精灵未显示
Sprite not shown
我正在尝试显示精灵。
HTML 文件:
<head>
<script src="https://github.com/photonstorm/phaser-ce/releases/download/v2.7.5/phaser.min.js"></script>
</head>
<body>
<div id="game"></div>
<script src="main.js"></script>
</body>
main.js
:
(() => {
var preload = () => {
Game.load.image("player", "assets/player.png");
},
create = () => {
Game.add.sprite(225, 450, "player");
},
update = () => {
},
Game = new Phaser.Game(500, 500, Phaser.AUTO, "game",
{
preload : "preload",
create : "create",
update : "update"
}
);
})();
只是没有显示精灵,只有全黑背景。
Firefox 开发者控制台显示 TypeError: this.onPreloadCallback.call is not a function
.
定义 var Game
时,必须正确指向您之前定义的函数。
(() => {
var preload = () => {
Game.load.image("player", "assets/player.png");
},
create = () => {
Game.add.sprite(225, 450, "player");
},
update = () => {
};
var Game = new Phaser.Game(500, 500, Phaser.AUTO, "game",
{
preload : preload,
create : create,
update : update
});
})();
相当于:
(() => {
var Game = new Phaser.Game(500, 500, Phaser.AUTO, "game",
{
preload : () => {
Game.load.image("player", "assets/player.png");
},
create : () => {
Game.add.sprite(225, 450, "player");
},
update : () => {}
});
})();
我正在尝试显示精灵。
HTML 文件:
<head>
<script src="https://github.com/photonstorm/phaser-ce/releases/download/v2.7.5/phaser.min.js"></script>
</head>
<body>
<div id="game"></div>
<script src="main.js"></script>
</body>
main.js
:
(() => {
var preload = () => {
Game.load.image("player", "assets/player.png");
},
create = () => {
Game.add.sprite(225, 450, "player");
},
update = () => {
},
Game = new Phaser.Game(500, 500, Phaser.AUTO, "game",
{
preload : "preload",
create : "create",
update : "update"
}
);
})();
只是没有显示精灵,只有全黑背景。
Firefox 开发者控制台显示 TypeError: this.onPreloadCallback.call is not a function
.
定义 var Game
时,必须正确指向您之前定义的函数。
(() => {
var preload = () => {
Game.load.image("player", "assets/player.png");
},
create = () => {
Game.add.sprite(225, 450, "player");
},
update = () => {
};
var Game = new Phaser.Game(500, 500, Phaser.AUTO, "game",
{
preload : preload,
create : create,
update : update
});
})();
相当于:
(() => {
var Game = new Phaser.Game(500, 500, Phaser.AUTO, "game",
{
preload : () => {
Game.load.image("player", "assets/player.png");
},
create : () => {
Game.add.sprite(225, 450, "player");
},
update : () => {}
});
})();