如何将 System.Web.Cache 传递到我的服务层

How to pass down the System.Web.Cache to my service layer

我正在为 IOC 使用 unity。

在我的服务层中,我想在我的 class 中使用 System.Web.Cache。

我是否应该只将其作为参数传递,Unity 会自动将其作为依赖项传递?

示例:

public class UserService
{
   public UserService(System.Web.Caching.Cache cache)
   {
     _cache = cache;
   }
}

你应该使用 System.Runtime.Caching。它专门设计用于处理 Object 的缓存。 NopCommerce 对此有很好的实施。您应该像这样创建一个 CacheManager:

/// <summary>
    /// Cache manager interface
    /// </summary>
    public interface ICacheManager
    {
        /// <summary>
        /// Gets or sets the value associated with the specified key.
        /// </summary>
        /// <typeparam name="T">Type</typeparam>
        /// <param name="key">The key of the value to get.</param>
        /// <returns>The value associated with the specified key.</returns>
        T Get<T>(string key);

        /// <summary>
        /// Adds the specified key and object to the cache.
        /// </summary>
        /// <param name="key">key</param>
        /// <param name="data">Data</param>
        /// <param name="cacheTime">Cache time</param>
        void Set(string key, object data, int cacheTime);

        /// <summary>
        /// Gets a value indicating whether the value associated with the specified key is cached
        /// </summary>
        /// <param name="key">key</param>
        /// <returns>Result</returns>
        bool IsSet(string key);

        /// <summary>
        /// Removes the value with the specified key from the cache
        /// </summary>
        /// <param name="key">/key</param>
        void Remove(string key);

        /// <summary>
        /// Removes items by pattern
        /// </summary>
        /// <param name="pattern">pattern</param>
        void RemoveByPattern(string pattern);

        /// <summary>
        /// Clear all cache data
        /// </summary>
        void Clear();
    }

然后您可以使用 MemoryCache 或任何其他缓存管理器(如 RedisCache)实现 ICacheManager 接口,如下所示:

 /// <summary>
    /// Represents a MemoryCacheCache
    /// </summary>
    public partial class MemoryCacheManager : ICacheManager
    {
        protected ObjectCache Cache
        {
            get
            {
                return MemoryCache.Default;
            }
        }

        /// <summary>
        /// Gets or sets the value associated with the specified key.
        /// </summary>
        /// <typeparam name="T">Type</typeparam>
        /// <param name="key">The key of the value to get.</param>
        /// <returns>The value associated with the specified key.</returns>
        public virtual T Get<T>(string key)
        {
            return (T)Cache[key];
        }

        /// <summary>
        /// Adds the specified key and object to the cache.
        /// </summary>
        /// <param name="key">key</param>
        /// <param name="data">Data</param>
        /// <param name="cacheTime">Cache time</param>
        public virtual void Set(string key, object data, int cacheTime)
        {
            if (data == null)
                return;

            var policy = new CacheItemPolicy();
            policy.AbsoluteExpiration = DateTime.Now + TimeSpan.FromMinutes(cacheTime);
            Cache.Add(new CacheItem(key, data), policy);
        }

        /// <summary>
        /// Gets a value indicating whether the value associated with the specified key is cached
        /// </summary>
        /// <param name="key">key</param>
        /// <returns>Result</returns>
        public virtual bool IsSet(string key)
        {
            return (Cache.Contains(key));
        }

        /// <summary>
        /// Removes the value with the specified key from the cache
        /// </summary>
        /// <param name="key">/key</param>
        public virtual void Remove(string key)
        {
            Cache.Remove(key);
        }

        /// <summary>
        /// Removes items by pattern
        /// </summary>
        /// <param name="pattern">pattern</param>
        public virtual void RemoveByPattern(string pattern)
        {
            var regex = new Regex(pattern, RegexOptions.Singleline | RegexOptions.Compiled | RegexOptions.IgnoreCase);
            var keysToRemove = new List<String>();

            foreach (var item in Cache)
                if (regex.IsMatch(item.Key))
                    keysToRemove.Add(item.Key);

            foreach (string key in keysToRemove)
            {
                Remove(key);
            }
        }

        /// <summary>
        /// Clear all cache data
        /// </summary>
        public virtual void Clear()
        {
            foreach (var item in Cache)
                Remove(item.Key);
        }
    }

查看此 NopCommerce link 了解更多详情。在 Unity 中注册 ICacheManager 以创建 MemoryCacheManager 对象并在您的应用程序中使用它。编码愉快:)