制作一个 c++11 Dijkstra 实现 return 最短路径

Make a c++11 Dijkstra Implementation return shortest Path

Dijkstra 算法的 C++11 实现 Michal Forisek 确实可以非常快速且优雅地计算最短距离,而且代码不多。但是我怎样才能 return 路径呢?

struct edge
{
    edge(const int _to, const int _len): to(_to), length(_len)
    {

    }

    int to;
    int length;
};

int dijkstra(const vector< vector<edge> > &graph, int source, int target) {
    vector<int> min_distance( graph.size(), INT_MAX );
    min_distance[ source ] = 0;
    set< pair<int,int> > active_vertices;
    active_vertices.insert( {0,source} );

    while (!active_vertices.empty()) {
        int where = active_vertices.begin()->second;
        if (where == target) return min_distance[where];
        active_vertices.erase( active_vertices.begin() );
        for (auto ed : graph[where]) 
            if (min_distance[ed.to] > min_distance[where] + ed.length) {
                active_vertices.erase( { min_distance[ed.to], ed.to } );
                min_distance[ed.to] = min_distance[where] + ed.length;
                active_vertices.insert( { min_distance[ed.to], ed.to } );
            }
    }
    return INT_MAX;
}

int main()
{

    std::vector<edge> node0 {edge(1,1), edge (3,7), edge (2,1)};
    std::vector<edge> node1 {edge(0,1), edge (2,2), edge (3,4)};
    std::vector<edge> node2 {edge(1,2), edge (3,3), edge (0,1)};
    std::vector<edge> node3 {edge(2,3), edge (0,7), edge (1,4)};

    std::vector<std::vector<edge>> graph {node0, node1, node2, node3};

    int r = dijkstra(graph, 0, 3);

return 0;
}

您可以通过创建 "parents" 列表使其成为 return 最短路径。基本上,此列表将包含您跟踪的每个顶点的 parent。通过 parent,我的意思是对于任何顶点,该顶点的 parent 是最短路径中它之前的节点。当您更新 min_distance 列表时,您还应该通过将顶点 "ed.to" 的 parent 设置为 "where" 来更新 "parents" 列表。然后您可以 return parents 列表并追踪它以找到最短路径。只需访问目标节点的 parent,然后按顺序移动,直到找到一个 parent 是源的节点。那是你的路。

而不是返回:

从目的地开始,检查所有有边的节点。选择与目标相邻的节点,到目标节点的最小距离+ed.length最小。如果相邻节点不在最小距离图中,则忽略它。

这是您的新目的地。重复直到你的目的地是你的来源。

基本上你可以贪婪地走回起点,因为你知道哪个节点到达起点最便宜。

如果你的边是双向的,或者如果你有办法向后查找边,这很便宜。

否则,在最小距离地图中跟踪您来自的最小距离 节点可以让您轻松做到这一点。

struct edge
{
  int to;
  int length;
};

using node = std::vector<edge>;
using graph = std::vector<node>;
void add_edge( graph& g, int start, int finish, int length ) {
  if ((int)g.size() <= (std::max)(start, finish))
    g.resize( (std::max)(start,finish)+1 );
  g[start].push_back( {finish, length} );
  g[finish].push_back( {start, length} );
}

using path = std::vector<int>;

struct result {
  int distance;
  path p;
};
result dijkstra(const graph &graph, int source, int target) {
  std::vector<int> min_distance( graph.size(), INT_MAX );
  min_distance[ source ] = 0;
  std::set< std::pair<int,int> > active_vertices;
  active_vertices.insert( {0,source} );

  while (!active_vertices.empty()) {
    int where = active_vertices.begin()->second;
    if (where == target)
    {
      int cost = min_distance[where];
      // std::cout << "cost is " << cost << std::endl;
      path p{where};
      while (where != source) {
        int next = where;
        for (edge e : graph[where])
        {
          // std::cout << "examine edge from " << where << "->" << e.to << " length " << e.length << ":";

          if (min_distance[e.to] == INT_MAX)
          {
            // std::cout << e.to << " unexplored" << std::endl;
            continue;
          }

          if (e.length + min_distance[e.to] != min_distance[where])
          {
            // std::cout << e.to << " not on path" << std::endl;
            continue;
          }
          next = e.to;
          p.push_back(next);
          // std::cout << "backtracked to " << next << std::endl;
          break;
        }
        if (where==next)
        {
          // std::cout << "got lost at " << where << std::endl;
          break;
        }
        where = next;
      }
      std::reverse( p.begin(), p.end() );
      return {cost, std::move(p)};
    }
    active_vertices.erase( active_vertices.begin() );
    for (auto ed : graph[where]) 
      if (min_distance[ed.to] > min_distance[where] + ed.length) {
        active_vertices.erase( { min_distance[ed.to], ed.to } );
        min_distance[ed.to] = min_distance[where] + ed.length;
        active_vertices.insert( { min_distance[ed.to], ed.to } );
      }
  }
  return {INT_MAX};
}

int main()
{
  graph g;
  add_edge(g, 0, 1, 1);
  add_edge(g, 0, 3, 7);
  add_edge(g, 0, 2, 1);
  add_edge(g, 1, 2, 2);
  add_edge(g, 1, 3, 4);
  add_edge(g, 2, 3, 3);


  auto r = dijkstra(g, 0, 3);
  std::cout << "cost is " << r.distance << ": ";
  for (int x:r.p) {
    std::cout << x << " then ";
  }
  std::cout << "and we are done.\n";

  return 0;
}

Live example.