如何将 3d 世界投射到屏幕上(unity3d)

how to racast 3d world to screen (unity3d)

在我的拍摄方法中,我在屏幕的正中间进行光线投射,工作正常,但现在为了更合适,我想将它在世界中更改为屏幕(以及在十字线之间,而不是从屏幕中间) .但我没有得到任何指示。在此先感谢您的帮助。下面是我的屏幕到世界的代码。

public void  Shoot ()
{
    //bullet_target
    var layerMask = (1 << 8);
    layerMask = ~layerMask;
    Vector3 bullet_target = Vector3.zero;
    Ray ray = Camera.main.ScreenPointToRay( new Vector3(screen_width_mid, screen_height_mid, 0) );
    RaycastHit hit;
    GameObject hit_game_object;
    Transform hit_transform;
    if (Physics.Raycast (ray.origin, ray.direction * 1000 ,out hit, 1500.0f , layerMask) ) 
        {
            bullet_target = hit.point;
            hit_game_object = hit.transform.gameObject;
            hit_transform = hit.transform;
        }else
        {
            hit_game_object = null; 
        }
        if(hit_game_object!=null)
            {               
                if( hit_game_object.tag=="head" )
                    {
                        //blah blah do any stuf
                    }
            }
        }
}

如果你想获取对象在屏幕中的位置 space 只需使用 Camera.WorldToScreenPoint();

我假设您已经有一个十字准线游戏对象跟随您的鼠标并且可能被限制在与您的弓箭手一定距离内。

https://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html

Transform crosshair;

Vector3 GetCrosshairScreenPos()
{
    if(crosshair)
    {
        Vector3 worldPos = crosshair.position;
        Vector3 screenPos = Camera.main.WorldToScreenPoint(crosshair.position);
        return screenPos;
    }
}