Swift collectionView 添加货架装饰器
Swift collectionView add shelf decorator
我一直坚持在我的布局中以类似货架的模式实现装饰视图。起初,我想在滚动时生成新的 decorationView 元素,而不是将它们添加到缓存中。但是当我尝试用最后一个单元格的 indexPath 生成 decorationView 时,在删除项目应用程序时立即崩溃。然后,我尝试为装饰视图实现一些缓存,在 layoutAttributesForElements(in rect: CGRect)
中检查它们,但是应用程序开始做奇怪的事情:如果我尝试删除一开始没有出现在屏幕上的项目之一,应用程序立即崩溃。但是,如果我先删除这些元素的几个元素,然后从末尾开始删除元素,一切都会好起来的。
如何更好地将这些装饰器添加到我的布局中?我现在的代码如下:
class YourFoodFlowLayout: UICollectionViewFlowLayout {
private enum DecorationViewKind: String {
case shelfView = "ShelfView"
}
private var cashedDecorationView = [UICollectionViewLayoutAttributes]()
override init() {
super.init()
self.register(ShelfCollectionReusableView.self, forDecorationViewOfKind: DecorationViewKind.shelfView.rawValue)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.register(ShelfCollectionReusableView.self, forDecorationViewOfKind: DecorationViewKind.shelfView.rawValue)
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
guard let atributes = super.layoutAttributesForElements(in: rect) else {
return nil
}
var mutatingAtributes = atributes
//find max Y position of the cells
var position = CGRect.zero
position.size.width = rect.size.width
position.size.height = 16
for atribute in mutatingAtributes {
atribute.zIndex = 1
if atribute.frame.maxY > position.origin.y {
position.origin.y = atribute.frame.maxY
if rect.intersects(position) {
var atribute: UICollectionViewLayoutAttributes? = nil
for decorationView in cashedDecorationView {
if decorationView.frame == position {
atribute = decorationView
}
}
if let atribute = atribute {
mutatingAtributes.append(atribute)
} else {
guard let shelfAtribute = layoutAttributesForDecorationView(ofKind: DecorationViewKind.shelfView.rawValue, at: IndexPath(index: cashedDecorationView.count)) else {
continue
}
shelfAtribute.frame = position
cashedDecorationView.append(shelfAtribute)
mutatingAtributes.append(shelfAtribute)
}
}
}
}
return mutatingAtributes
}
override func prepare() {
super.prepare()
}
override var collectionViewContentSize: CGSize {
return CGSize(width: super.collectionViewContentSize.width, height: super.collectionViewContentSize.height + 16)
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return super.layoutAttributesForItem(at: indexPath)
}
override func layoutAttributesForDecorationView(ofKind elementKind: String, at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
switch elementKind {
case DecorationViewKind.shelfView.rawValue:
return UICollectionViewLayoutAttributes(forDecorationViewOfKind: elementKind, with: indexPath)
default:
print("Unexpected decoration layout element kind")
return nil
}
}
}
好的,我发现了两点:1)layoutAttributesForElements(in rect: CGRect)
滚动时不要每次都调用; 2) collectionViewLayout 有一些以前使用过的缓存 indexPath。甚至你会尝试重新加载一些数据,你必须先调用 invalidateLayout()
来重新加载那些 indexPath。以下内容对我有所帮助:
private var cachedDecorationView = [UICollectionViewLayoutAttributes]()
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
//Tip: layoutAtributes with the same indexPath may can not be allowed for reusing
guard let atributes = super.layoutAttributesForElements(in: rect) else {
return nil
}
var mutatingAtributes = atributes
//find max Y position of the cells
var position = CGRect.zero
position.size.width = rect.size.width
position.size.height = shelfSize
for atribute in mutatingAtributes {
atribute.zIndex = 1
if atribute.frame.maxY > position.origin.y {
position.origin.y = atribute.frame.maxY
if rect.intersects(position) {
let shelf = prerareShelves(for: position)
mutatingAtributes.append(shelf)
}
}
}
return mutatingAtributes
}
func prerareShelves(for rect: CGRect) -> UICollectionViewLayoutAttributes {
for cache in cachedDecorationView {
if cache.frame == rect {
return cache
}
}
let indexForNewDecoration = Int(rect.origin.y/itemSize.height + shelfSize)
let decoratorView = layoutAttributesForDecorationView(ofKind: DecorationViewKind.shelfView.rawValue, at: IndexPath(item: indexForNewDecoration, section: 0))!
