3d 对象的静态图像 (Swift AR)

Static image for 3d Object (Swift AR)

我只是想知道如何让我的 SceneKit 对象像普通的 2d 图像一样是静态的,而不是让它像球体一样。我对 AR 很陌生,所以我真的不知道如何很好地编程。谢谢!

import UIKit
import SceneKit

class Ship: SCNNode {
    let radius : CGFloat = 0.11
    override init() {
        super.init()
        self.geometry = SCNSphere(radius: radius)
        self.physicsBody = SCNPhysicsBody(type: .dynamic, shape: nil)
        self.physicsBody?.isAffectedByGravity = false

        self.physicsBody?.categoryBitMask = CollisionCategory.ship.rawValue
        self.physicsBody?.contactTestBitMask = CollisionCategory.bullets.rawValue

        // add texture
        let material = SCNMaterial()
        material.diffuse.contents = UIImage(named: "innierevised")
        self.geometry?.materials  = [material, material, material, material, material, material]
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

}

您将必须创建一个 SCNPlane 并使用其 material 属性 为其分配图像:

// Compute Material
let material = SCNMaterial()
material.isDoubleSided = false
material.diffuse.contents = UIImage(named: "innierevised") 
material.diffuse.contentsTransform = 
SCNMatrix4Translate(SCNMatrix4MakeScale(-1, 1, 1), 1, 0, 0)
// This is if your image is flipped vertically (as SceneKit coordinate system is different from UIKit one)

然后:

// Create Plane
let newPoi = SCNPlane(width: radius, height: radius)
newPoi.materials = [material]
let newPoiNode = SCNNode(geometry: newPoi)
newPoiNode.position = // your SCNVector3 expected position
newPoiNode.constraints = [SCNBillboardConstraint()] // Look towards camera