停止 UIDynamicAnimator Whit 视图限制

Stop UIDynamicAnimator Whit view Limits

我一直在尝试创建一个自定义 UIClass,它使用 UIPanGestureRecognizer 为其内部内容实现水平滚动。

我的第一个成功方法是:

@IBAction func dragAction(_ sender: UIPanGestureRecognizer) {

    let velocity = sender.velocity(in: sender.view)

    if velocity.x > 0{

        //print("\(logClassName) Dragging Right ...")
        if innerView!.frame.origin.x < CGFloat(0){
            offSetTotal += 1
            innerView?.transform = CGAffineTransform(translationX: CGFloat(offSetTotal), y: 0)
        }

    }
    else{

        //print("\(logClassName) Dragging Left ...")
        if totalWidth - innerView!.bounds.maxX < innerView!.frame.origin.x{
            offSetTotal -= 1
            innerView?.transform = CGAffineTransform(translationX: CGFloat(offSetTotal), y: 0)
        }

    }

}

这样,虽然有点笨拙,但我可以从左向右滚动(和反向),并且内部视图始终覆盖在 holderView 中。

然后,因为我想获得与 UIScrolling 视图相同的滚动效果,所以我尝试了以下方法

@objc func handleTap(_ pan: UIPanGestureRecognizer){

    let translation = pan.translation(in: innerView)
    let recogView = pan.view
    let curX = recogView?.frame.origin.x

    if pan.state == UIGestureRecognizerState.began {

        self.animator.removeAllBehaviors()
        recogView?.frame.origin.x = curX! + translation.x
        pan.setTranslation(CGPoint.init(x: 0, y: 0), in: recogView)

    }else if pan.state == UIGestureRecognizerState.changed {

        recogView?.frame.origin.x = curX! + translation.x
        pan.setTranslation(CGPoint.init(x: 0, y: 0), in: recogView)

    }else if pan.state == UIGestureRecognizerState.ended {

        let itemBehavior = UIDynamicItemBehavior(items: [innerView!]);
        var velocity = pan.velocity(in: self)
        print(velocity.y)
        velocity.y = 0
        itemBehavior.addLinearVelocity(velocity, for: innerView!);
        itemBehavior.friction = 1
        itemBehavior.resistance = 1;
        //itemBehavior.elasticity = 0.8;

        self.collision = UICollisionBehavior(items: [innerView!]);
        self.collision!.collisionMode = .boundaries
        self.animator.addBehavior(collision!)
        self.animator.addBehavior(itemBehavior);

    }

现在我面临的问题是它水平移动,但它会消失并丢失。

这是正确的做法吗?有代表吗?

由于缺乏 UIScrollView 知识,问题已发布。我知道如何使用 Storyboard 并且只能垂直滚动。

我最终以编程方式创建了一个 UIScrollView 并使用内部视图设置了它的内容大小。

    scrollView = UIScrollView(frame: bounds)
    scrollView?.backgroundColor = UIColor.yellow
    scrollView?.contentSize = innerView!.bounds.size
    scrollView?.addSubview(innerView!)
    addSubview(scrollView!)

但我首先定义了 innerView。