使用 UIBezierPath 绘制圆角
Drawing Rounded Corners Using UIBezierPath
我有一个设计元素很难理解;希望有人能指出我正确的方向。我要构建的元素是这样的;
实际上,它是一个圆角矩形,在左侧、顶部和右侧都有一个描边(底部应该没有描边)。
我已经尝试使用以下代码;
// Create the rounded rectangle
let maskPath = UIBezierPath(roundedRect: myView.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: 4.0, height: 4.0))
// Setup a shape layer
let shape = CAShapeLayer()
// Create the shape path
shape.path = maskPath.cgPath
// Apply the mask
myView.layer.mask = shape
随后,我使用以下方法在矩形周围绘制笔划;
// Add border
let borderLayer = CAShapeLayer()
borderLayer.path = maskPath.cgPath
borderLayer.fillColor = UIColor.clear.cgColor
borderLayer.strokeColor = UIColor.white.cgColor
borderLayer.lineWidth = 2.0
borderLayer.frame = self.bounds
self.layer.addSublayer(borderLayer)
结果如下图;
我无法弄清楚如何删除底部笔画或使用 UIBezierPath() 绘制项目, 但圆角的方式与圆角矩形相同(我在同一视图中出于不同目的使用另一个圆角矩形,圆角需要相同)。
谢谢!
不要使用形状图层。使用图层(或视图)。将 UIBezierPath 的路径绘制到其中并对其进行描边,然后通过绘制它并使用 .clear
混合模式对其进行描边来擦除底线。
结果:
代码(根据需要修改;我在这里使用一个清晰的 UIView 来绘制形状作为其 draw
代码):
let p = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft, .topRight],
cornerRadii: CGSize(width: 4.0, height: 4.0))
UIColor.white.setStroke()
p.stroke()
let p2 = UIBezierPath()
p2.move(to: CGPoint(x:0, y:self.bounds.height))
p2.addLine(to: CGPoint(x:self.bounds.width, y:self.bounds.height))
p2.lineWidth = 2
p2.stroke(with: .clear, alpha: 1)
编辑另一种方法是在绘制圆角矩形之前剪掉底线区域:
let p1 = UIBezierPath(rect: CGRect(origin:.zero,
size:CGSize(width:self.bounds.width, height:self.bounds.height-2)))
p1.addClip()
let p = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft, .topRight],
cornerRadii: CGSize(width: 4.0, height: 4.0))
UIColor.white.setStroke()
p.stroke()
CGMutablePath
方法addArc(tangent1End:tangent2End:radius:transform:)
旨在轻松制作圆角。
extension CGMutablePath {
static func bottomlessRoundedRect(in rect: CGRect, radius: CGFloat) -> CGMutablePath {
let path = CGMutablePath()
path.move(to: CGPoint(x: rect.minX, y: rect.maxY))
path.addArc(tangent1End: CGPoint(x: rect.minX, y: rect.minY), tangent2End: CGPoint(x: rect.maxX, y: rect.minY), radius: radius)
path.addArc(tangent1End: CGPoint(x: rect.maxX, y: rect.minY), tangent2End: CGPoint(x: rect.maxX, y: rect.maxY), radius: radius)
path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
return path
}
}
一旦掌握了该方法,最好使用自定义视图来管理 CAShapeLayer
,以便它可以自动适应大小变化。演示:
class MyFrameView: UIView {
override class var layerClass: AnyClass { return CAShapeLayer.self }
override func layoutSubviews() {
super.layoutSubviews()
let layer = self.layer as! CAShapeLayer
layer.lineWidth = 2
layer.strokeColor = UIColor.white.cgColor
layer.fillColor = nil
layer.path = CGMutablePath.bottomlessRoundedRect(in: bounds.insetBy(dx: 10, dy: 10), radius: 8)
}
}
import PlaygroundSupport
let view = UIView(frame: CGRect(x: 0, y: 0, width: 120, height: 60))
view.backgroundColor = #colorLiteral(red: 0.7034167647, green: 0.4845994711, blue: 0.6114708185, alpha: 1)
let frameView = MyFrameView(frame: view.bounds)
frameView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
view.addSubview(frameView)
let label = UILabel(frame: view.bounds)
label.text = "Hello"
label.textColor = .white
label.textAlignment = .center
view.addSubview(label)
PlaygroundPage.current.liveView = view
结果:
我有一个设计元素很难理解;希望有人能指出我正确的方向。我要构建的元素是这样的;
实际上,它是一个圆角矩形,在左侧、顶部和右侧都有一个描边(底部应该没有描边)。
我已经尝试使用以下代码;
// Create the rounded rectangle
let maskPath = UIBezierPath(roundedRect: myView.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: 4.0, height: 4.0))
// Setup a shape layer
let shape = CAShapeLayer()
// Create the shape path
shape.path = maskPath.cgPath
// Apply the mask
myView.layer.mask = shape
随后,我使用以下方法在矩形周围绘制笔划;
// Add border
let borderLayer = CAShapeLayer()
borderLayer.path = maskPath.cgPath
borderLayer.fillColor = UIColor.clear.cgColor
borderLayer.strokeColor = UIColor.white.cgColor
borderLayer.lineWidth = 2.0
borderLayer.frame = self.bounds
self.layer.addSublayer(borderLayer)
结果如下图;
我无法弄清楚如何删除底部笔画或使用 UIBezierPath() 绘制项目, 但圆角的方式与圆角矩形相同(我在同一视图中出于不同目的使用另一个圆角矩形,圆角需要相同)。
谢谢!
