具有特定颜色的像素不在它在 SFML 中的位置

pixel with specyfic color is not in the position it was put in SFML

我希望能够将图像加载到 window 中,然后读取特定像素,更改其颜色,最后将像素放入其他内容。不幸的是读取像素不起作用:

#include <iostream>
using namespace std;

#include <SFML/Graphics.hpp>
#include <SFML/config.hpp>

inline bool isOnScreen(const sf::RenderWindow& screen, int x, int y)
{
    return 0 <= x && x < screen.getSize().x  && 0 <=y && y < screen.getSize().y;
}

void setPixelColor(sf::RenderWindow& screen, int x, int y, const sf::Color& color)
{
    if (isOnScreen(screen, x, y))
    {
        sf::Vertex vertex(sf::Vector2f(x, y), color);
        screen.draw(&vertex, 1, sf::Points);
    }
    else
    {
        cerr << "point " << x << ", " << y << " out of screen, which is: " << screen.getSize().x << ", " << screen.getSize().y << "!\n";
    }
}

sf::Color getPixelColor(sf::RenderWindow& screen, int x, int y)
{
    if (isOnScreen(screen, x, y))
    {
        return screen.capture().getPixel(x, y);
    }
    cerr << "Out of stage: " << x << ", " << y << endl;
    return sf::Color::Transparent;
}

void printColor(const sf::Color& color)
{
    cout << "Color: " << (int)color.r << ", " << (int)color.g << ", " << (int)color.b << '\n';
}

int main()
{
    sf::RenderWindow screen(sf::VideoMode(900, 600), "window");

    sf::Color myColor{255, 128, 0};

    int x=10, y=10;
    setPixelColor(screen, x, y, myColor);

    auto readColor = getPixelColor(screen, x, y); // it is 0, 0, 0
    printColor(readColor);

    screen.display();

    while (screen.isOpen())
    {
        sf::Event event;
        while (screen.pollEvent(event))
        {
            if (sf::Event::Closed == event.type)
            {
                    screen.close();
                    break;
            }
        }
    }
}

我不知道为什么从我放置它的同一个地方读取的颜色是 0、0、0。 奇怪的是,有效颜色位于我放置的位置下方:

    readColor = getPixelColor(screen, x, y-1); // it is valid colour
    printColor(readColor);

这可能是某种肮脏的解决方案,但有时我需要从位置 y=0 读取像素,所以在这种情况下我的 hack 不起作用。

我当前的 SFML 版本是 SFML-2.4.2 gcc-4.9.2-tdm-32-bit Windows 7

我试着用一个例子来回答这个问题。我认为您可以在此基础上构建您的解决方案。我将图像加载到精灵的纹理中,然后读取特定的像素并更改其颜色。我没看懂,你写了"finally put the pixel something else"。显然我无法回答这个问题。

当您执行此函数时,您会在 10, 10 处看到一个微小的绿色像素。希望这对您有所帮助。

#include <iostream>
using namespace std;

#include <SFML/Graphics.hpp>

sf::Color setPixelColor(sf::Texture& texture, int x, int y, sf::Color color){
  // Get texture image
  sf::Image image = texture.copyToImage();

  // Optional show case: read size of image (not used in this function)
  int width = image.getSize().x;
  int height = image.getSize().y;

  // Get color of specific position
    sf::Color imagecolor = image.getPixel(x, y);

  // Just an example: if alpha is above 128, make it green
  if (imagecolor.a > 128){
    imagecolor.g = 255;
  }

  // Set pixel to color
  image.setPixel(x, y, color);

  // Update texture
  texture.loadFromImage(image);
}

int main(){
  sf::RenderWindow screen(sf::VideoMode(900, 600), "window");

  sf::Sprite background;
  sf::Texture texture;

  if (!texture.loadFromFile("background.png")){
     cout << "Error loading texture" << endl;
  }
  background.setTexture(texture);

  while (screen.isOpen()){
    sf::Event event;
    while (screen.pollEvent(event)){
      if (sf::Event::Closed == event.type){
        screen.close();
        break;
      }
    }

    setPixelColor(texture, 10, 10, sf::Color::Green);

    screen.clear();
    screen.draw(background);
    screen.display();
  }
}