decoratorView.frame = rect
cachedDecorationView.append(decoratorView)
return decoratorView
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return collectionView?.bounds.size != newBounds.size
}
override func invalidateLayout() {
super.invalidateLayout()
//delete all cached decoration views before new layout process
cachedDecorationView.removeAll()
}
我一直坚持在我的布局中以类似货架的模式实现装饰视图。起初,我想在滚动时生成新的 decorationView 元素,而不是将它们添加到缓存中。但是当我尝试用最后一个单元格的 indexPath 生成 decorationView 时,在删除项目应用程序时立即崩溃。然后,我尝试为装饰视图实现一些缓存,在 layoutAttributesForElements(in rect: CGRect)
中检查它们,但是应用程序开始做奇怪的事情:如果我尝试删除一开始没有出现在屏幕上的项目之一,应用程序立即崩溃。但是,如果我先删除这些元素的几个元素,然后从末尾开始删除元素,一切都会好起来的。
如何更好地将这些装饰器添加到我的布局中?我现在的代码如下:
class YourFoodFlowLayout: UICollectionViewFlowLayout {
private enum DecorationViewKind: String {
case shelfView = "ShelfView"
}
private var cashedDecorationView = [UICollectionViewLayoutAttributes]()
override init() {
super.init()
self.register(ShelfCollectionReusableView.self, forDecorationViewOfKind: DecorationViewKind.shelfView.rawValue)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.register(ShelfCollectionReusableView.self, forDecorationViewOfKind: DecorationViewKind.shelfView.rawValue)
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
guard let atributes = super.layoutAttributesForElements(in: rect) else {
return nil
}
var mutatingAtributes = atributes
//find max Y position of the cells
var position = CGRect.zero
position.size.width = rect.size.width
position.size.height = 16
for atribute in mutatingAtributes {
atribute.zIndex = 1
if atribute.frame.maxY > position.origin.y {
position.origin.y = atribute.frame.maxY
if rect.intersects(position) {
var atribute: UICollectionViewLayoutAttributes? = nil
for decorationView in cashedDecorationView {
if decorationView.frame == position {
atribute = decorationView
}
}
if let atribute = atribute {
mutatingAtributes.append(atribute)
} else {
guard let shelfAtribute = layoutAttributesForDecorationView(ofKind: DecorationViewKind.shelfView.rawValue, at: IndexPath(index: cashedDecorationView.count)) else {
continue
}
shelfAtribute.frame = position
cashedDecorationView.append(shelfAtribute)
mutatingAtributes.append(shelfAtribute)
}
}
}
}
return mutatingAtributes
}
override func prepare() {
super.prepare()
}
override var collectionViewContentSize: CGSize {
return CGSize(width: super.collectionViewContentSize.width, height: super.collectionViewContentSize.height + 16)
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return super.layoutAttributesForItem(at: indexPath)
}
override func layoutAttributesForDecorationView(ofKind elementKind: String, at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
switch elementKind {
case DecorationViewKind.shelfView.rawValue:
return UICollectionViewLayoutAttributes(forDecorationViewOfKind: elementKind, with: indexPath)
default:
print("Unexpected decoration layout element kind")
return nil
}
}
}
好的,我发现了两点:1)layoutAttributesForElements(in rect: CGRect)
滚动时不要每次都调用; 2) collectionViewLayout 有一些以前使用过的缓存 indexPath。甚至你会尝试重新加载一些数据,你必须先调用 invalidateLayout()
来重新加载那些 indexPath。以下内容对我有所帮助:
private var cachedDecorationView = [UICollectionViewLayoutAttributes]()
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
//Tip: layoutAtributes with the same indexPath may can not be allowed for reusing
guard let atributes = super.layoutAttributesForElements(in: rect) else {
return nil
}
var mutatingAtributes = atributes
//find max Y position of the cells
var position = CGRect.zero
position.size.width = rect.size.width
position.size.height = shelfSize
for atribute in mutatingAtributes {
atribute.zIndex = 1
if atribute.frame.maxY > position.origin.y {
position.origin.y = atribute.frame.maxY
if rect.intersects(position) {
let shelf = prerareShelves(for: position)
mutatingAtributes.append(shelf)
}
}
}
return mutatingAtributes
}
func prerareShelves(for rect: CGRect) -> UICollectionViewLayoutAttributes {
for cache in cachedDecorationView {
if cache.frame == rect {
return cache
}
}
let indexForNewDecoration = Int(rect.origin.y/itemSize.height + shelfSize)
let decoratorView = layoutAttributesForDecorationView(ofKind: DecorationViewKind.shelfView.rawValue, at: IndexPath(item: indexForNewDecoration, section: 0))!
decoratorView.frame = rect
cachedDecorationView.append(decoratorView)
return decoratorView
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return collectionView?.bounds.size != newBounds.size
}
override func invalidateLayout() {
super.invalidateLayout()
//delete all cached decoration views before new layout process
cachedDecorationView.removeAll()
}