Spigot PlayerInteractEntityEvent

Spigot PlayerInteractEntityEvent

我正在使用 Spigot 1.11.2。

我有这个简单的代码:

@EventHandler
public void onPlayerInteractEntity (PlayerInteractEntityEvent event) {
    if (entity instanceof AbstractHorse) {
        event.setCancelled(true);

        AbstractHorse horse = (AbstractHorse) event.getRightClicked();
        Player player = event.getPlayer();
        player.sendMessage(horse.getName());
    }
}

它应该做的是如果我右键单击一匹马,我应该得到它的名字但我不应该骑它,因为 event.setCancelled(true)。它按预期工作,但问题是当我右键单击一匹马时,游戏将我的视角(我的玩家的偏航)转向某个不一致的数字。却不愿回头;我仍然希望我的播放器在我右键单击马后看着我正在看的地方(在这种情况下是看着马)。

我尝试了一些方法,比如保存我的俯仰和偏航然后在取消事件后重新设置它:

@EventHandler
public void onPlayerInteractEntity (PlayerInteractEntityEvent event) {
    Player player = event.getPlayer();
    float pitch = player.getLocation().getPitch();
    float yaw = player.getLocation().getYaw();

    if (entity instanceof AbstractHorse) {
        event.setCancelled(true);
        player.getLocation().setPitch(pitch);
        player.getLocation().setYaw(yaw);

        AbstractHorse horse = (AbstractHorse) event.getRightClicked();
        player.sendMessage(horse.getName());
    }
}

并且同样尝试保存玩家的方向(通过 player.getLocation().getDirection())然后在取消事件后再次设置它,但无济于事。我在这里做错了什么吗?或者这是一个错误?

您应该使用 player.getEyeLocation() 来检索俯仰和偏航值

您在 if 条件中使用了 entity,但您从未声明过它。使用此代码:

@EventHandler
public void onPlayerInteractEntity (PlayerInteractEntityEvent event) {
    Entity entity = event.getRightClicked();

    if (entity instanceof AbstractHorse) {
        event.setCancelled(true);

        AbstractHorse horse = (AbstractHorse) entity;
        Player player = event.getPlayer();
        player.sendMessage(horse.getName());
    }
}

您正在寻找 VehicleEnterEvent。这是当一个实体开始骑另一个实体(包括马、矿车或任何其他在适当情况下的实体)时抛出的事件。

定义在


关于如何实现它的快速示例:

@EventHandler
public void onHorseMount(VehicleEnterEvent e) {
    Entity entered = e.getEntered();
    Vehicle enteredOn = e.getVehicle();
    if (enteredOn instanceof AbstractHorse) {

        //Entity entered a Horse

        if (!(entered instanceof Player))return; //Returns if this is not a player

        Player mountingHorse = (Player) entered;
        AbstractHorse horseEntered = (AbstractHorse) enteredOn;
        mountingHorse.sendMessage(horseEntered.getName());   //Sending the message
        e.setCancelled(true);
    }
}

好吧,我发现您实际上无法直接编辑玩家的俯仰和偏航。您必须使用自定义俯仰和偏航值将玩家传送到自定义位置,如下所示:

@EventHandler
public void onPlayerInteractEntity (PlayerInteractEntityEvent event) {
    Entity entity = event.getRightClicked();
    Player player = event.getPlayer();

    float pitch = player.getLocation().getPitch();
    float yaw = player.getLocation().getYaw();

    if (entity instanceof AbstractHorse) {
        event.setCancelled(true);

        Location loc = player.getLocation();
        loc.setPitch(pitch);
        loc.setYaw(yaw);
        player.teleport(loc);

        AbstractHorse horse = (AbstractHorse) event.getRightClicked();
        player.sendMessage(horse.getName());
    }
}

所以现在玩家在右键单击一匹马之前仍然会看向他们正在看的地方,尽管它看起来有点问题。我相信到目前为止没有其他方法可以做到这一点。