A8_UNORM,ID3D10Device::CreateTexture2D() 就会成功。有人可以解释为什么吗?

我知道,如果您设置 D3D10_CREATE_DEVICE_DEBUG 标志,DirectX 可以将有关错误的注释输出到 stderr 或 stdout。看来能帮你找到失败的原因。