Parent 评估失败:变量不可用 - 雪碧套件
Parent failed to evaluate: variable not available - sprite kit
发生碰撞时出现错误。除了一个,我所有的碰撞都工作正常,这里的错误就是错误。完全没看懂是什么意思,是运行时错误,不是构建时错误
(SKNode) SpriteKit.SKNode = <parent failed to evaluate: variable not available>
代码:
func didBegin(_ contact: SKPhysicsContact) {
let body1 = contact.bodyA.node as! SKSpriteNode
let body2 = contact.bodyB.node as! SKSpriteNode
}
错误是什么意思,我该如何解决?
我这样做
func didBegin(_ contact: SKPhysicsContact) {
let bodyA = contact.bodyA
let bodyB = contact.bodyB
guard let nodeA = bodyA.node as? SKSpriteNode,
let nodeB = bodyB.node as? SKSpriteNode
else {return}
guard let parentNodeA = nodeA.parent,
let parentNodeB = nodeB.parent
else {return}
//all your stuff
}
发生碰撞时出现错误。除了一个,我所有的碰撞都工作正常,这里的错误就是错误。完全没看懂是什么意思,是运行时错误,不是构建时错误
(SKNode) SpriteKit.SKNode = <parent failed to evaluate: variable not available>
代码:
func didBegin(_ contact: SKPhysicsContact) {
let body1 = contact.bodyA.node as! SKSpriteNode
let body2 = contact.bodyB.node as! SKSpriteNode
}
错误是什么意思,我该如何解决?
我这样做
func didBegin(_ contact: SKPhysicsContact) {
let bodyA = contact.bodyA
let bodyB = contact.bodyB
guard let nodeA = bodyA.node as? SKSpriteNode,
let nodeB = bodyB.node as? SKSpriteNode
else {return}
guard let parentNodeA = nodeA.parent,
let parentNodeB = nodeB.parent
else {return}
//all your stuff
}