Swift - 在阴影层中切孔

Swift - Cut hole in shadow layer

我想"cut a hole"在一个Swift3的UIView的阴影层,iOS

我有一个容器 (UIView),它有 2 个 children:

我想给叠加层一个阴影并切出该阴影的内部矩形,以在 ImageView
的边缘创建一个 glow-like 效果 嵌入发光是至关重要的,因为图像占据了屏幕宽度
到目前为止我的代码:

let glowView = UIView(frame: CGRect(x: 0, y: 0, width: imageWidth, height: imageHeight))
glowView.layer.shadowPath = UIBezierPath(roundedRect: container.bounds, cornerRadius: 4.0).cgPath
glowView.layer.shouldRasterize = true
glowView.layer.rasterizationScale = UIScreen.main.scale
glowView.layer.shadowOffset = CGSize(width: 1.0, height: 1.0)
glowView.layer.shadowOpacity = 0.4

container.addSubview(imageView)
container.addSubview(glowView)

结果现在如下所示:

现在我想剪掉较暗的内部部分,只留下边缘的阴影
知道如何实现吗?

尝试将其用作影子路径:

let shadowWidth = 2.0 // Do this as wide as you want
var outterPath = UIBezierPath()
outterPath.move(to: CGPoint(x: shadowWidth, y: 0))
outterPath.addLine(to: CGPoint(x: glowView.bounds.size.width, y: 0))
outterPath.addLine(to: CGPoint(x: glowView.bounds.size.width, y: glowView.bounds.size.height))
outterPath.addLine(to: CGPoint(x: 0.0, y: glowView.bounds.size.height))
outterPath.addLine(to: CGPoint(x: 0.0, y: 0.0))
outterPath.addLine(to: CGPoint(x: shadowWidth, y: 0.0))
outterPath.addLine(to: CGPoint(x: shadowWidth, y: glowView.bounds.size.height - shadowWidth))
outterPath.addLine(to: CGPoint(x: glowView.bounds.size.width - shadowWidth, y: glowView.bounds.size.height - shadowWidth))
outterPath.addLine(to: CGPoint(x: glowView.bounds.size.width - shadowWidth, y: shadowWidth))
outterPath.addLine(to: CGPoint(x: shadowWidth, y: shadowWidth))
outterPath.close()

这不会创建圆角矩形,但对上面的代码稍作更改,您应该也可以添加这些。

感谢,我能够创建一个完全满足我需求的 UIBezierPath
我 post 我的代码在这里以防以后有人遇到同样的问题

let innerRadius: CGFloat = 32.0 * UIScreen.main.scale
let shadowPath: UIBezierPath = UIBezierPath(roundedRect: self.view.bounds, cornerRadius: self.cornerRadius)
//shadowPath.append(UIBezierPath(roundedRect: self.view.bounds.insetBy(dx: 8, dy: 8), cornerRadius: self.cornerRadius))
let shadowWidth: CGFloat = 8.0 // Do this as wide as you want
var outterPath = UIBezierPath()
// Start at the top left corner with an x offset of the cornerRadius
outterPath.move(to: CGPoint(x: self.cornerRadius, y: 0))

// Draw a line to the top right corner
outterPath.addLine(to: CGPoint(x: glowView.bounds.size.width - self.cornerRadius, y: 0))
//Draw the round top right corner
outterPath.addArc(withCenter: CGPoint(x: glowView.bounds.size.width - self.cornerRadius, y: self.cornerRadius), radius: self.cornerRadius, startAngle: (3 * CGFloat.pi) / 2, endAngle: 0, clockwise: true)

// Draw a line to the bottom right corner
outterPath.addLine(to: CGPoint(x: glowView.bounds.size.width, y: glowView.bounds.size.height - self.cornerRadius))
// Draw the round bottom right corner
outterPath.addArc(withCenter: CGPoint(x: glowView.bounds.size.width - self.cornerRadius, y: glowView.bounds.size.height -  self.cornerRadius), radius: self.cornerRadius, startAngle: 0, endAngle: CGFloat.pi / 2, clockwise: true)

// Draw a line to the bottom left corner
outterPath.addLine(to: CGPoint(x: self.cornerRadius, y: glowView.bounds.size.height))
// Draw the round bottom left corner
outterPath.addArc(withCenter: CGPoint(x: self.cornerRadius, y: glowView.bounds.size.height -  self.cornerRadius), radius: self.cornerRadius, startAngle: CGFloat.pi / 2, endAngle: CGFloat.pi, clockwise: true)

// Draw a line to the top left corner
outterPath.addLine(to: CGPoint(x: 0.0, y: self.cornerRadius))
// Draw the round top left corner
outterPath.addArc(withCenter: CGPoint(x: self.cornerRadius, y: self.cornerRadius), radius: self.cornerRadius, startAngle: CGFloat.pi, endAngle: (3 * CGFloat.pi) / 2, clockwise: true)

// Move to the inner start point and add the paths counterclockwise to prevent the filling of the inner area
outterPath.move(to: CGPoint(x: shadowWidth + innerRadius, y: shadowWidth))
// Draw the inner top left corner
outterPath.addArc(withCenter: CGPoint(x: shadowWidth + innerRadius, y: shadowWidth + innerRadius), radius: innerRadius, startAngle: (3 * CGFloat.pi) / 2, endAngle: CGFloat.pi, clockwise: false)

// Draw a line to the inner bottom left corner
outterPath.addLine(to: CGPoint(x: shadowWidth, y: glowView.bounds.size.height - innerRadius - shadowWidth))
// Draw the inner bottom left corner
outterPath.addArc(withCenter: CGPoint(x: shadowWidth + innerRadius, y: glowView.bounds.size.height - innerRadius - shadowWidth), radius: innerRadius, startAngle: CGFloat.pi, endAngle: CGFloat.pi / 2, clockwise: false)

// Draw a line to the inner bottom right corner
outterPath.addLine(to: CGPoint(x: glowView.bounds.size.width - innerRadius - shadowWidth, y: glowView.bounds.size.height - shadowWidth))
// Draw the inner bottom right corner
outterPath.addArc(withCenter: CGPoint(x: glowView.bounds.size.width - innerRadius - shadowWidth, y: glowView.bounds.size.height - innerRadius - shadowWidth), radius: innerRadius, startAngle: CGFloat.pi / 2, endAngle: 0, clockwise: false)

// Draw a line to the inner top right corner
outterPath.addLine(to: CGPoint(x: glowView.bounds.size.width - shadowWidth, y: shadowWidth + innerRadius))
// Draw the inner top right corner
outterPath.addArc(withCenter: CGPoint(x: glowView.bounds.size.width - innerRadius - shadowWidth, y: shadowWidth + innerRadius), radius: innerRadius, startAngle: 0, endAngle: (3 * CGFloat.pi) / 2, clockwise: false)

// Draw a line to the inner top left corner
outterPath.addLine(to: CGPoint(x: shadowWidth + innerRadius, y: shadowWidth))
outterPath.close()

幸运的是今天(2020)现在很容易

现在很容易做到这一点:

这是全部内容

import UIKit
class GlowBox: UIView {
    
    override func layoutSubviews() {
        super.layoutSubviews()
        
        backgroundColor = .clear
        layer.shadowOpacity = 1
        layer.shadowColor = UIColor.red.cgColor
        layer.shadowOffset = CGSize(width: 0, height: 0)
        layer.shadowRadius = 3
        
        let p = UIBezierPath(
             roundedRect: bounds.insetBy(dx: 0, dy: 0),
             cornerRadius: 4)
        let hole = UIBezierPath(
             roundedRect: bounds.insetBy(dx: 2, dy: 2),
             cornerRadius: 3)
             .reversing()
        p.append(hole)
        layer.shadowPath = p.cgPath
    }
}

一个非常有用的提示:

当您添加(即 .append )两条贝塞尔曲线路径时...

第二个必须是“正常”或“反转”。

注意靠近末尾的代码行:

             .reversing()

像大多数程序员一样,我永远记不起在不同情况下它应该是“正常”还是“反转”!

简单的解决方案...

很简单,两个都试试!

使用和不使用 .reversing()

它会以一种或另一种方式起作用! :)