未找到 C++ 文件

C++ File Not Found

早上好, 我正在用 DX11 编写游戏引擎。我的问题是找不到帮助程序文件。可执行文件的路径是 C:\Users\aPlutonicCoder\Documents\Visual Studio 2017\Projects\GameEngine\Debug\GraphicsEngine.exe。辅助文件的路径是 C:\Users\aPlutonicCoder\Documents\Visual Studio 2017\Projects\GameEngine\Debug\Color Files\color.psC:\Users\aPlutonicCoder\Documents\Visual Studio 2017\Projects\GameEngine\Debug\Color Files\color.vs。相关代码为:

    bool ColorShaderclass::InitializeShader(ID3D11Device* deviceContext, HWND hwnd, LPCSTR vsFileName, LPCSTR psFileName)
{
    HRESULT hresult;
    ID3DBlob* errorMessage;
    ID3DBlob* vertexShaderBuffer;
    ID3DBlob* pixelShaderBuffer;
    D3D11_INPUT_ELEMENT_DESC polygonLayout[2];
    unsigned int noElements;
    D3D11_BUFFER_DESC matrixBufferDesc;

    errorMessage = 0;
    vertexShaderBuffer = 0;
    pixelShaderBuffer = 0;

    hresult = D3DX11CompileFromFile(vsFileName, NULL, NULL, "ColorVertexShader", "vs_5_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, NULL, &vertexShaderBuffer, &errorMessage, NULL);

    if (FAILED(hresult))
    {
        if (errorMessage)
            OutputShaderErrorMessage(errorMessage, hwnd, vsFileName);
        else
            MessageBox(hwnd, vsFileName, "Missing Shader File", MB_OK);

        return false;
    }


    hresult = D3DX11CompileFromFile(psFileName, NULL, NULL, "ColorPixelShader", "ps_5_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, NULL, &pixelShaderBuffer, &errorMessage, NULL);

    if (FAILED(hresult))
    {
        if(errorMessage)
            OutputShaderErrorMessage(errorMessage, hwnd, psFileName);
        else
            MessageBox(hwnd, vsFileName, "Missing Shader File", MB_OK);

        return false;
    }

bool ColorShaderclass::Initialize(ID3D11Device* device, HWND hwnd)
{
    return InitializeShader(device, hwnd, ".../Color Files/color.vs", ".../Color Files/color.ps");
}

请帮帮我。文件在那里并且存在,但是弹出消息框。提前谢谢你

你可以试试这个:

InitializeShader(device, hwnd, Path::GetFullPath("Color Files/color.vs"), Path::GetFullPath("Color Files/color.ps"));