AS3:如何获取 JPG / PNG 屏幕截图并将其保存到 Android 手机的 SDCard 目录

AS3: How to take JPG / PNG screenshot and save it to SDCard directories of Android mobile

我制作了一个 Android 移动应用程序,方法是截屏并将其保存为 JPG / PNG 格式并保存到 android 移动设备上的目录 SDCard / 内部存储中。

当我在桌面上尝试时,一切正常,没有问题。在我将 .apk 发布并安装到移动设备 Android 后,如果我点击保存按钮,我会收到这样的错误

"Unfortunately, My application has stopped."

谁能帮我解决这个错误?

这是我的代码:

import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.DisplayObject;
import com.adobe.images.JPGEncoder;

btn_save.addEventListener(MouseEvent.CLICK, save_image);
function save_image(e:MouseEvent):void
{
   btn_back.visible = false;
   btn_save.visible = false;
   var qImageData:BitmapData = new BitmapData(540, 960);
   qImageData.draw(stage);
   var qEncoder:JPGEncoder = new JPGEncoder(100);
   var qBytes:ByteArray = qEncoder.encode(qImageData);
   var qfile:FileReference = new FileReference();
   var names:String = "Image_name";
   qfile.save(qBytes, names+".jpg");
   btn_back.visible = true;
   btn_save.visible = true;
}

谢谢。

由于 权限 问题(不允许将数据写入设备),它正在崩溃。
研究如何通过 AIR/AS3 或编码工具 (IDE) 输出选项允许此类权限。

同时考虑:

  • 添加import flash.net.FileReference;.
  • 确保变量在函数外声明。
    否则var qfile:FileReference只会在函数触发时才开始存在。这对于桌面上的 Flash Player 来说很好,但在移动设备上,您的应用程序必须与 Android OS 通信,其中 OS 可能不喜欢突然出现的某些(以前)未声明的文件系统编辑变量在函数内...

  • :FileReference 在桌面上弹出一个 "Save As" 对话框,它在移动设备上如何工作?也许您应该(如预期的那样)使用 AIR 的 FileSystem API 制作一个 :File 类型,以便在单击 "save" 按钮时自动保存到 SD 卡?

  • 检查这些 search results 以获得有关其他人如何做的提示。

(更新代码):未经测试但首先尝试设置如下代码...
(如果不起作用则研究权限问题,也尝试File 而不是 FileReference)

//## 1) add imports
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.DisplayObject;
import com.adobe.images.JPGEncoder;

import flash.net.FileReference; //add this

//## 2) declare variables
var names:String = "Image_name";
var qImageData:BitmapData;
var qEncoder:JPGEncoder;
var qBytes:ByteArray;
//var qfile:FileReference = new FileReference();
var qFile:File = File.userDirectory.resolvePath(names+".jpg");
var qFStream:FileStream = new FileStream();

//## 3) add any required listeners
btn_save.addEventListener(MouseEvent.CLICK, save_image);

//## 4) declare all functions here onwards
function save_image(e:MouseEvent):void
{
    btn_back.alpha = 0.4; //btn_back.visible = false;
    btn_save.alpha = 0.4; //btn_save.visible = false;
    qImageData = new BitmapData(540, 960);
    qImageData.draw(stage);
    qEncoder = new JPGEncoder(100);
    qBytes = qEncoder.encode(qImageData);

    //var qfile:FileReference = new FileReference();
    //var names:String = "Image_name";
    //qfile.save(qBytes, names+".jpg");

    qBytes.position = 0;
    qFStream.open(qFile, FileMode.WRITE);
    qFStream.writeBytes(qBytes, 0, qBytes.length);
    qFStream.close();
    btn_back.alpha = 0.4; //btn_back.visible = true;
    btn_save.alpha = 0.4; //btn_save.visible = true;

    //## Check if file (qFile) was created successfully (it exists on SD card)
    if (qFile.exists) 
    {
        //# Do something if "The File Exists" on the SD card...

    }
    else
    {
        //# Here will handle case of "No File Created"...

    }

}

还要确保您的 Android manifest allows WRITE 权限。

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>

它将是一个名为 app.xmlYourFileName-app.xml 的文件。确保它是这样的:

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<application xmlns="http://ns.adobe.com/air/application/2.5">

  <id>author.YourFileName</id>

  <versionNumber>1.0.0</versionNumber>

  <versionLabel/>

  <filename>YourFileName</filename>

  <description/>

<!-- To localize the description, use the following format for the description element.<description><text xml:lang="en">English App description goes here</text><text xml:lang="fr">French App description goes here</text><text xml:lang="ja">Japanese App description goes here</text></description>-->

  <name>YourFileName</name>

  <!-- To localize the name, use the following format for the name element.<name><text xml:lang="en">English App name goes here</text><text xml:lang="fr">French App name goes here</text><text xml:lang="ja">Japanese App name goes here</text></name>-->

  <copyright/>

  <initialWindow>
    <content>YourFileName.swf</content>
    <systemChrome>standard</systemChrome>
    <transparent>false</transparent>
    <visible>true</visible>
    <fullScreen>true</fullScreen>
    <renderMode>gpu</renderMode>
    <autoOrients>true</autoOrients>
  </initialWindow>

  <icon>
    <image72x72>My_Assets/icons/YourFileName_icon_72.png</image72x72>
    <image48x48>My_Assets/icons/YourFileName_icon_48.png</image48x48>
    <image36x36>My_Assets/icons/YourFileName_icon_36.png</image36x36>
  </icon>

  <customUpdateUI>false</customUpdateUI>

  <allowBrowserInvocation>false</allowBrowserInvocation>

  <android>
    <manifestAdditions>

      <![CDATA[<manifest>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
</manifest>]]>
    </manifestAdditions>
  </android>

</application>