不要使用形状图层。使用图层(或视图)。将 UIBezierPath 的路径绘制到其中并对其进行描边,然后通过绘制它并使用 .clear
混合模式对其进行描边来擦除底线。
结果:
代码(根据需要修改;我在这里使用一个清晰的 UIView 来绘制形状作为其 draw
代码):
let p = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft, .topRight],
cornerRadii: CGSize(width: 4.0, height: 4.0))
UIColor.white.setStroke()
p.stroke()
let p2 = UIBezierPath()
p2.move(to: CGPoint(x:0, y:self.bounds.height))
p2.addLine(to: CGPoint(x:self.bounds.width, y:self.bounds.height))
p2.lineWidth = 2
p2.stroke(with: .clear, alpha: 1)
编辑另一种方法是在绘制圆角矩形之前剪掉底线区域:
let p1 = UIBezierPath(rect: CGRect(origin:.zero,
size:CGSize(width:self.bounds.width, height:self.bounds.height-2)))
p1.addClip()
let p = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft, .topRight],
cornerRadii: CGSize(width: 4.0, height: 4.0))
UIColor.white.setStroke()
p.stroke()
CGMutablePath
方法addArc(tangent1End:tangent2End:radius:transform:)
旨在轻松制作圆角。
extension CGMutablePath {
static func bottomlessRoundedRect(in rect: CGRect, radius: CGFloat) -> CGMutablePath {
let path = CGMutablePath()
path.move(to: CGPoint(x: rect.minX, y: rect.maxY))
path.addArc(tangent1End: CGPoint(x: rect.minX, y: rect.minY), tangent2End: CGPoint(x: rect.maxX, y: rect.minY), radius: radius)
path.addArc(tangent1End: CGPoint(x: rect.maxX, y: rect.minY), tangent2End: CGPoint(x: rect.maxX, y: rect.maxY), radius: radius)
path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
return path
}
}
一旦掌握了该方法,最好使用自定义视图来管理 CAShapeLayer
,以便它可以自动适应大小变化。演示:
class MyFrameView: UIView {
override class var layerClass: AnyClass { return CAShapeLayer.self }
override func layoutSubviews() {
super.layoutSubviews()
let layer = self.layer as! CAShapeLayer
layer.lineWidth = 2
layer.strokeColor = UIColor.white.cgColor
layer.fillColor = nil
layer.path = CGMutablePath.bottomlessRoundedRect(in: bounds.insetBy(dx: 10, dy: 10), radius: 8)
}
}
import PlaygroundSupport
let view = UIView(frame: CGRect(x: 0, y: 0, width: 120, height: 60))
view.backgroundColor = #colorLiteral(red: 0.7034167647, green: 0.4845994711, blue: 0.6114708185, alpha: 1)
let frameView = MyFrameView(frame: view.bounds)
frameView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
view.addSubview(frameView)
let label = UILabel(frame: view.bounds)
label.text = "Hello"
label.textColor = .white
label.textAlignment = .center
view.addSubview(label)
PlaygroundPage.current.liveView = view
结果: